GuestXR
@GuestXR
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.@EU_EISMEA project developing an inmersive online social space based on #XR through a #MachineLearning guest. This account only reflects its author view
Europe
Joined January 2022
[#GuestXR paper] What makes us feel present in #VR? This study by @UniBarcelona partners uses reinforcement learning to test how sensorimotor contingencies shape place illusion Participants preferred changes improving natural body-based interactions 👀 https://t.co/x5yN8C2WBY
zenodo.org
Sensorimotor contingencies (SC) refer to the rules by which we use our body to perceive. It has been argued that to the extent that a virtual reality (VR) application affords natural SC so the...
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How do we perceive human actions? 🧠 A new #fMRI study by Maastricht University partners shows that dynamic information and its temporal order are processed separately in the brain Read the full article #GuestXR ⬇️ https://t.co/fVGEiO6yL2
zenodo.org
Human action perception involves processing dynamic information in its temporal order. However, previous studies investigating action perception have not yet distinguished between the presence of...
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This #GuestXR paper by @DaniShanley & @PostEurope examines the ethical implications of Intelligent Virtual Environments #VR 👉 It argues that these are not just technical tools but mediators of experience, requiring deeper philosophical reflection 🔗
zenodo.org
The rapid development of interactive virtual reality (VR) spaces like VRChat has been made possible due to continuing increases in computer processing power, advances in artificial intelligence (AI)...
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[28/11] From AI-driven virtual agents to multisensory feedback and neuroscience-based modelling, the GuestXR Final Event will present the core innovations powering the project’s immersive system. 💻 Brussels & online 🔗 https://t.co/P6A5uWm8mg
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[28/11] Eurecat coordina el proyecto europeo @GuestXR, que llega a su evento final con una jornada de presentación de resultados. Mostraremos cómo la VR, la IA y la neurociencia pueden contribuir a retos sociales reales, como el apoyo a personas con discapacidad auditiva, la
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How can XR & AI be applied to real-world challenges? At the #GuestXR Final Event, we will showcase use cases developed over 4 years of research — from inclusion and climate change awareness to historical understanding and conflict resolution 📅 28/11 🔗 https://t.co/P6A5uWm8mg
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Next week @enricguso @Eurecat_news will be at @IEEE_WASPAA! 🎧 📄 A Synthetic Room Impulse Response Dataset with Frequency-Dependent Absorption Coefficients 🔗 https://t.co/SBN3lD0NCj 📄 Conditioned Wave-U-Net for Acoustic Matching of Speech in Shared XR Environments
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📢 Calling all researchers, policymakers, and innovators: Join the #GuestXR Final Event to explore how immersive technologies are evolving and what they mean for the future of collaboration in virtual meetings. 📍 Brussels + Online 📅 November 28 🎟 https://t.co/P6A5uWm8mg
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Over the past 4 years, #GuestXR has explored how AI, VR, and neuroscience can combine to support better group interaction, decision-making, and social inclusion Join us for the GuestXR Final Event on November 28, in Brussels or online https://t.co/P6A5uWm8mg
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What role can immersive technologies play in building more human-centered digital meetings? Join the conversation at the #GuestXR Final Event, where researchers and professionals reflect on lessons learned and the road ahead 🗓️ 28/11 📍 Brussels & online https://t.co/P6A5uWm8mg
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📅 Save the date: November 28 Join us in Brussels or online for the #GuestXR Final Event, exploring how VR, AI and neuroscience can shape the future of virtual environments More information and registration: https://t.co/P6A5uWm8mg
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🔉Save the date! Join us for the GuestXR final event, showcasing the project research results and innovations in AI and VR/AR for enhancing digital meetings and social interactions More information and registration ↩️ https://t.co/P6A5uWm8mg
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Next 09/07, Anatole Lécuyer from @Inria_Rennes brings #GuestXR to #WorldHapticsConference2025 🇰🇷! 🔹 Keynote: "Welcome to my haptic illusion factory", exploring haptic perception and #XR 🔹 Demo: "Walk on Hands", hand vibration in virtual walking 👉 https://t.co/mxRRR7iL8L
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Learn how #RL and #LLMs can be used to create #AI agents that do not just respond but learn and intervene to rebalance voices, spark reflection or guide discussions @FrontComputSci Join the panel discussion led by @doronf @ARLReichmanUni Registration 🎟️ https://t.co/TQ05MTPn8V
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🌐 Next up in the @GuestXR & @Frontiers Webinar Series: An Uninvited Guest: Can AI, haptics & neuroscience improve VR meetings? 🗓️ June 19, 2025 | 15:00–16:00 CEST Speakers: Mel Slater Beatrice de Gelder Andrzej Nowak Doron Friedman Anatole Lécuyer Discover how AI agents,
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How are #XR, #neuroscience and #AI reshaping our understanding of perception? 🧠 At the 2nd EMRN Conference, #GuestXR partners organised the panel "Living Virtual Machines" to explore the convergence of tech and cognition More on our participation 👇 https://t.co/BREc9vQaZ3
guestxr.eu
The GuestXR project took part in the 2nd EMRN Conference “Exploring the Intersection of AI and the Metaverse
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Today's #GuestXR & @FrontComputSci webinar presents the results of a study investigating if an #AI agent based on reinforcement learning can succeed in shaping human behaviour within a #VR protest scenario 🗣️ Ana Luisa Sánchez Laws, @UiTNorgesarktis
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🌐 Join our next #Webinar! The @GuestXR & @FrontiersIn Series 2025 continues as we explore the Metaverse for #SocialChange 🚀 Up next: Protest dynamics in XR: How Reinforcement Learning Models modify behaviour. 🗓️ June 12, 2025 | 15:00–16:00 CEST Speakers: Ana Luisa Sánchez
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Join key researchers of the GuestXR project as we discuss the role of integrating #AI agents, #haptics & neurophysiology, combined with an immersive VR design to detect tension, foster empathy, and enhance group behaviour @FrontComputSci Registration ➡️ https://t.co/TQ05MTPn8V
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.@esenktutuncu presents a #VR experiment where participants debated the topic of #climatechange: first from their own viewpoint, then from their opponent’s virtual body 👥 The results show shifts in attitude and moments of self-recognition hard to reach through usual dialogue
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