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Cfx.re/FiveM Profile
Cfx.re/FiveM

@FiveM

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109,951
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Statuses
1,358

FiveM is a modification framework for GTA V. It also doubles as a multiplayer modification.

Everywhere
Joined July 2014
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@FiveM
Cfx.re/FiveM
5 years
We're announcing RedM for Red Dead Redemption 2 on PC, to be launched around a month from the PC release (definitely in time for the holiday season!), assuming no crazy DRM obstacles. Visit our minisite for more information:
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@FiveM
Cfx.re/FiveM
2 years
⚠️ Breaking info: The 'QuantV' graphics mod for GTA V (which also offers a version for FiveM) has been claimed to contain code to remotely wipe files (in case of remote admin decision?) Initial investigation shows these claims are correct. Developing story, more updates soon.
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@FiveM
Cfx.re/FiveM
3 years
For what it's worth: we're not shutting down, nor were we hacked. With the ever-increasing workload, however, it's again proving difficult for our dev lead to work on the project, eventually leading to 'this'. Our team is still looking for ways to help them with this burden.
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@FiveM
Cfx.re/FiveM
4 years
RedM is out! You can download the latest Milestone 2 build from starting now. More info, updates and hopefully bug fixes coming later this month. Time to get rolling, server owners!
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@FiveM
Cfx.re/FiveM
4 years
Just an FYI since people seem to not realize: FiveM is not backed by a company with 100+ employees. In fact, FiveM is not backed by a company at all. There's less than 1 FTE equiv. working on the core project. Everyone else's volunteering. Keep this in mind when complaining.
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@FiveM
Cfx.re/FiveM
5 months
Support for the latest title update, GTA Online: The Chop Shop, is now available for testing on our canary branch. Update your platform server to version 7255 or higher to test it on your FiveM server!
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@FiveM
Cfx.re/FiveM
5 years
A balloon's basket pretends to be a helicopter. #RedM #RDR2PC
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@FiveM
Cfx.re/FiveM
2 months
Community Pulse - February 2024 Celebrating 6 months as part of Rockstar Games with some development updates, responses to community feedback, and much more!
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@FiveM
Cfx.re/FiveM
7 months
Community Pulse - October 2023 Edition This month, we answer questions about the new PLA, run through recent development updates, talk improvements to RedM download speeds and more! Read now on our forums:
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@FiveM
Cfx.re/FiveM
3 months
Community Pulse – January 2024 Happy new year! The Chop Shop now available on FiveM, major update to txAdmin and more in this month's Community Pulse
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@FiveM
Cfx.re/FiveM
8 months
Community Pulse - September 2023 Edition We're back! This month, we answer some questions around last month's big news, introduce our new Terms of Service, and talk about new ways we're protecting our community. Read more on our forums:
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@FiveM
Cfx.re/FiveM
4 years
If only... (screenshot from the best outcome of the RedM MP test a brief while ago)
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@FiveM
Cfx.re/FiveM
4 months
Starting the year off with a bang! Last week, FiveM surpassed the previous concurrent player record, reaching 300k and above. A big shout out to our incredible community for helping us continue to grow — let's keep it going! 🎉🚀
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@FiveM
Cfx.re/FiveM
4 years
Fun fact: FiveM works perfectly fine with GTA V obtained from the Epic Games Store, including the *free* promotion running right now. Get it if you need it!
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@FiveM
Cfx.re/FiveM
27 days
Community Pulse - March 2024 Details on the latest community-facing updates including our Discord server and support platform, more bug fixes, our documentation survey arrives, and more!
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@FiveM
Cfx.re/FiveM
3 years
Here's a screenshot of the current state of LibertyM, running on GTA IV 1.2.0.43. Nothing too special, but it's there and it works. :)
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@FiveM
Cfx.re/FiveM
2 years
We are delighted to announce AnimKit! Create your own custom animations for FiveM 🎉
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@FiveM
Cfx.re/FiveM
6 years
players! all those players!
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@FiveM
Cfx.re/FiveM
1 year
We are aware of "PRODUCT_NAME Exited." and the team is looking into it, we thank you for your patience 🐌
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@FiveM
Cfx.re/FiveM
4 years
Some people might be experiencing issues after we had to do an emergency push of the WIP master state due to R* service changes. Please stay calm, and actually think and have patience for a second. Report issues you're having with information, we'll fix this somewhen soon.
