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ZzxxH Profile
ZzxxH

@GameDevZzxxH

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Following
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81

An independent game developer. Your support really means a lot to me! Steam Store Page: https://t.co/JkTNdqn3yy

Joined June 2025
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@GameDevZzxxH
ZzxxH
6 months
The demo of my new game will be launching on Steam soon! Feel free to give it a try! If you like it, please add it to your wishlist – everyone's support really means a lot to me! Steam Link: https://t.co/0uANtE32ET #indiegame #indiedev #ゲーム制作 #ゲーム
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store.steampowered.com
In a mysterious space station, you are an investigator tasked with patrolling the corridors, searching for the smallest signs that something is wrong. If you detect an anomaly, do your utmost to...
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@GameDevZzxxH
ZzxxH
11 days
Improved some material effects. #indiegame #indiegames #IndieDev #horrorgame
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@GameDevZzxxH
ZzxxH
11 days
Highly efficient missile spawning. #indiegame #indiegames #IndieGameDev
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@GameDevZzxxH
ZzxxH
11 days
I’ve also tried implementing a few fun features. #indiegame #indiegames #indieDev #indiegamedev
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@GameDevZzxxH
ZzxxH
18 days
This is my first game, and I really hope it won’t get absolutely roasted by players! #indiedev #indiegame #IndieGameDev #horrorgames
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@GameDevZzxxH
ZzxxH
18 days
The Steam Next Fest is just around the corner! I’m still a little nervous about it! #indiedev #indiegame #IndieGameDev #horrorgames
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@GameDevZzxxH
ZzxxH
25 days
I'm planning to add a story text collection system recently. Since I'm really not good at storytelling in games, players will most likely fail to grasp the full picture of the story through the game levels. #indiegame #indiedev #IndieGameDev
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@GameDevZzxxH
ZzxxH
25 days
Traditional collision strategies cannot be applied to massive entities, as this would result in extremely high performance overhead. Therefore, we have implemented a collision simulation based on PBD. #indiegame #indiedev #IndieGameDev
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@GameDevZzxxH
ZzxxH
25 days
I recently implemented this feature: Mass Entity leverages NDC (Niagara Data Channel) to achieve low-overhead triggering of a large number of particles. #indiegame #indiedev #IndieGameDev
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@GameDevZzxxH
ZzxxH
1 month
I incorporated the particle effects I made earlier into the new scene of the game. #indiedev #indiegames #gamedev
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@GameDevZzxxH
ZzxxH
1 month
I couldn't hold back and kept researching further for a while. #gamedev #indiedev #indiegames
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@GameDevZzxxH
ZzxxH
1 month
I made some interesting effects inspired by the game Quantum Break. #indiedev #IndieGameDev #horrorgame
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@GameDevZzxxH
ZzxxH
1 month
I’ve been working on MassEntity these days, trying to create an effect with thousands of intelligent enemies. I got stuck on the pathfinding system, but finally managed to build the flow field pathfinding system! #indiedev #IndieGameDev #horrorGame
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@GameDevZzxxH
ZzxxH
2 months
When I had no experience before, I always thought game development was easy. But after actually getting started, I realized that I always have to solve endless problems. #indiedev #indiegame #IndieGameDev #horrorgame
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@GameDevZzxxH
ZzxxH
2 months
I've been thinking about a better story lately, but I really don't seem to be good at writing stories. Maybe in the final presentation of the game, I can only develop my strengths and avoid my weaknesses. #indiedev #indiegame #IndieGameDev #horrorgame
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@GameDevZzxxH
ZzxxH
2 months
This is my first time developing a horror game of the "anomaly hunting" genre. To make it, I’ve studied nearly all the well-known titles in the same category. Fear is truly a complex and nuanced emotion—much like "touchingness". #indiedev #indiegame #horrorGame #ゲーム制作
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@GameDevZzxxH
ZzxxH
2 months
My game Deep Space Corridor will take part in the Next Fest next February, and the official version will be released shortly after the event! #indiedev #indiegame #horrorgame #ゲーム制作
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@GameDevZzxxH
ZzxxH
2 months
It seems like I haven't posted the game's PV on X yet? #indiedev #indiegame #horrorgame #indiegames
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@GameDevZzxxH
ZzxxH
2 months
I want to design the text prompts in this level into a UI that resembles the holographic display on the screen; it should enhance the sense of immersion. #indiegame #indiegames #IndieGameDev #horrorgame
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@GameDevZzxxH
ZzxxH
2 months
I also created an offset frame to simulate the helmet's boundaries, aiming to make the gaming experience more immersive! #indiegame #indiedev #horrorgame #ゲーム制作
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@GameDevZzxxH
ZzxxH
2 months
I have attempted to create a UI effect featuring unstable scan lines on a holographic screen, which might enhance the immersive experience. #indiegame #indiedev #horrorgame #ゲーム制作
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