
Hinode Coder
@HinodeCoder
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Making games as a hobby these days. It’s the only way to stay sane.
Joined August 2011
Sometimes I think that it would be easier and maybe even more fulfilling to just write your own little engine to make a game instead using those molochs. #handmake #gamedevelopment.
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Hello, I'm trying a new thing in terms of global illumination in #raycaster I've been thinking about using cellular automata and heat transfer to transfer light through a game level. This works for floors only and there is no bounced light but I'm working on it! #retro
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Me today with my MS-DOS laptop from 1992 and an old MacBook never updated in its history. #Crowdstrike #Technology
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I'm experimenting with a per pixel lighting with my #raycaster and it's gonna kill performance like hell - but will be cool :) #retro #gamedev
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I'm testing of light mapping for my #raycaster. Looking better and better tho it's not a finished thing yet. Light baker is in progress and proper assigning of a Lightmap should be implemented. But hey, no one said I know what I'm doing :) #programming #Retro
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I've been looking for proper lighting solution for ray caster engine and looks like Radiosity is the best choice. Discrete nature of the "patches" matches pixelated env greatly. There is a great article on it on web: #DunEd
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I'm going to document my progress on that #raycaster engine here on X. It probably be wise to set a proper tag for it. Maybe #DunEd (Dungeon Editor) ? Looks nice. I really love that retro rendering techniques. It shows how much of a determination developers had in those days.
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