Fire Hazard Games
@FireHazardGames
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Makers of real-life games that are easy to play and hard to forget. Citydash, Raiders of the Lost Archive, Le Carré's The Circus, Cambridge Codebreakers & more.
London
Joined February 2010
An Announcement: After 11 years of making our particular kind of high-energy immersive games, Fire Hazard Games is winding down.
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Fire Hazard have been AMAZING & Im so sorry to see them go. They made a (mini) dream come true by letting me play a WW2 fighter pilot with an authentic plane @RAFMUSEUM I know they'll all be working on awesome, individual projects moving forwards! Here's to @FireHazardGames 🍻
And last but not least: our brilliant, talented and amazing crew of actors, writers and stage managers - too many to list or show here. It has been an honour and a pleasure to work alongside them. We wish them all the best and are happy to recommend every single one.
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And last but not least: our brilliant, talented and amazing crew of actors, writers and stage managers - too many to list or show here. It has been an honour and a pleasure to work alongside them. We wish them all the best and are happy to recommend every single one.
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Our founder, Gwyn, returned to the world of IT consulting, where there's a bit less running and screaming, but still opportunities to make things happen. He's still making hobby-scale real-world games and immersive experiences. Find him at https://t.co/wfydizJAAM or @gwynmorfey
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Sofia @auralisofia joined Fire Hazard during her PhD on game design, and ended up staying as game designer and production manager. She's excited about creating cutting-edge work in games and interactive storytelling. Find her on https://t.co/VzO0TUugPf
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Tony is our resident Technical Designer and trainee Mad Scientist. He led the design on 'Jekyll' and 'The Circus', and handled all the digital development. He's always on the lookout for interesting immersive or gaming projects. Visit his workshop here: https://t.co/dpVr0BTZcT
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Ziz is a game designer with a background in dance. She's focusing on designing real-world, immersive and other types games (and sometimes games for raves!). Find her on @SeaSylphGames and https://t.co/EdY2w66HMZ
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Next up is producer and managing director, Amy! Storyteller extraordinaire, she's still going to be making games and events, and playing out on the real world. Find her at https://t.co/EkClADbM5d and @amystrike.
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Let's start with Michelle! @MM_Hudson, Producer at Fire Hazard, is focusing on her performing career. Her summer project is #Manimals, a solo show about relationships, loneliness, and the lengths people go to to attract a mate. Catch her on Spotlight: https://t.co/n6fnHUisJi
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This is Fire Hazard Games' last week of operations. Last week, we brought you a retrospective of all the games we've made during the years. Now, we turn the spotlight on to our amazing team.
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These are hard times. We hope everyone is staying safe and healthy. We're very sad that we've had to cancel the last week of our immersive game Jekyll & Hyde at @VAULTFestival (and we feel for everyone else at the festival), but the safety of our crew and players comes first.
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That is a wrap! 21 games in 11 years. Thanks to everyone who's come and played! We appreciate each and every one of you.
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And finally, the very last game we made... Jekyll & Hyde, which you can still play at @VAULTFestival! This non-competitive game set in Waterloo tells a dark and twisted tale inspired by the Robert Louis Stevenson classic.
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80 Days is a high-energy urban adventure based on Jules Verne’s Around the World in 80 Days. It featured an interactive fiction component which was influenced by choices made during the game. Made for the @UnderbellyFest in London.
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The first game to come out of that was Raiders: The Extraordinary Voyage - a nautical adventure at the National Maritime Museum. Featuring a ship, crew and personalised captain’s log for each team, this was our first game with a branching narrative and multiple win conditions.
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We're almost at the end of our retrospective of Fire Hazard Games. In the last year, we've been focusing on developing strategies to incorporate narrative into real-world games.
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Finally, we have John Le Carre’s The Circus, created in partnership with @TheInkFactory. This game puts players into a Smiley-inspired role of a Cold War spy-in-training.
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Perhaps our most ambitious game yet - The Hunted Experience! A paranoia fuelled live-action version of the popular TV series, created in partnership with Endemol Shine. We even had an escape room style of puzzle in a surveillance van for this one!
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We also have games themed around paranoia and secrecy. First up, Evasion - players race against the clock solving escape-room style puzzles, evading capture by enemy agents. The first Fire Hazard game that used beacon technology.
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Then there's the fan favourite, Santadash! A Christmas-themed version of the traditional Citydash game, where instead of running from guards, you run from deranged mall Santas. It's as insanely fun as it sounds.
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We continue our retrospective today with two variants of our original game, Citydash! Starting with Love Letters - a romance-themed street game made for the Valentine season.
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