Hitch_Hawk
@Hitch_Hawk
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Big Maple Retailer https://t.co/8pKYfWVv1B I'm a certified rock golem that does art, programming, and math
Joined September 2012
I'll be posting here and on other sites in case something happens. https://t.co/nvWV6uqKjF
https://t.co/1ocqKsIXlp and I got most of my art/ timelapses on youtube anyway. https://t.co/drJmKlVm6p
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Probably my last post here. I'm gonna be on bluesky from now on. Not sure how I feel about using twitter. Bluesky is more chill plus I got more followers. I'm also tired of having to block bots on twitter, so this account might get a bloated follow count cause of it.
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Dealing with some scope creep. But making progress, crafting a tutorial area so I can get a demo ready at some point. Also got some dynamic level loading in so that I can have rooms that are a bit too big. Can't show too much atm, but I am steadily making progress #GodotEngine
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The compression is gonna be terrible and I'm here to see it. Finally working on some art again. Making the exterior to the store. Been a while since I've made any large environment. It's fun but you have to proactive in creating assets. #GodotEngine
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πprofessionally stress testing the path queuing to make sure the fail safes activate so it doesnt break. Also made sure the npcs dont slow down the game. full 60 fps! Im acting all cool but that path queuing was a nightmare to code, lots of hidden snags. #GodotEngine
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Havent been able to show much cause I've been working on the infrastructure to make NPCs. Had to program animation, path finding, and npc talking systems. As well as all the tools and plugins needed to set everything up. Working on a intro sequence too. #GodotEngine
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Got the steam page set up!! https://t.co/cJAWNBDNla Some people were telling me to make one so I spent the last week putting the work in. Just a few minutes ago the page got approved! I'm anxious but excited for the future. This feels so unreal. #GodotEngine
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I keep getting stuff done, then I move the goal post. Settings are set up, and saved to a file. Made some hint text. Turned a bunch of classes to static types to make things way simpler, cleaning tons of code. Working on level stats now. #GodotEngine
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The encoding was relatively nice, considering how dark the level is lol. I'll need to add in more lights π
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Please encoding gods, be kind. I've been busy! And rewriting lots of old prototype code. Also learning how to better use godot. It's feeling like a real game!! Just gotta get all the other stuff in, but so far it's fun and stressful. #GodotEngine
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How it looks in game versus how it looks in blender. πI love my trim sheet shader. Makes unwrapping so much simpler. #GodotEngine
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A bit of a slow week. Coded pallets and made it so I can code any number of configurations as I want. Even pallets of pallets. I made the task system, but it's still a little ugly, need to cook it some more. Got the environment situation figured out too I think #GodotEngine
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Made a shader to auto tile things trim sheets. Textures are at most 128x128, this allows me to encode a box in just 4 bytes. I save this in the shader and select it with vertex colors. My trim sheet problems have changed from not enough space, to wtf else do i put in this?? π
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Sometimes I find myself just wandering incredibly basic levels going in circles. This time I'm drifting with the shopping cart ππ Currently trying to think of an elegant way to make the level environments in the future. Progress might be slow for a bit. #GodotEngine
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Drive-able shopping carts π₯π With working inventory. Plus I figured out how the particle shader material works so I'll try making more complex things in the future. I might also start the art phase soon on this mini project. #GodotEngine
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My wording was a bit bad. This is a side project, despite the fact I'm supposed to be working on the main game project. The shiny new idea was too strong.
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I was a little irresponsible these last few days. I started a mini project which I dont do often so maybe it's not all bad. It's also the month where I'm taking a break from the original game project to practice art and godot. This thing will most likely continue #GodotEngine
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Some fun errors and bugs. Off by one, incorrect normals, wrong indices, etc I'm trying to make it so you can have custom top and bottom decorations for the walls. #GodotEngine
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I have now learned a downside to triangle striping. You have to unwrap it for baking... Which has now become a problem for the wall and pipe tool. Glad I saw this now rather then later. π
Either I unwrap it myself, or switch to primitive triangles and call the built in unwrap.
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I started the process of making a wall tool in Godot. Getting more used to how gizmos are handled and finding ways to update meshes when I adjust some values. This was supposed to be a month for more art, but I'm going deep into the programming. This is fine ππ #GodotEngine
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I made a pipe tool, it's a little janky! I tried to learn Godots gizmo system and with possibly great ignorance I will say the docs haven't been the clearest to me, but I tried it regardless! Idk how to hide the handles when the base object is not selected π #GodotEngine
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