Kareth
@KarethCrestfall
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Jaded ff14 player, SRE, Horror enjoyer
Joined September 2016
Just because your claim may be accurate, does not mean its valid socially speaking. Especially when your party has multiple non damage optimal jobs :)
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Its very funny watching someone enrage with 2 deaths, 2 damage downs, and one of the damage down dps complaining that it would of been a kill if someone else had changed their job for prog. Iconic really.
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I think most of the fights make an obvious attempt to not be boring which is about all I wanted after Endwalker.
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DRK Death during the 2min and a disconnected ninja during after the last buster, but it turns out the DPS check is all priced in.
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I feel the need to expressly point out that tierlists of any kind for jobs in ff14 are pointless. Jobs within their roles are so similar that to pretend there is a meaningful difference worthy of tiering should get your internet access revoked.
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Answering some common questions I've been seeing: - Yes Kindred is still raiding together - Yes we're doing the savage race on Tuesday - Yes there will be a Kindred Uptime strat for M11 - My camera tilt is 53
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Normally I would not post something like this on twitter. However prog is around the corner so I would appreciate it if people would read the bit about twitch chat.
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I saw k-pop demon hunters and it furthers my idea that shorter series/films are almost always better with a very few minor exceptions. I don't believe they could of made the narrative as well as they did with a longer runtime.
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Im under the waterfall right now channeling my inner peace just to avoid posting about job changes.
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You can always tell someone's a lizard because the only lens they can express their ideas is through one that centers on productivity/commodification.
Creators should LOVE Ai. AI doesn’t make uncreative people creative. It allows creators to become exponentially more creative. Creative iteration that used to take hours , days or weeks, can happen in minutes. The different routes you wanted to take but didn’t have the
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To use a recent example of a good way to encourage the player to use non standard markers would be M7s, and an older one would be UCoB. Every skill range is the size of Russia and mobility is at an all time high, there is no excuse to have the best marker places be at clocks.
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TW: FF14 My take is that having so many fights designed in a way to allow patterns like this to come about is bad. I think that if most fights don't properly encourage players to put the markers outside of the 8 most obvious spots then its a creative failure.
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Went to the see my hairstylist today and she played the song from the first FNAF movie and asked me if I was familiar with it. Which is a bullshit QTE to give me on a Saturday.
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Slipped up at work and said "It's in the bin" at the SLO review meeting, instead of "has room for improvement".
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