E2A Games
@E2aGames
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Helping Game Dev's & Creators with Marketing and Earning - #ASO, Promotion, #Gamemarketing Tips , Discussion Board and More. Follow us Now 🎯🎯
United States
Joined September 2015
#IndieGameDev “How to Audit Your Game” Day30 🎯 Final Audit Checklist: Congrats, dev your game’s store page is now actually visible. Grab the free checklist, fix the last leaks, and watch your CTR climb. Checkout Comments! #GameDev #ASO
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PS2 shaped a generation. Greatest console ever… or nostalgia talking?
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#IndieGameDev “How to Audit Your Game” Day29🎯 Quick Tip: A/B Testing Rule: Change 1 thing → learn. Change 5 things → guess. Use Play Experiments + ASOMobile to test icons, screenshots, and hooks. Start a test today your CVR will thank you.
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#IndieGameDev “How to Audit Your Game” Day28 🎯 Mini Audit Day #4: If your downloads are stuck, your listing is the problem not the algorithm. Drop your Play Store link below and let’s audit it live. Tools: ASOMobile, Play Console, Data. ai. #GameDev #ASO #E2agames #indiegames
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#IndieGameDev “How to Audit Your Game” Day27 🎯 Game Category Audit: Wrong category = dead visibility. Choose the one where your audience actually lives not the one that “feels right.” #GameDev #ASO
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#IndieGameDev “How to Audit Your Game” Day26 If you launch with zero pre-reg, you’re already behind. Play Store boosts games that build momentum before Day 1 not after.
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#IndieGameDev “How to Audit Your Game” Day25 Retention Hooks in Store Listings: “Promise progress, not perfection players don’t care about ‘polish,’ they care about why they should return.” Fix your hook, fix your retention.
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#IndieGameDev “How to Audit Your Game” Day24 Traffic Sources Breakdown Organic isn’t magic your clicks come from screenshots, not spells. Fix your visuals, and your “organic growth” finally starts looking organic. #GameDev #ASO #IndieDev
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#IndieGameDev “How to Audit Your Game” Day23🎯 Competitor Benchmarking Why reinvent the wheel? Your top 3 competitors already did the testing steal what works, skip what flopped. Study → Adapt → Outperform. #GameDev #ASO
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#IndieGameDev “How to Audit Your Game” Day21 🎯 Quick Tip: Keyword Tracking Tools. Stop guessing. Start tracking. ASOMobile, https://t.co/4ebrC61QXC, Sensor Tower if you’re not monitoring keywords weekly, you’re flying blind. #GameDev #ASO #IndieDev
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#IndieGameDev “How to Audit Your Game” Day21 Day #3 Mini Audit: Share how you ask for ratings + reviews. Let’s see who’s doing it right… and who’s losing ⭐ without realizing it. 👀
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#IndieGameDev “How to Audit Your Game” Day20 Everyone celebrates downloads. Pros measure who stayed after the first 5 minutes. Retention > Installs. Always.
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#IndieGameDev “How to Audit Your Game” Day19. Quick Tip: App Size Audit. Every extra MB costs you installs. In low-network regions, +10 MB can drop downloads by 10%. Optimize your build before you ship.
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#IndieGameDev “How to Audit Your Game” Day18 User Feedback → ASO Goldmine. “Players literally hand you your keywords if you’re not reading reviews, you’re leaving ranking on the table.”
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#IndieGameDev “How to Audit Your Game” Day17 Quick Tip: Bug Fix + Update Timing “Frequent updates show life silence kills retention.” Push small fixes every 7–14 days to keep players (and the algorithm) awake.
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#IndieGameDev “How to Audit Your Game” Day16 Reply to Reviews Like a Human. “Generic replies scream you don’t care real words build real trust.
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#IndieGameDev “How to Audit Your Game” Day15 Quick Tip: Ratings = Trust Currency. 4.6 ⭐ gets clicks. 3.8 ⭐ loses half your audience. Fix your reviews, fix your conversions.
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#IndieGameDev “How to Audit Your Game” Day14 Day #2 Mini Audit: Share your first 3 lines I’ll tell you if they hook… or if they’re silently killing your CTR.
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