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Renaissance Builders Profile
Renaissance Builders

@Empires_Tribes

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Italian renaissance city-builder in first-person view being developed by White Vertex Studios. Impressum: https://t.co/l2wSyhelRl

Berlin, Germany
Joined March 2019
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@Empires_Tribes
Renaissance Builders
2 days
Interior view of Florence Cathedral. The material of the marble floor is not a drawn texture, but is calculated using a mask in which the RGB values determine the final color values. A simple noise node determines the strength of the marble decal. #indiedev #gamedev #citybuilder
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@Empires_Tribes
Renaissance Builders
4 days
2 1/2 weeks of continuous modeling, hundreds of photos and architectural drawings later: the work on the Santa Maria del Fiore is slowly coming to an end. #screenshotsaturday #gamedev #indiedev #citybuilder #renaissance
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@Empires_Tribes
Renaissance Builders
12 days
Modeling can’t get any better than this! #screenshotsaturday #indiedev #gamedev #blender
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@Empires_Tribes
Renaissance Builders
26 days
Each company has a different number of different workplaces where the residents manufacture products/tools and weapons. Each workplace is linked to a set of individual animations and waypoints, which are passed on to the residents on request.#screenshotsaturday #indiedev #gamedev
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@Empires_Tribes
Renaissance Builders
27 days
In Renaissance Builders, the villagers employed in the hunting lodge hunt surrounding animals for meat and hides. However, if existing wildlife populations are reduced too much, this can bring the entire food production to a standstill. #indiedev #gamedev #medieval #citybuilder
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@Empires_Tribes
Renaissance Builders
1 month
All crops in Renaissance Builders follow the harvest cycle from preparing the fields to sowing and harvesting. Supplying the population with fresh food thus becomes a matter that requires long-term and precautionary planning. #screenshotsaturday #indiedev #gamedev #ciytbuilder
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@Empires_Tribes
Renaissance Builders
1 month
We have just completed the model for the tool forge and have integrated the first forging animations. #indiedev #gamedev #medieval #citybuilder #rts
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@Empires_Tribes
Renaissance Builders
2 months
We have revised the animations and the logic of the villagers while working in the factories and farms in order to be able to create a more realistic operating process. #screenshotsaturday #indiedev #medieval #citybuilder #gamedev
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@Empires_Tribes
Renaissance Builders
2 months
To obtain timber, the lumberjacks cut down trees in the surrounding area and then transport the logs to the lumberjack's hut warehouse, where they are temporarily stored for further transportation by the cart drivers. #indiedev #medieval #citybuilder #gamedev #UnrealEngine
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@Empires_Tribes
Renaissance Builders
2 months
We are currently working on the behavior of the residents within the houses, expanding the state machines and adding new animations. #screenshotsaturday #indiedev #medieval #citybuilder #gamedev
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@Empires_Tribes
Renaissance Builders
2 months
With the quarry, we have integrated a new building for resource extraction, which is responsible for the extraction of the majority of building materials, especially at the beginning of the game. #indiedev #medieval #citybuilder #gamedev
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@Empires_Tribes
Renaissance Builders
2 months
We have integrated the player character, the first animations, weapons and tools and the inventory. Have a nice #screenshotsaturday everyone! #indiedev #medieval #citybuilder #gamedev
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@Empires_Tribes
Renaissance Builders
2 months
A small step forward in the area of the survival mechanics: We have integrated the first tools and items for the player in Renaissance Builders. #indiedev #medieval #citybuiler #gamedev #unrealengine
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@Empires_Tribes
Renaissance Builders
2 months
As we are currently busy with animation retargeting in Unreal, here is a short walk through our village until we are back with more exciting news. #screenshotsaturday #indiedev #medieval #citybuilder #gamdev
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@Empires_Tribes
Renaissance Builders
3 months
The models for our second residential building in the style of a late medieval house from San Gimignano are finished and integrated into the game. #indiedev #medieval #citybuilder #gamedev #UnrealEngine
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@Empires_Tribes
Renaissance Builders
3 months
The mechanics for building walls, gates and towers are complete and fully integrated. In addition, the road construction tool now supports the construction of gates as well as bridges. #screenshotsaturday #indiedev #medieval #citybuilder #gamedev #UnrealEngine5
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@Empires_Tribes
Renaissance Builders
3 months
Until the mechanics for building the walls are finally finished, here's another shot from our first Tuscan map at dusk. #indiedev #medieval #citybuilder #gamedev #unrealengine
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@Empires_Tribes
Renaissance Builders
3 months
In-game capture of our first Tuscan map for Renaissance Builders. Btw: We have published a new dev blog in which we explore the design of the organic building shapes. 👉Link in bio. #indiedev #medieval #citybuilder #gamedev #screenshotsaturday
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@Empires_Tribes
Renaissance Builders
3 months
We have just finished work on the construction models for the farm and its upgrades. ⚒️ #indiedev #medieval #citybuilder #gamedev #UnrealEngine
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@Empires_Tribes
Renaissance Builders
3 months
The first time we try out the new mechanics for building walls and bridges with a new settlement #screenshotsaturday #indiedev #medieval #citybuilder #gamedev
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