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Fred Moreau Profile
Fred Moreau

@FredM0reau

Followers
119
Following
348
Media
1
Statuses
144

Video Games Crafts, Technical Product Manager at Unity.

Paris
Joined August 2009
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@_kzr
Keijiro Takahashi
12 days
Video clips from #function_draw last week at @clubasia_tokyo. I collaborated with @Phasma using a real-time video effect system built with #unity3d, available on @github.
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@Sakura_Rabbiter
Sakura Rabbit ζ¨±θŠ±ε…”
1 month
Mobile Venom Effect~😊 https://t.co/cpQrrZ98nA Come and subscribe to my Fanbox to download this project #Unity #VFX #shader #realtime
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@unitygames
Unity for Games
2 months
πŸ‘€ Unity 6.3 Shader Graph preview! Join our livestream Sept 10 (12pm ET) to see: 🎨 Stylized lighting 🌍 Terrain tiling tricks πŸ“… Sept 10 @ 12pm ET / 9am PT / 5pm GMT πŸ“Ί https://t.co/RNnLVWWHer #LiveWithUnity #shadergraph #Unity6
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@_kzr
Keijiro Takahashi
2 months
Testing with the Fantasy Kingdom scene. It’s designed for planar scenes like this.
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@_kzr
Keijiro Takahashi
2 months
Building a lightweight depth-of-field effect using the classic separable bokeh filter (2012). https://t.co/ltov9X3Rbb
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@unitygames
Unity for Games
3 months
πŸ‘Ύ Developing with DOTS! Thom & Thilo from Dawn Apart share how they built massive, destructible worlds with DOTS. πŸ“… Aug 14, 12pm ET / 9am PT / 5pm GMT πŸ”— https://t.co/Wv6LyYu87r #DOTS #GameDev #LiveWithUnity
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@TheMirzaBeig
Mirza Beig
3 months
Oh. ✨ What if-- I also made VFX for those portals? #realtimevfx #gamedev #unity3d
@TheMirzaBeig
Mirza Beig
3 months
πŸ‘€ How seamless are my Unity portals? You can smoothly carry, grab, throw, and even hold/place objects through them. And a custom free-axis/360Β° controller, just to make sure. #unity3d #gamedev
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@_kzr
Keijiro Takahashi
3 months
Currently editing a short-form video on the β€œNo Perspective” interpolation option to recreate that old-school texture warping effect. https://t.co/WoPZRHLMJf
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@_kzr
Keijiro Takahashi
3 months
Ported Spectral.js (pigment-based color mixing) to Unity. Left: sRGB interpolation / Right: Spectral.js mixing https://t.co/0rlws9gNgC
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@_kzr
Keijiro Takahashi
3 months
My attempt at developing a Burst-optimized, zero-GC allocation C# half-edge structure library for Unity, with help from a coding agent (Claude Code). Wrote a brief wrap-up of the experiment: https://t.co/ITmXmWnfY8
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@PaulDemeulenaer
Paul Demeulenaere
4 months
Flock the System 🀘
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@TheMirzaBeig
Mirza Beig
4 months
πŸ₯·πŸŸ’ ~ the shadows reveal your aura ~ πŸ”΄
@TheMirzaBeig
Mirza Beig
4 months
Game idea: you're literally invisible in the shadows.
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@the_f_key
Mathieu
4 months
Check this extensive discussion post on how to do procedural rendering with #ShaderGraph in #Unity3d . https://t.co/XnEKtrq6LE
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@TheMirzaBeig
Mirza Beig
4 months
Okay, now make your VFX interactive:
@TheMirzaBeig
Mirza Beig
4 months
Unity can read *.blend files with Blender installed. I can tweak values in Geometry Nodes and see updates "live" without having to export/import anything. #unity3d #gamedev #b3d #geometrynodes
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@TheMirzaBeig
Mirza Beig
4 months
Unity can read *.blend files with Blender installed. I can tweak values in Geometry Nodes and see updates "live" without having to export/import anything. #unity3d #gamedev #b3d #geometrynodes
@TheMirzaBeig
Mirza Beig
4 months
πŸŸ’πŸ”΅ Geometry nodes for realtime procedural rendering in Unity. Fast, arbitrary mesh generation and animation. #b3d #geometrynodes #gamedev
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@GabrielAguiarFX
Gabriel Aguiar Prod.
5 months
Today I'm sharing Stylized Fires that I did a while back! πŸ”₯πŸ”₯πŸ”₯ Fire is always useful in Game Dev and until 19th of June this is FREE on the Unity Asset Store, go get it: https://t.co/lxrlEzZN8k And since I'm publisher of the week ALL my assets are 50% off! #gamedev #vfx
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@unitygames
Unity for Games
5 months
🀳🏼 Trying to ship smoother mobile builds? Unity 6.1 gives you new tools to track memory, build size, and GPU load β€” before it’s too late. Check out the recap here: https://t.co/mJbQF71QXl #Unity6 #GameDev #MobileDev
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@_kzr
Keijiro Takahashi
6 months
Added a small utility to attach sticky notes in the Inspector. https://t.co/6wR6zGsqww
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@_kzr
Keijiro Takahashi
6 months
Released Minis v1.2.0 β€” a MIDI extension for Unity's Input System. Now supports iOS, Android, and Web. Use MIDI controllers just like gamepads. https://t.co/fJxjyEzr8Z Web demo available (Chrome recommended): https://t.co/7Gfnm4D7ZV
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@BenCloward
Ben Cloward
6 months
In this video, I show how to create a custom lighting model that renders as fast as possible. This might work well for low power mobile phones or XR headsets that have weak GPUs or require high frame rates. https://t.co/mEjrLcsOuF
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