DionPowder
@DionPowder
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Trying to be better and enjoy life :) - Ex UEFN creator (Rentopoly is an exception)
Somewhere in The Netherlands
Joined October 2021
Reworked the way consumables work in Operation: Payload!🧨 Consumables will soon start regenerating as soon as you use them once, it will show you how long it will take and how many charges its re-generating!!🔃 The Fast Charge and Resupply perks will affect this too!⬆️ I did
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Update for Operation: Payload out NOW!!! Here's whats new! New Intro UI! The intro UI's for both defenders and attackers have been remade, they now look more like they used to back in the original LTM! ⏪ New Gameplay UI! All of the info UI shown during the gameplay phase has
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The UI update for Operation: Payload releases later today! I reworked A LOT of the UI's, including the intro 👇👀 Hope all agents are ready 🕵️ Tech selection UI is being updated once interactive UI gets released! #UEFN
I finished the end screen UI for Operation: Payload 🤩 All the finetunings are done and I'm SO SO happy with the result, so much better than what it once was! Can't wait to get the tech selection UI reworked once interactive UI drops 🔥 I lagged a little at the start... #UEFN
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I finished the end screen UI for Operation: Payload 🤩 All the finetunings are done and I'm SO SO happy with the result, so much better than what it once was! Can't wait to get the tech selection UI reworked once interactive UI drops 🔥 I lagged a little at the start... #UEFN
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Can't wait for interactive UI to release, I just made a new widget for the tech selection UI Just gotta wait because this requires user interaction, but the mockup I made is already way cleaner than the current UI plus some new animations and materials👀 #UEFN
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It is indeed crazy how much this map has changed and evolved since it came out It was so basic when it first dropped 🥹 UEFN has improved so much since then!! #UEFN
@MartinieGame @DionPowder I remember this map early UEFN and this is amazing how it evolved
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More experimenting later, and the intel gathering and rank up animations are now DONE!🌟mostly I'm still going to finetune the whole UI and add the game results section, but I'm starting to get there😃 Love how it looks so far and how quick it is compared to the old UI! #UEFN
This is the result after some simple verse code 🤩 around 100 lines It knows which slots to fill, which ones the player already had filled from previous games, if the player has ranked up, and the next reward the player should get Its all per player and so quick!! ⭐️ #UEFN
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This is the result after some simple verse code 🤩 around 100 lines It knows which slots to fill, which ones the player already had filled from previous games, if the player has ranked up, and the next reward the player should get Its all per player and so quick!! ⭐️ #UEFN
Some more experimenting with verse fields later, and I found out you can actually play child widgets animations within a main widget 🤯🤯 I made one animation in a widget, and used multiple of that widget inside my main widget. THIS IS HUGE! This is super useful for multiple
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The animated/already filled slots, match intel number, next rank number and the next tech texture are all dynamic and can be changed through verse This one widget will already save me over 48 hud devices and a couple of cinematic sequence devices whilst delivering the same but a
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Some more experimenting with verse fields later, and I found out you can actually play child widgets animations within a main widget 🤯🤯 I made one animation in a widget, and used multiple of that widget inside my main widget. THIS IS HUGE! This is super useful for multiple
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I've been playing around with the new verse fields in UMG and its been so gooddddd All the info UI is now one widget in Operation: Payload! (Animations Included) Making dynamic UI has never been easier now that we don't have to use verse UI for this anymore Now we just have
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Went out for a ride, and I just had to pull over to take a picture of this sunset! It was so beautiful 🌅
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I decided to copy a little feature from the first version of rentopoly, tiles will now show on the tile itself when they are mortgaged! 🏘️ #UEFN #FortniteCreative
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Playtests complete, the game is fully functional!! So happy with how the the rework came out, can't wait for yall to play it 🔥 I'm holding off with publishing the rework for just a bit, currently working out something to make sure it succeeds 🤫 #UEFN #FortniteCreative
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