Dann Sullivan
@Isle_Of_Dann
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Editor-in-Chief Pocket Gamer Brand (@pocketgamer, @pgbiz, Pocket Gamer France, 148Apps, AppSpy) | EiC @bigbossbattleuk | Words everywhere | Games judge | Dann
Essex, UK
Joined February 2012
Let's talk about your game! (updated) I'm the editor of @Pocketgamer and @BigBossBattleUK, and also want to hear from you for @indiegamescom. Here's a thread about how to contact me on each.
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I'll be judging at the Very Big Indie Pitch at Pocket Gamer Connects London next year. There's still time to sign up for the pitching for free (it's a speed-dating style format where you rapidly pitch to a selection of press, developers and more). Sign up here:
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Find my infrequent posting and (rarely broadcast) excellent opinions elsewhere - possibly even more infrequently!
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Find my infrequent posting and (rarely broadcast) excellent opinions elsewhere - possibly even more infrequently!
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"Holstin is easily one of my most anticipated survival horror games, and that’s saying a lot as the genre seems to be returning with a vengeance at the moment." Our @Isle_Of_Dann reviewed Holstin by @holstingame:
bigbossbattle.com
Holstin is easily one of my most anticipated survival horror games, and that's saying a lot as the genre seems to be returning to its highs
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if you don’t like the AI answers that pop up when you search things on Google, just add “-ai” at the end of your search and they won’t appear 💗 enjoy
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Trip North, with quick stop at Blackpool, complete. All nestled in metres from Loch Ness tonight.
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'Snow Flow' (from @jontopielski and After Wes) is a little slice of life (ice of life?) experience that puts you in the floppy feet of a penguin as you explore a densely-populated ice shelf. https://t.co/c2sBSScF97
indiegamesplus.com
Snow Flow is a little slice of life (ice of life?) experience that puts you in the floppy-feet of a penguin as you explore an ice shelf.
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If this becomes the case I'll go out of my way to make it impossible to run our games using such hardware/software Like hell you can highjack an artists vision
There's a future where you and your graphics card decide what a game looks like, not the developers. Read the full story: https://t.co/sDinrSfVKE
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Explored a pumpkin farm today - second one this weekend. We conquered the hay maze, fired the pumpkin cannon and ran the spooky gauntlet.
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This is a great article and a great question. I'm showing my age to pull Gangsters: Organised Crime (RIP Hothouse) out as an example of how 'Prohibition' is a great, largely untapped setting for strategy & Grand-Strategy. https://t.co/3E5iPv6LVm
gamedeveloper.com
The United States' Prohibition era has inspired creatives across the entertainment industry, but hasn't been featured in video games as much as you'd think.
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I said, "but it would take longer to make a new one from scratch, right?" She replied "That's true, maybe I will make a donate button." I asked "How would money give you more time?" Her reply: "It wouldn't, I just want Robux."
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Saw a long-rumoured dark side of developers today as I asked my daughter Robin (8) about why she wasn't updating the Roblox games she'd made and was instead creating new ones and she said "Well, that takes a lot of time."
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We've recently revived The Pocket Gamer Podcast (currently working on the tech) and have just released our fifth episode. In it we discussed (future game of all time) Infinity Nikki, the adventure genre and the aging of 'realistic graphics'. https://t.co/ni6NaJqGEr
pocketgamer.com
The fifth episode, of arguably our second series, of our long running podcast returns this week with Will, Catherine, Cristina and Dann kicking off the show. This week started off with us discussing...
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