Linx
@Gameslinx_
Followers
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Following
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Graphics Programmer
United Kingdom
Joined December 2019
If you died in the same hospital you were born in, your total velocity would be 0
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Parallax Continued for #KSP is now out of early access and available publicly! It brings significant performance and stability improvements as well as a few highly requested features 😊🎉
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Some stuff I couldn't fit into the main post - shadows! They're raymarched, soft and stable shadows with reasonable accuracy to the ground truth, based on the implementation by Inigo Quilez. Umbra and Penumbra vary based on planet distance to the Sun
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Here are some of the remastered moons arriving with Parallax Continued release 3 around February. They're finally getting a well overdue makeover, bringing the Parallax surface shaders and textures to orbit! Also includes a soft raymarched shadows implementation :) #KSP
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Some terrain shader and material improvements for Parallax Continued that show off more convincing icy surfaces and terrain ambient occlusion in KSP Release 2 is out now in early access 🎉
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Upcoming features include ambient occlusion on terrain and support for particle systems for terrain objects 💪
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Parallax Continued for #KSP is out now in Early Access, bringing with it yet another step up in visual quality and performance with over 100 improvements and fixes! Available at https://t.co/3FZhbi8g2N It will be freely available once its dev roadmap is complete
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Parallax dev continues with some highly requested features! The grass now changes to match the terrain colour, the visual terrain quality is massively improved, terrain objects now show in the KSC view, and lights can cast shadows #KSP
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Continuing with the Parallax rewrite for #KSP , here are some improvements to Kerbin's foliage which shows off some long overdue improvements!🌳
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✨ Parallax Development Update:✨ ...I'm midway through rewriting the whole thing! ~80% reduction in VRAM usage, major performance improvements, plenty of bug fixes and some new features for modders. Read more here (technical dive!): https://t.co/m7gP7mu4Nw
#KSP
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A week later the person who posted this isn't sure they have a job going forwards, and the person who wrote the code for the clouds is looking for work.
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This runs on ✨multiple CPU cores✨so there is no impact on game FPS while this is processing. It's needed because in KSP, the terrain is nowhere near detailed enough for the tessellation shader on its own. Detail needs to be created at runtime, and this is how it's achieved!
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Been rewriting Parallax for #KSP in my spare time over the last few weeks, and there are a bunch of improvements coming across the board to quality, performance and fixes This is a new subdivision algorithm I've been working on, and it blows the previous version out the park
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You asked for more prizes - and we delivered. We’re partnering with @AGONbyAOC and @SweetCabinUK to bring you the UK's biggest VALORANT TDM Tournament! 🗓️· November 4th-5th 🏆· Prizes worth almost £7000! 💯· Giveaway prizes TBA! ⬇️ENTER THE GAUNTLET BELOW⬇️ #PRGGAUNTLET
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To celebrate our partnership with @AGONbyAOC for the PRG Gauntlet, we're doing a giveaway! 🏆3 x AGON Gaming 24G2SU Monitors 🏆3 x AGON by AOC Goody Bags This giveaway is only open to UK & IE residents. Enter the giveaway here: https://t.co/RR9oTjK9a4
#PRGGAUNTLET
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- Also own a 1st class bachelors degree in Physics with Astrophysics
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I'm officially looking for work! Author of the Parallax mod for KSP and Juno, specialized in Unity! Skilled in shaders, compute shaders, profiling, optimization - C#, C, HLSL, Python. Located in the UK and looking mostly for remote! More at https://t.co/4JfNT5npKo DMs open!
casperkemp.com
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Today we are proud to announce the release of the Parallax mod in collaboration with @Gameslinx_ and the 1.2 update, both focused on improving the visual fidelity of Juno: New Origins! https://t.co/c4WmdI9jj6
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The Parallax mod for #KSP is coming to Juno: New Origins (formerly Simple Rockets 2) on PC soon!
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