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Greyscalegorilla Profile
Greyscalegorilla

@GSG3D

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Following
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High-quality 3D assets trusted by pros in film, TV, and beyond. https://t.co/iEuTCxTQnG

Chicago, IL
Joined May 2014
Don't wanna be here? Send us removal request.
@GSG3D
Greyscalegorilla
17 days
🚨 New Studio Drop!.A full-stack solution for rendering realistic glass and liquids. 🥃 40 glass models.💧 45 liquid materials.🔮 74 glass materials. Exclusively in Studio. Don't forget to update Studio and your connector to get your new assets!. Get all the details →
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@GSG3D
Greyscalegorilla
2 days
Having some fun with our new glass assets today. (Wait for the clink 🥂)
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@GSG3D
Greyscalegorilla
4 days
Even good workflows have rough edges. These 7 real-world 3D tips smooth them out. Try one. Try them all. Just don’t keep working the hard way.
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@GSG3D
Greyscalegorilla
4 days
Liquid look. Solid results. These materials just work.
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@GSG3D
Greyscalegorilla
5 days
We love a good naming convention…. So we built Plus Renamer to clean up our own production scenes. Now it’s yours. ✔ Batch rename anything .✔ Match & Replace .✔ Smart Tokens. Try it now. Your scenes will thank you. 👉
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@GSG3D
Greyscalegorilla
9 days
Glass Quick Tip: Transmission Depth controls how far light travels through transparent materials. Higher values mean lighter, more translucent. Lower values mean darker, denser. Just keep in mind this setting depends on your scene units. Working at real-world scale makes a big
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@GSG3D
Greyscalegorilla
10 days
Just like your favorite cocktail, these new materials mix perfectly. Our glass models, glass materials, and liquids are all built to work together right out of the box. Available now, only in Studio. Cheers to seamless workflows.
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@GSG3D
Greyscalegorilla
11 days
Having fun testing our new liquid materials on a nice viscous sim from Houdini.
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@GSG3D
Greyscalegorilla
11 days
Raise your hand if you’ve clicked the new Asset Randomizer and found a material you didn’t even know we made. 🙋 . It's like creative roulette…but you win every time!
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@GSG3D
Greyscalegorilla
13 days
Got a junk drawer? Full of random things you’ve kept forever, just in case. That’s Doodads. Always there when your scene needs that one unexpected object. Random pieces. Full of potential.
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@GSG3D
Greyscalegorilla
16 days
ICYMI: We’ve added a small but mighty feature inside of Studio: the Asset Randomizer. One click on the dice icon and Studio will shuffle the assets, serving up a random selection from the library. It's great for sparking ideas or finding something unexpected that actually
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@GSG3D
Greyscalegorilla
17 days
We can't let Apple have all the fun! We just dropped our own Liquid and Glass, exclusively in Studio! . Check it out 👇 .
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@GSG3D
Greyscalegorilla
18 days
Good lighting is about contrast. No contrast, no drama. No drama, no fun.
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@GSG3D
Greyscalegorilla
19 days
When rendering glass, where do you usually get stuck?.
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@GSG3D
Greyscalegorilla
24 days
When your render calls for playful AND photoreal. Color Washed Pine delivers natural texture with a colorful twist. Perfect for props, abstract scenes, or modern interiors.
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@GSG3D
Greyscalegorilla
26 days
Think of these Product Display Sets like a choose-your-own-adventure. Swap in your own products and tweak the vibe. Clean? Luxurious? Minimal? The choice is yours (and they’re already in the Plus library).
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@GSG3D
Greyscalegorilla
27 days
Templates = free time. Got a lighting setup you love? Save it. HDRI rig, render settings, even your camera. Start from good, not from scratch.
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@GSG3D
Greyscalegorilla
1 month
The workflow tips keep flowing in…This tip comes to us from 3D artist Shawn Astrom:. Use geometry as fields in Cinema 4D. Quick to set up, endlessly useful.
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@GSG3D
Greyscalegorilla
1 month
Got a messy Object Manager in Cinema 4D?. ▪️ Screenshot the worst scene you’ve ever made or received (no judgment 😅 ). ▪️ Clean it up using Plus Renamer, our new plugin that batch renames objects, materials, takes, and layers in C4D. ▪️ Reply with your before and after. The
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