
Agravain
@IncarnatedFiend
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Mostly talks about Type Moon, Sakurai's strongest soldier. Reactionary Star Wars fan.
Joined November 2014
RT @mashu_003: 「崩壊:スターレイル」と「Fate/stay night」のコラボお祝いイラスト描かせていただきました!!.超嬉しいです!!.大型タイトル同士のコラボに驚きました!おめでとうございます!…
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RT @hisiarsa: @IncarnatedFiend Verethragna gives the hardest battles to his strongest apostles.
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amazing tbh
『崩壊:スターレイル』×『Fate/stay night[UBW]』コラボを記念して.マダム・ヘルタ×キャスターが「美しき夢と聖杯」に出演したら…という想像で創作イラストを描かせて頂きました!.二つの世界が交わりどんな物語が生まれるのか、とても楽しみです。.#崩壊Fate元年 #スターレイルxFate #PR
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When I talk about level design, I found the levels to be too open. It's pretty much all accessible from the beginning, and a matter making the trek across the maps. I usually prefer more linear & scripted levels in fps & tps games. Levels also needed more objectives to be longer.
Star Fox Assault. Tbh, it's not as good as it could've been. The campaign needed to be longer, twice as long with more cutscenes to further engross me. I also could take issue with level design. But I still find it to be a cool game despite lost potential. Maybe a high 6/10
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