Elias Daler
@EliasDaler
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Making games that run on real Sony PlayStation 1. Made Yume Nikki PS1: https://t.co/wZCOJKnEEa Also post stuff there: https://t.co/CysdaGqgHf
https://eliasdaler.itch.io/
Joined September 2013
Yume Nikki PS1. Demo out NOW! It contains two dream worlds to explore. You can run it on a real PlayStation 1. This is a fan game. I put a lot of love and care into it. I hope you enjoy it.
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Last example - Dr. Slump. Here you can notice some wobble on the road, but otherwise it's *very* stable, especially the NPCs and the cafe... :)
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Usually you want to use smaller units if you want the view distance to be bigger. Here's Echo Night 2 - see how the wobble is almost not there! I feel like some PS1-like indie games have gaslighted people into thinking about PS1 being wobblier than it really is... π
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I'll admit, some games on PS1 can be jittery/very wobbly. For example, Metal Gear Solid and Vagrant Story can be *extremely* wobbly, especially in the cutscenes. But I think this is caused by the devs using very small coordinates (e.g. 1m=1/32, I use 1/8) and losing precision.
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A thing that was funny to me when I was watching Yume Nikki PS videos/streams is that some people said: "Why are the polygons not wobbling? Is the emulator reducing that somehow?" No! (unless you enable PXGP). Here's how it looks on the real hardware... [cont.]
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Probably not in the nearest future, but check this out... You can play Yume Nikki PS via Retroarch on iPad, iPhone and Android devices. π³ (Use PCSX-ReARMed core)
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Okay, this tweet is blowing up. Thank you so much for the positive comments, everyone! β₯οΈ If you can't wait, you can play it on your PC with DuckStation/on a real PS1 *today*! https://t.co/lc98qss0DR P.S. I fixed the shadows/colors and applied a CRT shader to it, look... π
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Once again, this is NOT PS1 emulation. All native code, but compiled from the original game sources with minimal changes. :) You won't need anything installed once I release this on Itch. You'll just be able to run the .exe and that's it!
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Yume Nikki PS is now 100% playable on PC. It feels so good in 60 FPS and still retains its PS1 charm. Will be even better when I add the 100% accurate PS1 dither. The only thing that remains is adding sound and some graphical effects (Silent Hill fog, proper shadows etc.). βΊοΈ
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I fixed it. Look how cool it is. Running at 60 FPS and all that. Still quite a lot of graphics to fix, but I'll do it soon, hopefully. :)
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Some Yume Nikki PS porting progress (to PC) It's starting to get playable, there's Mado here, but for some reason she's got huge boots now... π
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The original 320x240 + dithering PS1 look will be in it too! But it's funny to me that only about 10-20% steamers/YouTubers played it in the original form... (And I don't think anyone streamed it on the original hardware either! Maybe I should be the first? π)
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Obviously most things are still missing, but maybe it'll start looking like this eventually. This is DuckStation with maximum enhancements.
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A week of porting Yume Nikki PS to PC... Today I got some first 3D rendering working! I'm incredibly happy about this because I had to emulate half of PS1 for that. (P.S. All the emulation code was written from scratch!)
Today I started porting Yume Nikki PS to PC. As I was copy-pasting some of my code from a previous OpenGL project, I noticed something... π»
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Should I add this to Yume Nikki PS????
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