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@FiveM
Cfx.re/FiveM
2 years
We are aware of the issues while connecting to FiveM servers and are currently working on it. We've enabled connection buckets to mitigate the load. Waiting time will be gradually reduced for everyone once our infrastructure recovers.
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@FiveM
Cfx.re/FiveM
2 years
when you replace your _ with a ✅
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@FiveM
Cfx.re/FiveM
2 years
Regarding the QuantV situation: we may end up adding code to FiveM to block loading (and recommend removal) of affected versions of this modification, depending on the response of the author.
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@FiveM
Cfx.re/FiveM
2 years
To be precise, the offending code is in the 'QuantV.asi' file, which contains oddly obfuscated strings that, among other things (still to be investigated), runs `rmdir` on an enumeration of drive letters.
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@FiveM
Cfx.re/FiveM
10 months
In light of the recent social media innovations, we are rebranding to 'V'! And here is our new logo!! (For legal reasons: we are joking.)
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@FiveM
Cfx.re/FiveM
4 years
GTA V Venice/Vespucci Beach grid 34 (vb1_34) render world assets in RedM/Red Dead Redemption 2.
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@FiveM
Cfx.re/FiveM
2 years
Services are slowly coming back online, although you may have a wait time. We appreciate the patient part of you.
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@FiveM
Cfx.re/FiveM
4 years
Using the new streaming file support in RedM, people have been.. creative. Here's a very original map port a community member did!
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@FiveM
Cfx.re/FiveM
2 years
🐌
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@FiveM
Cfx.re/FiveM
2 years
It's time for a quick Twitter satisfaction survey! What do you want to see changed, added, or fixed on FiveM?
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@FiveM
Cfx.re/FiveM
4 years
5 years ago today, the first commit enabling GTA V support in the CitizenFX framework was made. Many perils and ownership changes later, the FiveM project is still going strong. Thanks to everyone who's stood by the codebase and project in this timespan!
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@FiveM
Cfx.re/FiveM
3 years
And there it goes - 250,000 concurrent players on the platform! 🎉🚀🌕
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@FiveM
Cfx.re/FiveM
2 years
We are aware of issues resurfacing again and we are looking into it. Hang in there!
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@FiveM
Cfx.re/FiveM
4 years
We've broken the threshold of 100,000 concurrent players on FiveM today. Exact numbers to follow soon. This ought to make us the first GTA MP platform ever to reach 100k concurrent players. Yay! 🎉
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@FiveM
Cfx.re/FiveM
2 years
We're aware of issues while trying to connect to servers. We're currently investigating and are doing our best to resolve this situation as soon as possible. Our apologies for the inconvenience.
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@FiveM
Cfx.re/FiveM
3 years
We are expecting to be able to release a preview of a client build supporting build 2372 (mptuner) this Sunday.
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@FiveM
Cfx.re/FiveM
2 years
Unfortunately, we had to enable connection buckets to mitigate the load of 200,000+ players trying to reconnect at the same time.
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@FiveM
Cfx.re/FiveM
5 years
In addition to existing platforms supported by RAGE, #RDR2PC also shows support for Prospero (PS5) and NX64 (Nintendo Switch) architectures, platform keys of 'p' and 'n' respectively. Do note the Vita had also appeared, but no RAGE game ever shipped on it.
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@FiveM
Cfx.re/FiveM
6 months
Community Pulse – November 2023 Edition Addressing community concerns, some development updates, key leak detection and more!
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@FiveM
Cfx.re/FiveM
3 years
Between the transition from Project Λ to FiveM in January 2017 and today, we've seen a total of 10 million registered Social Club accounts on FiveM. 🎉 Even discounting duplicates, that's a lot of users!
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@FiveM
Cfx.re/FiveM
6 years
OneSync load test #2 , preliminary screenshot results.
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@FiveM
Cfx.re/FiveM
1 year
fivem
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@FiveM
Cfx.re/FiveM
2 years
Hi @discord 👋 We've hit our 500k member cap over two weeks ago, and our cap increase request has not seen a reply since. New users are unable to join our server and missing out on information. Could you let us know when we can expect a member cap increase?
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@FiveM
Cfx.re/FiveM
4 years
Users might be having issues connecting to FiveM due to a CloudFlare outage. You might also have noticed 50% of the internet going down.
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@FiveM
Cfx.re/FiveM
2 years
❮end of transmission❯
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@FiveM
Cfx.re/FiveM
4 years
Apparently @Cloudflare deactivated us (completely dropping DNS proxying) with no prior warning email/notifications for 'Plan limits ...' but can't see the full message. We are also not aware of any 'plan limits' existing at all. This might take a *long* time to resolve.
