
Ed Greig
@EdGreig_
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3D Hardsurface Artist @HTXLabs | Frog dad | Hobbyist Chef | Professional Backlogger | š«AI | Previously https://t.co/nvjANKYVj3 | Views are my own
Worcester, MA
Joined October 2019
Man #PortfolioDay snuck up on me bad this time. Iām a hardsurface artist currently working at HTXLabs on mil-sim stuff but thereās lots of projects I want to get through this year and Iām super close to posting new work!
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RT @BradBoyles: Instead of playing the Battlefield 6 BETA (which I thoroughly enjoyed!) during all my free time this weekend, I finally pusā¦.
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RT @bankolewya: See, you canāt do this sort of thing with AI. This is the lifeblood of human creativity, and no machine will ever be capablā¦.
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Project update: bakes in Toolbag are crispy and it's ready for textures. /// .Moving apartments next week and I've been very bogged down by the process. Hoping some new scenery will bring about more regular updates. #plasticity #madewithMarmoset
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RT @TheAlfax: #PortfolioDay huh? Haven't posted art in a good while. I'm a 3D hard surface artist and uni lecturer based in Cologne, Germanā¦.
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RT @ArtforMiles_: Happy #PortfolioDay ! . Iām a self taught Weapon & Prop Artist and Iām always looking for new opportunities and to connecā¦.
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Good brain exercise, although I didn't use any ngons funny enough so I think I fail!
Here's modeling challenge #4!. Any attempt is encouraged and I'll do my best to give feedback. Guidelines: Quote reply your solution with both smoothed and wireframe screenshots. Subdiv modeling is preferred. Next week, I'll post my solution š
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Scope Highpoly complete and chillin in Toolbag. Export from Plasticity was easier than expected with all these meshes, just triangulated the hell out of them. Added the on-rail toggle and some scope covers/flaps since I had extra time
Today's progress --> Able to make the rangefinder and add a bunch of detail into the body. There's a few more details I'm going to add but I'm pretty close to finishing up!. #Plasticity #hardsurface #gameart
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Today's progress --> Able to make the rangefinder and add a bunch of detail into the body. There's a few more details I'm going to add but I'm pretty close to finishing up!. #Plasticity #hardsurface #gameart
New project---- almost finished the blockout?/highpoly? of this Vortex XM-157 optic, just need to make the rangefinder for it. #Plasticity #hardsurface #gameart
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New project---- almost finished the blockout?/highpoly? of this Vortex XM-157 optic, just need to make the rangefinder for it. #Plasticity #hardsurface #gameart
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