Nimble? Nibble? Whatever
@DoesNotNeedName
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Thank you for everything!! Artist, Moron Newgrounds: https://t.co/BRRcqH4nP6 Tumblr: https://t.co/W5DI2BqmJV On BlueSky too!
Joined February 2022
@pizatowerdayoff and the tream for being a big inspo and supporting my early stuff @DoesNotNeedName for being a massive inspo for even making an account, wanting to post things, and a bunch of my art, old and new
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Bonus idea: after the events of the game, (most of) the enemies you see in Pizza Tower began to worship Peppino as their saviour, as they used to be essentially enslaved by Pizzahead (Vortigaunts situation, basically) [5/5]
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Pizza Granny might be a narrator/4th wall break character PTG should be an easter egg in every episode Snotty might be a character that dies in every episode Priest's joke might be that he appears at just the right time to magically fix everyone's predicaments [4/5]
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Noise... he's simple to imagine Pepperman probably became a travelever, yet occasionally visits Peppino only to flaunt and brag about his supposed popularity Fake Peppino might own a pizza place right next to Peppino's, copying all of his routine in his own style [3/5]
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Mr. Stick should be the third main character, next to Gustavo and Peppino Gustavo & Brick might get dedicated cutaway segments in some episodes Vigilante would have an arc about hunting down Pizzahead Pizzaface, partially broken, would still aid Pizzahead in his plans [2/5]
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Brain dump thread 🧵 If I were to produce a Pizza Tower cartoon series, it would be set after the events of the game There should be a running joke where Pizzahead is trying to rebuild the tower, just for it to be destroyed again in comical fashions [1/5]
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Idea: Most of Fake Peppino's campaign will be spent trying to convince the player he is the real one... until you have to face THE Real Peppino as boss 4. In Feppino's imagination, Real Peppino looks like a strong, perfect macho [1/2]
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Sorry the art is lazy as hell, that's the most I can do right now
Idea: Most of Fake Peppino's campaign will be spent trying to convince the player he is the real one... until you have to face THE Real Peppino as boss 4. In Feppino's imagination, Real Peppino looks like a strong, perfect macho [1/2]
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Only after defeating Real Peppino, stuff like boss portrait and clothes name will change to admit Feppino's fakeness [2/2]
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Idea: Most of Fake Peppino's campaign will be spent trying to convince the player he is the real one... until you have to face THE Real Peppino as boss 4. In Feppino's imagination, Real Peppino looks like a strong, perfect macho [1/2]
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Context: I imagine Doise's campaign *as a joke*, nowhere near a proper character campaign, just something to goof off
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If I were to design a playable Doise, then he wouldn't undergo any transformation in the final fight, he'd still do only one point of damage. Bosses wouldn't have two health bars but you'd still need to hit a boss 8 times instead of 4
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