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@FiveM
Cfx.re/FiveM
4 years
wow we're a top 5 steam game right now
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@FiveM
Cfx.re/FiveM
1 year
hey, what server are you playing on tonight?
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@FiveM
Cfx.re/FiveM
3 years
Services are currently offline due to a ripple effect caused by a Steam outage. These should recover shortly.
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@FiveM
Cfx.re/FiveM
3 years
Wasn't GTA V capped to 187 FPS?
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@FiveM
Cfx.re/FiveM
5 years
Guess which GTA V modification project has reached over thirty-five thousand (35,000) concurrent players today? Nope, not any of the snail-lacking competition - just us, plain old FiveM. Sad, right? 🙁
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@FiveM
Cfx.re/FiveM
2 years
idea: "ub all" the 5th tuesday of september?
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@FiveM
Cfx.re/FiveM
3 years
Just confirming, yes, FiveM and RedM work perfectly fine on #Windows11 !
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@FiveM
Cfx.re/FiveM
2 years
From a simple traffic stop to an incredible stunt feat, anything can turn into a story to tell! What have you recently experienced in FiveM or RedM that you will never forget?
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@FiveM
Cfx.re/FiveM
3 years
Work on build 2372 (tuner DLC) is still continuing and is nearing the initial completion phase where it can be reviewed, pushed to canary and tested.
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@FiveM
Cfx.re/FiveM
4 years
Today, we seem to have hit the 60,000 concurrent player peak for FiveM for the first time, hitting 60,452 players at 18:49 UTC. 📈🎉🍇
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@FiveM
Cfx.re/FiveM
2 years
Sorry! We've encountered issues with some services. Everything should be resolved by now and we have activated buckets to even out the load. Thank you for your patience and have fun!
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@FiveM
Cfx.re/FiveM
3 years
We're still working on the port to build 2372 (mptuner DLC), this is taking longer than expected for two reasons: 1. Rockstar changed a lot of things in this release compared to previous releases. 2. We'd prefer to ship something working rather than a bugfest option.
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@FiveM
Cfx.re/FiveM
3 years
We've recorded a player peak of 225,745 concurrent players this Sunday, breaking the past record. 📈🎉
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@FiveM
Cfx.re/FiveM
6 years
We just semi-successfully ran a ZeroSync test with some of the testing group members. Maybe it'll come soon after all? 🤔
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@FiveM
Cfx.re/FiveM
3 years
The Development Kit (Beta) is now generally available - try it now!
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@FiveM
Cfx.re/FiveM
3 years
Support for build 2372 is still being worked on, and is only slightly behind the initial optimistic schedule.
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@FiveM
Cfx.re/FiveM
4 years
We're hard at work finishing up RedM for a general availability alpha release - a large step has been made by merging the feature branch back into master. Watch out for a more broadly available release soon, or join and see #redm -hello for a preview.
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@FiveM
Cfx.re/FiveM
6 years
Coming to FiveM in the future: web browser texture rendering. Don't mind the low resolution, that's this named render target.
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@FiveM
Cfx.re/FiveM
3 years
FiveM canary builds + server 3324 or above now have experimental support for GTA V build 2189. Enabling works the same as with 2060.
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@FiveM
Cfx.re/FiveM
4 years
Got an email from @Cloudflare claiming something about 'hosting video/audio files'. Checking dashboard indeed shows a 5x increase in cached bandwidth usage (brief spike, probably users 'reinstalling' due to some issue?)... but blocking a *paying* customer with no advance warning?
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@FiveM
Cfx.re/FiveM
5 years
hey yeah 64 slots are technically a thing in early testing okay now you know
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@FiveM
Cfx.re/FiveM
5 years
We ran an initial test for OneSync "Infinity" today, reaching up to 230 connected players (but it probably could handle more!) using a new sync mode without population/AI that virtualizes players so there can be a *lot* more slots. Stay tuned for more updates.
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@FiveM
Cfx.re/FiveM
5 years
An hour ago we reached 50K players. Peak was at 50.4K! We love seeing you all enjoy FiveM!!! 😍📈
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@FiveM
Cfx.re/FiveM
1 year
We acknowledge the fact that the updater service briefly distributed Paintbrush from Windows NT 3.51 for two 30-minute periods today. Similarly, we acknowledge that blocking access to the game shouldn't happen, and measures have been put in place to prevent this in the future.
