Justin Davis
@EtherionDesigns
Followers
337
Following
200
Media
53
Statuses
186
🌿 Unreal Engine dev obsessed with making worlds feel alive. Creator of Etherion Foliage Plugin / foliage physics interaction
Brisbane, Queensland
Joined November 2016
Simple test but one of the most satisfying ways to see the plugin in action. This is what foliage interactions in indie games should look like! #UnrealEngine #gamedev @fab
42
51
1K
This is what happens when you build WITH your community, not for them! Check out here if your interested: https://t.co/7MxbGkyeBa
#UnrealEngine #indiegame @fab
0
7
85
So many people comment on how I pronounce 'skeletal'. Yes I'm an Aussie, no it's not AI 😂
1
0
9
This is why most indie games have terrible foliage physics. (And how to fix it) Check out the demo if your interested: https://t.co/WBw5u5KBlk
#UnrealEngine #indiegame @fab
10
55
819
"How's the performance?" - Most asked question. Check out the demo to see for yourself: https://t.co/WBw5u5KBlk
#UnrealEngine #indiegame @fab
7
14
246
@fab Check out the demo if your interested: https://t.co/bU3seJAO5O Or if your looking for unfiltered feedback, check out my Discord!
r.dsc.gg
Invited by justindavis3d
0
0
2
27
33
484
Fun-fact i just learned: When using the "Shared" gather mode for your texture, Unreal only keeps one copy of its texture in memory and shares it across all materials that use it, thus saving tonnes of VRAM! The downside: the closest object using that texture decides which
0
0
2
So I was looking at using a virtual photography studio to display the individual models I've been working on, but I couldn't find any decent ones! So, I decided to make one! Images are today's progress 😁 #UnrealEngine5 #UNREAL #epicgames #indiedev
0
0
4
For those interested, here's the link to the plugin https://t.co/WBw5u5KBlk
fab.com
Welcome to the Etherion Foliage Plugin: responsive, real-time foliage interaction made simple.The plugin swaps Foliage Instances to Blueprint Actors using a high-performance object pooling system.It...
0
0
0
Here's a quick update on multiplayer progress. Foliage interaction events are now successfully replicating (This works for harvesting, destruction or any other blueprint event you create). The next step is to handle networking on multiple foliage chunks for better optimization.
1
0
3
Hey everyone! Black Friday Mega Sale on @fab is up! The Foliage Interaction Plugin is currently 30% off, along with all my other Unreal assets if your interested check it out here: https://t.co/WBw5u5KBlk
#gamedev #indiedev
1
1
14
Big news for us. Black friday FAB sale is on! 🥳 I've spent the last few months improving the foliage plugin and adjusting it based on feedback from the community. Watch the new trailer to see the updates! Available on @fab for @UnrealEngine now! #UnrealEngine #indiedev #UE5
fab.com
Welcome to the Etherion Foliage Plugin: responsive, real-time foliage interaction made simple.The plugin swaps Foliage Instances to Blueprint Actors using a high-performance object pooling system.It...
0
1
8
Just finished the quickstart tutorial guide for the Foliage Plugin! 🥳 Check it out if you are intersted in seeing how it works! #gamedev #indiegame @fab
https://t.co/ez1aHolS2w
0
3
12
Update for the Etherion Foliage Plugin! The new 5.7 update is fantastic for the Plugin, as its new MegaPlants creator tool reduces implementation time up to 90%! Check the new trailer if you want to learn more about it.
0
0
1
The new trailer is finally done! 😁🎉 I focused more on use-cases, simplifying the technical side, and showing what the plugin can actually do for your game. Also touched on how some new UE 5.7 features impact the plugin. Feedback welcomed as always. #UnrealEngine #indiegame
0
0
5
Just updated most of my assets to UE 5.7 😉
Unreal Engine 5.7 is here, with the power to help you: 🌎Build and render rich, dense open worlds. 🌿Render beautiful, detailed vegetation in real-time with Nanite Foliage. ✨Blend with true physical accuracy using Substrate Materials. 🎬Experience smoother animation workflows.
0
0
2