Rodrigo Etcheto
@EtchetoRodrigo
Followers
513
Following
38K
Media
71
Statuses
1K
co-founder @moonraygame | bringing web3 gaming to web2 gamers | building on @base | that's a real UFO ^
San Antonio, TX
Joined September 2023
Tell us what you think!
Moonray: Battle Lands is now live on the @GooglePlay for early testing! This is your chance to try out full crossplay between mobile and PC, complete with on screen touch controls or Bluetooth controller support. Let us know how it runs on your device👇 https://t.co/eJxXv1bJ2V
3
2
13
🚀 #AscendEX will list the @moonraygame (#MNRY) under the trading pair #MNRY/USDT. Details are as follows: ✅Deposit: October 29, 10:00 AM UTC ✅Trading: October 30, 10:00 AM UTC ✅Withdrawal: October 31, 10:00 AM UTC 👀 More Details👉 https://t.co/ypJdxOBYGu 🔗 Trade Now👉
11
7
16
In case you missed it last week, here’s the new Weekly Update. 👇 As always, we’re building in public and doing our best for this community. Big changes ahead, and we couldn’t be more excited to share what’s coming with you all.
1
2
4
PATCH NOTES DROP: • Steam ready for takeoff • Mobile builds synced and bug-squashed • PS5 certification checklist = conquered • AI mod rolls out • MetaSound plugin cookin’ Which update are you HYPED to play first?
1
3
13
AI moderation is now real, and yes, it’s catching all the cursed names we missed. Would you trust a bot to decide your username fate, or is it devs-only forever?
AI in ACTION: Username moderation is now on the backend. Toxicity? Filtered. You? Free to flex that tag (no bots, no slurs, no stress).
2
0
4
We just finished a successful cross-play playtest Steam vs PS5 vs iOS vs Android all in the same match Almost there…
0
3
9
🚦 Checklist for next week: ☑️ Submit iOS & Android builds ☑️ Fix PS5 UI freeze + pass review ☑️ Smash Android login bug ☑️ Optimize backend metrics (gotta track the wins!) 👀 Anything else you want to see prioritized? Drop your suggestion 👇
1
4
11
Real talk: shipping Moonray on Steam means you wait… a lot. Build, test, fix, repeat, then you hold your breath as it enters review. Meanwhile: mobile builds are locked, PS5 feature work is a daily gauntlet, and the sound team is haunting our DMs with wild MetaSound tests.
🚨 Steam review is underway! We’ve officially submitted the build and launch is set for very soon 👀 Every test, every bug, every late-night fix, they all led here 🙏
0
4
8
Show off the new UI, your favorite battle screen, or your wildest win since patch day 🔥 Top 3 screenshots wins a prize... 👀
UPDATE ⚡️: @Moonraygame Teases Revamped UI! Now available on iOS, Android, and Steam with full crossplay. 🎮
1
5
14
A lot happening lately, we’re building more and more in public 👀 In case you missed it, here’s this week’s update 👇 Always open to feedback, let’s hear it!
1
2
5
Week in the trenches: code breaks, lobbies speed up, ghosts disappear. AMA time: ask me anything about Moonray’s dev chaos, community moments, or what’s next for October drops. I’ll answer every single question (even the hard ones).
1
2
4
ICYMI: Faster lobbies ⏩ New UI 🎨 Stability buffed🎮 Major bugfixes🪲
0
4
11
Good UI isn’t just “nice to have”, it’s what keeps frustrated players from bouncing. This week we prioritized a UI overhaul over fancy new features… and retention jumped. Flash > flashiness, always. What’s a game you quit solely because you hated the UI?
This isn’t just a fresh coat of paint. The new UI is faster, smarter, and battle-tested by our own devs (with a few rage-quits). Sneak peek below.
0
4
8