
Infil
@Infilament
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Fighting and rhythm game veteran. I like talking about game design. I make fighting game websites at https://t.co/izxlVONHrr (The FG Glossary, The Complete KI Guide, & more)
Canada
Joined December 2009
Introducing The Fighting Game Glossary. Over 650 terms carefully explained with 200+ video examples and Japanese translations. Easily search by term or game, share links to terms with your friends, and explore related concepts without losing your place.
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virtually every interaction where a good player can hit another good player in any fighting game happened because of a wrong guess. this includes basic mixups and 50/50s, but also whiff punishes, movement mixups, etc. it can't be removed; it's a staple of how the genre works.
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This is a great feature. I don't even mind spending money on it, since I like the game. My only asks are that the price is reasonable (at a few bucks per game, I'll buy it all, at $10 per game I won't buy any of it), and hopefully CvS2, SFEX etc games get included eventually.
Find your rhythm with new Character BGM Settings in the Audio tab where you can change which track plays during a fight!. Music throughout Street Fighter history is available for purchase with Drive Tickets or Fighter Coins - all packaged by series. Coming with the Akuma Update!
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Also, if you want to read a bit about the history of how I made the glossary and my many struggles with virtually every aspect of the design, check out this (long) thread! .
was a huge amount of work. For those who are interested, I want to give a history of how the project started, how I designed and built it, and some of the struggles I had while making it. (thread).
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