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Electronic Armory Games Profile
Electronic Armory Games

@EArmory_

Followers
406
Following
1K
Media
175
Statuses
708

Game programmer and game marketing, 3D modeler/animator, tools developer.

Joined November 2021
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@EArmory_
Electronic Armory Games
3 years
Retopology is done. Low poly vs sculpt.
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@EArmory_
Electronic Armory Games
2 years
Been working on the AI, specifically around tactics and how to make that easier or harder for the player.
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@EArmory_
Electronic Armory Games
2 years
When hiding in the trees, soldiers will receive an added defense bonus, at the slight cost of accuracy.
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@EArmory_
Electronic Armory Games
2 years
Added the environment query system and a custom icon for it. This will be used by the AI to query the environment to find strategic areas to move troops to. It also doubles to add modifiers to any unit within its vicinity.
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@EArmory_
Electronic Armory Games
2 years
Working on the AI for my game. I know the technical aspects of it, just not the battle strategy of battlefield commanders. Need to do more research!
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@EArmory_
Electronic Armory Games
2 years
The environmental query system for my game will be necessary for the AI to determine areas of cover, strategic and advantageous spots to fight the player.
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@EArmory_
Electronic Armory Games
2 years
Like my knotty staff? Was printing out some game minis in resin and one needed a staff, so I sculpted one
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@EArmory_
Electronic Armory Games
2 years
Got this in the mail! ~900 pages to read when I’m not at my computer.
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@EArmory_
Electronic Armory Games
2 years
Starting to work on the AI of the enemy. I'm more familiar with this on Unreal Engine, but doesn't look like Godot has anything like an environmental query system. Will keep looking, but might be fun to write my own for this.
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@EArmory_
Electronic Armory Games
2 years
Beat Horizon Zero Dawn over the weekend. Such a rich story that I'm going back and finishing some of the "side quests" which reveal more of the main story.
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@EArmory_
Electronic Armory Games
2 years
With lots of soldiers, there needs to be a lot of death animations. It looks too strange whenever they die in the same way after a volley of enemy shots land.
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@EArmory_
Electronic Armory Games
2 years
Still a WIP but good enough for testing. Will clean up later.
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@EArmory_
Electronic Armory Games
2 years
Rough death animation, with linear curves. Need to fix timings and curves for that oh-so-smooth falling and head snap at the end.
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@EArmory_
Electronic Armory Games
2 years
A lot of work into the firing and reloading mechanics. Added a basic death animation too.
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@EArmory_
Electronic Armory Games
2 years
Unity, broke our trust in 2016 2019 2023 Maybe it’ll be 5 years until the next time!
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@EArmory_
Electronic Armory Games
2 years
I was using Godot for 2D projects and Unreal for 3D but couldn’t stand not knowing the 3D side of Godot. It’s great. As a 3D artist and programmer it’s wonderful.
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@EArmory_
Electronic Armory Games
2 years
Added in the firing and reload animations. Now I have to prevent them from moving while reloading. Firing a volley of shots is deadly, but reloading makes you vulnerable to counter attack. #GodotEngine
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@EArmory_
Electronic Armory Games
2 years
I haven't trusted Unity in a long time. Glad more people are finally seeing that too.
@EArmory_
Electronic Armory Games
3 years
One reason I stopped using Unity so many years ago, was after spending $4,500 on licensing for the base, iOS and Android, they switched to a subscription model. 🧵
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@EArmory_
Electronic Armory Games
2 years
I'd like to talk to that F-35's Human Factors designer.
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@EArmory_
Electronic Armory Games
2 years
These are the tree variants I made to populate a certain biome in the game.
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