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@FiveM
Cfx.re/FiveM
2 years
Update to former tweets: Many users are hitting an issue in recent NVIDIA drivers when trying to run FiveM. Let's explain what's going on and why we looking for the help from @nvidia to diagnose and resolve the issue. Continuing in thread.
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@FiveM
Cfx.re/FiveM
2 years
We've been hard at work on supporting the new Criminal Enterprises update in FiveM, and are expecting to release initial support for it within the next 24 hours, once internal validation is completed. Here's a quick look:
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@FiveM
Cfx.re/FiveM
3 years
As it so appears, today we had a peak of 250,801 concurrent players across the projects.
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@FiveM
Cfx.re/FiveM
2 years
Repeating since this rumor seems to spread: FiveM has NOT been hacked. The Rockstar sign-in prompt is one you get when your sign-in ticket expires, such as during a CF firewall event. You also got it the first time you opened FiveM.
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@FiveM
Cfx.re/FiveM
2 years
We're working on some fixes for top concerns from the community. We'll have more to share soon!
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@FiveM
Cfx.re/FiveM
1 year
FiveM and RedM are back online. We apologize for this happening yet again, and hopefully this'll actually be done with soon.
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@FiveM
Cfx.re/FiveM
3 years
Deployed some optimizations to operate when downstream services are broken, everything should be coming back online right now.
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@FiveM
Cfx.re/FiveM
4 years
Why has GTA V's beach sculpture not only been removed from V, but actually *traveled through time* and ended up all the way in Valentine?
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@FiveM
Cfx.re/FiveM
2 years
im more than a launcher :(
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@FiveM
Cfx.re/FiveM
11 months
remember when there were only 32 slots, and we all wanted 64? yeah, me neither..
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@FiveM
Cfx.re/FiveM
5 years
Fun fact: our estimates from metrics and R* metadata show around 5% of all GTA V PC owners have played FiveM at least once.
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@FiveM
Cfx.re/FiveM
5 years
hi there
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@FiveM
Cfx.re/FiveM
3 years
Remember: if you're not in the US, don't *ever* submit a DMCA counter-notice to any US firm, it will make you subject to getting sued in the US (jurisdiction requirement). We're fine, someone else however may not be.
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@FiveM
Cfx.re/FiveM
6 years
47 players... yeah!
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@FiveM
Cfx.re/FiveM
4 years
It's time for a hot update. Check out our new website and UI! And there's more to come:
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@FiveM
Cfx.re/FiveM
3 years
FiveM client/server builds 4267 or above now support using `sv_enforceGameBuild tuner` to enable the 2372 (Tuner DLC) game build. This support will hit production during next week's cycle if all signals are on green.
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@FiveM
Cfx.re/FiveM
2 years
Since people are asking 'why was there a rickroll if you weren't hacked??', here's the relevant code for the rickroll. Nothing to do with any 'being hacked'.
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@FiveM
Cfx.re/FiveM
3 years
We've published a new production release for FiveM/RedM today containing a few bug fixes and small features. Check out the changelog page in game for a full list!
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@FiveM
Cfx.re/FiveM
2 years
With a recent surge of malicious software being spread around, we've put out a word of warning. Stay safe out there!
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@FiveM
Cfx.re/FiveM
6 years
We broke the milestone of 15000+ concurrent players today! Thanks for playing and helping us reach this milestone. 🎉
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@FiveM
Cfx.re/FiveM
5 years
We might start to sound like a broken record, but we keep breaking our own records: 28.1k player peak this Saturday. 💿📈📊
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@FiveM
Cfx.re/FiveM
5 years
To fix Steam authentication issues, please update your FXServer installation to version 1618 or above, and manually set a Steam API key as mentioned in the server setup docs. It seems Valve started enforcing per-API-key rate limits. This wouldn't have happened w/ an AppID... :/
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@FiveM
Cfx.re/FiveM
2 years
Lights! Camera! ..Snap! Everyone enjoys some nice virtual photography. Let's see some today! Have you got a fancy FiveM photo to share? Don't be shy, let's see it!
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@FiveM
Cfx.re/FiveM
3 years
We've passed 200,000 concurrent players online on the platform. 🎉 💯➕💯 Thanks for playing! 🥰
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@FiveM
Cfx.re/FiveM
4 years
This past Sunday, we had 69682 concurrent players at peak time. 📈
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