
叮咚叮咚
@DingDongQwQ
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成分复杂/ 有时候会扔点画(应该能算是画罢(/ Randomly post some scratches here
Imagination ✨
Joined January 2021
很草率地摸一张最早最早的设定 七八年前为了画表情包搓出来的一只白猫儿,后来倒也是各种原因放弃了。 如果现在还活着,那应该差不多长这个样子吧。
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And we find that the error extensively occurs at Modpublisher.exe stage, and even the official empty template fails identically. But why? That's really confused us a lot, for so long @ColossalOrder
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Conclusion & Request: Evidence strongly suggests a compatibility issue in CO’s toolchain when processing decal assets.
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Troubleshooting Performed: 1. Strictly followed official modding tutorials & EAI GitHub Wiki; 2. Direct collaboration with EAI author: Code adjusted/verified; 3. Cross-checked asset dependencies & XML configurations; 4. Confirmed no mod-specific logic errors (EAI pipeline works).
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Error Details: • Command log: "<GameDir>\.ModdingToolchain\ModPublisher\ModPublisher.exe" Publish "<ModPath>\PublishConfiguration.xml" -c "<CachePath>" -v • Result: Consistent exit code -1 for both projects. • Asset Type: Custom decals/road markings (EAI-processed).
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