Jarno Killi Kallunki
@K1LLI
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Following
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Building the future of game making & play at @HypeHypeInc 👾 marketing, games, social media, tech, UGC, sports and random 🕹 ex-Xbox-Microsoft
Helsinki / Finland
Joined May 2009
You can now use AI to generate things while you’re running a live session on HypeHype!
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Our 2nd annual Show & Tell Game Mixer wrapped with 19 game prezzos and amazing crowd!🥳 BIG THAANKS to all guests, presenters and organizers @Google @phantomgamelabs @supercell @HypeHypeInc! Next year again!🤝
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Just completed my 1st version of Mx Obby! It’s live! @HypeHypeGameApp @HypeHypeInc Amazing how far this App has come from fluid ui to graphics competing with current top engines! All made on my phone! Wow! Come & play it free on mobile or pc! #IndieGameDev @indiedevtracker
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Just Launched a New Game on HypeHype! 🔥 BRICK BATTLES: PvP Destruction! 💥 24/7 Destruction! – No Breaks, Just Battles! 💥 Wreck Towers! 💀Crush Enemies! 💪Flex Hard! 👇 Join the Battle! https://t.co/6YyZgpcgYD
#BrickBattles #IndieGame #PvP #HypeHype
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Love to see games creators can build with #HypeHype today!😍 Thanks to all #BlockyJam jammers and congrats to the winners!🚀
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Local lights are coming soon to @HypeHypeGameApp! Check out this showcase of user-created games relit with local lights. We developed a new stochastic lighting technique (not ReSTIR) that works across a wide range of mobile devices.
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Something new we’ve been developing and testing lately!🚀 And believe it or not, I coded this bot for us!✌️
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Wow!! @chopsnsteak is really pushing #HypeHype and mobile phone game dev boundaries!🚀🚀 Follow and play Lakwaii’s games:
hypehype.com
AI native game studio redefining how games are made. Creators of BADLAND and Rumble Stars. Backed by Supercell and Benchmark. Helsinki, Finland.
Imagine developing this on your mobile phone? lol dude!! MX OBBY launch is near! Totally free to play! You can even remix it and build it better! Coming soon to HypeHype! @HypeHypeGameApp @Indie_Showcases @indiedevtracker Made on mobile, played on anything!
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I’m excited by the prospect of creating an online game using @HypeHypeGameApp. I’ve always wanted to take players on a collective ‘live’ journey, exploring a dynamic story with player agency and consequence. I always thought that game would be some iteration of Star Child, but
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