
Hypercharge | Out Now on PlayStation!
@HyperchargeGame
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An action figure game made by five indie devs. Discord: https://t.co/JU7fNCIiwr Out Now on PlayStation!
With PlayStation?
Joined November 2015
It’s been an incredible journey. It hasn't been easy. We’re just 5 indie devs who set out to make the game we always dreamed of as kids. I’m proud to say Hypercharge is now available on PlayStation 5 and 4, with cross-platform support!. From the bottom of my heart, thank you!
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Hypercharge is now the #4 best-selling new game on PlayStation in the US. You’ll never know how much this means to the five of us. From the bottom of our hearts, thank you! 💙
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RT @GameRant: A newly released shooter game suddenly surges up the recent release bestseller list on PlayStation following negativity being….
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RT @SYACVG: The developers of Hypercharge: Unboxed tweeted this out, which catapulted them into the top 10 sellers on PS5. .
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RT @DualShockers: The developers of Hypercharge: Unboxed put out an extremely frank comment about live service games on social media, turni….
dualshockers.com
The developers of Hypercharge: Unboxed put out an extremely frank comment about live service games on social media, turning it into a PS5 best-seller.
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RT @GameSpot: Toy Story-Like Shooter Hypercharge: Unboxed Hits PS5 And Rockets Up The Charts
gamespot.com
Not enough players online for multiplayer? That was never the core focus anyway, the developer says.
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We didn’t sell millions. We didn’t go free-to-play or add in-game microtransactions. But we launched the game my friends and I dreamed of as kids. - 40,000 copies sold in just 3 days.- Ranked the 5th best-selling new release in the US. Thank you, PlayStation players! 💙
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Local co-op isn’t dead. You just forgot how it feels to sit next to someone, laugh until you cry, and share a screen. Some of the best memories in gaming didn’t need an internet connection. That’s the kind of magic we’re keeping alive. If it means fewer sales, so be it.
@Galfano_No_10 Everyone with a brain, knows that local coop is dead, and online coop is a million times better.
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To see Hypercharge up there alongside games like Doom, Elden Ring, and F1. it’s surreal. We’re just five friends who made the game we always dreamed of as kids. This isn’t just a chart position. It represents years of passion, struggle, and staying true to what we believe in.
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I don’t even know what to say. Hypercharge is currently the #6 best-selling new game on the PlayStation Store. For a small team like ours, this means the world. Thank you so much for believing in us, and in the kind of games we still believe in making.
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Btw, I mentioned those games because their success is genuinely incredible. It wasn’t a dig at all. I just wanted to share that success means different things. Hypercharge gets compared to huge AAA titles a lot, player count, etc, but not selling millions doesn’t mean we failed.
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We made the game we always wanted as kids. And we did it. That’s our success.
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Thank you all for the kind comments. It really does mean a lot! For those who love split-screen, you can find our game here :)
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And just to be clear, we’re not lazy. We’ve worked incredibly hard to bring Hypercharge to every major console, all by ourselves. No publisher. No funding. Just a small team doing everything we can because people asked us to. We did it for the fans. And we’re proud of that.
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Maybe there aren’t thousands of players online. But somewhere, someone’s on the couch with their kid, playing split-screen, laughing, figuring things out together, side by side. If that’s all Hypercharge ever is… that’s enough for us. Not every game is meant to be online-only.
@HyperchargeGame Played it on Xbox - not enough active players for a lobby. Got gifted it on Steam - literally 5 people online. This game has failed time and time again but these lazy incompetent "developers" are going for another grab at the cash on PS.
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And thank you to everyone who has left a review! It really means a lot to us :) - Thank you again, truly!
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