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Justin Davis Profile
Justin Davis

@EtherionDesigns

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🌿 Unreal Engine dev obsessed with making worlds feel alive. Creator of Etherion Foliage Plugin / foliage physics interaction

Brisbane, Queensland
Joined November 2016
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@EtherionDesigns
Justin Davis
2 months
Simple test but one of the most satisfying ways to see the plugin in action. This is what foliage interactions in indie games should look like! #UnrealEngine #gamedev @fab
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@EtherionDesigns
Justin Davis
2 days
This is what happens when you build WITH your community, not for them! Check out here if your interested: https://t.co/7MxbGkyeBa #UnrealEngine #indiegame @fab
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@EtherionDesigns
Justin Davis
7 days
So many people comment on how I pronounce 'skeletal'. Yes I'm an Aussie, no it's not AI 😂
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@EtherionDesigns
Justin Davis
7 days
This is why most indie games have terrible foliage physics. (And how to fix it) Check out the demo if your interested: https://t.co/WBw5u5KBlk #UnrealEngine #indiegame @fab
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@EtherionDesigns
Justin Davis
12 days
"How's the performance?" - Most asked question. Check out the demo to see for yourself: https://t.co/WBw5u5KBlk #UnrealEngine #indiegame @fab
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@EtherionDesigns
Justin Davis
14 days
@fab Check out the demo if your interested: https://t.co/bU3seJAO5O Or if your looking for unfiltered feedback, check out my Discord!
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r.dsc.gg
Invited by justindavis3d
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@EtherionDesigns
Justin Davis
14 days
This is what foliage should feel like in indie games. #UnrealEngine #indiegame @fab
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@EtherionDesigns
Justin Davis
20 days
Fun-fact i just learned: When using the "Shared" gather mode for your texture, Unreal only keeps one copy of its texture in memory and shares it across all materials that use it, thus saving tonnes of VRAM! The downside: the closest object using that texture decides which
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@EtherionDesigns
Justin Davis
28 days
So I was looking at using a virtual photography studio to display the individual models I've been working on, but I couldn't find any decent ones! So, I decided to make one! Images are today's progress 😁 #UnrealEngine5 #UNREAL #epicgames #indiedev
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@EtherionDesigns
Justin Davis
28 days
Here's a quick update on multiplayer progress. Foliage interaction events are now successfully replicating (This works for harvesting, destruction or any other blueprint event you create). The next step is to handle networking on multiple foliage chunks for better optimization.
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@EtherionDesigns
Justin Davis
1 month
Hey everyone! Black Friday Mega Sale on @fab is up! The Foliage Interaction Plugin is currently 30% off, along with all my other Unreal assets if your interested check it out here: https://t.co/WBw5u5KBlk #gamedev #indiedev
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@EtherionDesigns
Justin Davis
1 month
Big news for us. Black friday FAB sale is on! 🥳 I've spent the last few months improving the foliage plugin and adjusting it based on feedback from the community. Watch the new trailer to see the updates! Available on @fab for @UnrealEngine now! #UnrealEngine #indiedev #UE5
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fab.com
Welcome to the Etherion Foliage Plugin: responsive, real-time foliage interaction made simple.The plugin swaps Foliage Instances to Blueprint Actors using a high-performance object pooling system.It...
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@EtherionDesigns
Justin Davis
1 month
Just finished the quickstart tutorial guide for the Foliage Plugin! 🥳 Check it out if you are intersted in seeing how it works! #gamedev #indiegame @fab https://t.co/ez1aHolS2w
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@EtherionDesigns
Justin Davis
1 month
Update for the Etherion Foliage Plugin! The new 5.7 update is fantastic for the Plugin, as its new MegaPlants creator tool reduces implementation time up to 90%! Check the new trailer if you want to learn more about it.
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@EtherionDesigns
Justin Davis
1 month
The new trailer is finally done! 😁🎉 I focused more on use-cases, simplifying the technical side, and showing what the plugin can actually do for your game. Also touched on how some new UE 5.7 features impact the plugin. Feedback welcomed as always. #UnrealEngine #indiegame
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@EtherionDesigns
Justin Davis
1 month
Just updated most of my assets to UE 5.7 😉
@UnrealEngine
Unreal Engine
1 month
Unreal Engine 5.7 is here, with the power to help you: 🌎Build and render rich, dense open worlds. 🌿Render beautiful, detailed vegetation in real-time with Nanite Foliage. ✨Blend with true physical accuracy using Substrate Materials. 🎬Experience smoother animation workflows.
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