Exsquis Profile Banner
Don Benjamin de la Vega Profile
Don Benjamin de la Vega

@Exsquis

Followers
93
Following
1K
Media
20
Statuses
1K

Combat Designer designer @blooberteam former Boss designer @cd projekt red on cyberpunk 2077

Warsaw, Poland
Joined May 2016
Don't wanna be here? Send us removal request.
@AKblackandred
Phil šŸŽ® Horror Game Awards šŸŽƒ
4 days
I'm always fascinated reading about game design philosophies, but especially so here. Cronos is superb. I'm going to be diving in again before the year's out, seeing if I can do a better job at mastering these systems than on my first go round.
@CronosNewDawn
Cronos: The New Dawn | OUT NOW!
4 days
Curious to learn more about the combat design behind #CronosNewDawn? Check out this article by our friend from the combat team, @Exsquis! šŸ”„ https://t.co/G9R9MrsZRI #CronosNewDawn #BlooberTeam
2
2
11
@CronosNewDawn
Cronos: The New Dawn | OUT NOW!
4 days
Curious to learn more about the combat design behind #CronosNewDawn? Check out this article by our friend from the combat team, @Exsquis! šŸ”„ https://t.co/G9R9MrsZRI #CronosNewDawn #BlooberTeam
5
14
159
@RafalObrebski
Rafał Obrębski
3 months
Got to finish Cronos: the New Dawn by @BlooberTeam right before leaving for holiday. It gave me a few really good design lessons, along with an incredible soundtrack that will stay with me for a long while. Hands down one of my favorite games this year! šŸ‘
0
1
9
@Exsquis
Don Benjamin de la Vega
22 days
If you're into survival horror design, encounter philosophy, and tension-driven gameplay, here’s the full article: šŸ”— https://t.co/lDmmRHC7Ms #GameDesign #HorrorGames #CombatDesign #Cronos #SurvivalHorror #GDC
0
0
0
@Exsquis
Don Benjamin de la Vega
22 days
āš–ļø Outcome: The tension comes from composure, not mechanical mastery. ā€œEvery choice matters. Mistakes linger.ā€
0
0
0
@Exsquis
Don Benjamin de la Vega
22 days
šŸ”Š Jaws = dread through anticipation. Players always know they’re in a ā€œJaws zoneā€ — the fear comes from waiting, not guessing.
0
0
0
@Exsquis
Don Benjamin de la Vega
22 days
šŸ§Ÿā€ā™‚ļø Encounters are predictable, not random. Each enemy type follows clear rules. Familiarity builds dread, not boredom.
0
0
0
@Exsquis
Don Benjamin de la Vega
22 days
🧩 Design Principle #2 — Tools are unreliable on purpose. Weapons jam. Lights flicker. Ammo is scarce. The goal isn’t punishment — it’s emotion through constraint.
0
0
0
@Exsquis
Don Benjamin de la Vega
22 days
šŸŽ® Design Principle #1 — The world teaches you. Not the UI. Cronos relies on environmental cues and systemic behaviors to build player intuition without tutorials.
0
0
0
@Exsquis
Don Benjamin de la Vega
22 days
I just released a deep-dive on the game design behind Cronos: The New Dawn — how we built tension, uncertainty, and meaningful horror through gameplay systems. šŸ‘‡ Thread summary + link at the end.
0
0
0
@CaroleQuintaine
Carole Quintaine
8 months
J’ai eu la chance d’interviewer Benjamin Le Moullec, dĆ©veloppeur chez @BlooberTeam et combat & boss designer de Cronos The New Dawn ! Beaucoup d’infos dans cette discussion šŸ”„šŸ˜˜ https://t.co/rjH8vwALjJ
2
20
94
@TheGameBakers
The Game Bakers
2 years
It’s our 13-year anniversary! We’ve been around for over a decade, and in this time we’ve created a whopping 7 games, plus a few extras. Join us for a thread reminiscing over all the games we’ve created so far!
8
27
143
@TheGameBakers
The Game Bakers
2 years
Our games are taking part in the @GOGcom Autumn Sale! Don’t go back to school, the Apiary, or your cell, instead, grab Furi and Haven at a high discount here : https://t.co/jhm9tEwYTH
5
20
110
@RafalObrebski
Rafał Obrębski
3 years
We're ALL working really hard to deliver #phantomliberty for #cyberpunk. All hands (and paws) on deck!
20
21
390
@EmericThoa
Emeric Thoa
5 years
I’ve never been more convinced that to make an outstanding indie game with some « soulĀ Ā», the primary inspiration must be something from your real life, something in your guts, some kind of « life experienceĀ Ā». Not another video game, not a movie, not a tv show.
2
4
28
@EmericThoa
Emeric Thoa
6 years
We were hard into playtesting Haven (i.e. watching normal people play the WiP game) when the lockdown started. And we definitely NEED playtesting to make a good game. So we set up a new way of playtesting. I’ll be watching the testers play on Steam/Discord starting next week!
3
1
20
@EmericThoa
Emeric Thoa
6 years
@Donatbihr For me the value of playtests is 99% the lead devs watching players. I don’t do questionaries anymore. So sending a build with a form to fill was not what I wanted. I want to watch. So we thought of screensharing/remote control/screenrecording etc. Discord feels the best pick.
1
1
3
@EmericThoa
Emeric Thoa
6 years
Very glad to see Furi recognized for its story, which is one part of the game I’m the most proud of. It’s one side of the game that exceded my expectations. The game is famous for its gameplay and soundtrack, but really, it has a very deep story, I think. https://t.co/LkwcychRNv
culturedvultures.com
Want to get lost in some amazing stories? Here's what we think are the best story games on PS4, including God of War and more.
0
4
19
@EmericThoa
Emeric Thoa
6 years
For those who want to read a bit more about the opening and Haven. https://t.co/MottBhRnxe
3
8
33
@CaroleQuintaine
Carole Quintaine
6 years
Cyberpunk 2077 : boss, mĆ©caniques de combat, gameplay... Voici mes infos exclusives šŸ˜Ž https://t.co/hdB4lMRu5p #Cyberpunk2077
7
45
149