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叮咚叮咚 Profile
叮咚叮咚

@DingDongQwQ

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成分复杂/ 有时候会扔点画(应该能算是画罢(/ Randomly post some scratches here

Imagination ✨
Joined January 2021
Don't wanna be here? Send us removal request.
@DingDongQwQ
叮咚叮咚
2 days
翻看了之前的老图 我画风变化怪大的()
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@DingDongQwQ
叮咚叮咚
2 days
在尝试一种新东西( 以及大概先画到这里罢 技术力不够哩(
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@JimMusilPainter
Jim Musil Painter
3 days
My painting LOST COAST
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@yuuuuuuuuuki25
由キ
9 days
練習(60分)
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@e_ohkushi
大串映二
1 month
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@DingDongQwQ
叮咚叮咚
2 months
(也许会在很久以后画完这个)
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@DingDongQwQ
叮咚叮咚
2 months
来点抽象桌面.jpg 其实是画不出来东西摆烂了造出来的
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@DingDongQwQ
叮咚叮咚
2 months
很草率地摸一张最早最早的设定 七八年前为了画表情包搓出来的一只白猫儿,后来倒也是各种原因放弃了。 如果现在还活着,那应该差不多长这个样子吧。
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@caisimingart
Illustrator Ming
2 months
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@narpylive
narpy
3 months
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@DingDongQwQ
叮咚叮咚
3 months
对不起CO,误解了你的代码模板。。。。
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@DingDongQwQ
叮咚叮咚
3 months
我刚发现我上传不了mod的原因是因为国内有墙。。。
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@DingDongQwQ
叮咚叮咚
3 months
And we find that the error extensively occurs at Modpublisher.exe stage, and even the official empty template fails identically. But why? That's really confused us a lot, for so long @ColossalOrder
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@DingDongQwQ
叮咚叮咚
3 months
Conclusion & Request: Evidence strongly suggests a compatibility issue in CO’s toolchain when processing decal assets.
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@DingDongQwQ
叮咚叮咚
3 months
Troubleshooting Performed: 1. Strictly followed official modding tutorials & EAI GitHub Wiki; 2. Direct collaboration with EAI author: Code adjusted/verified; 3. Cross-checked asset dependencies & XML configurations; 4. Confirmed no mod-specific logic errors (EAI pipeline works).
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@DingDongQwQ
叮咚叮咚
3 months
Error Details: • Command log: "<GameDir>\.ModdingToolchain\ModPublisher\ModPublisher.exe" Publish "<ModPath>\PublishConfiguration.xml" -c "<CachePath>" -v • Result: Consistent exit code -1 for both projects. • Asset Type: Custom decals/road markings (EAI-processed).
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@DingDongQwQ
叮咚叮咚
3 months
好吧不支持,支持不了一点。
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@DingDongQwQ
叮咚叮咚
3 months
**等等** *推特它* `支持markdown吗?` (仅供测试)
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@DingDongQwQ
叮咚叮咚
3 months
*Cities Skylines II, to be exact
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@DingDongQwQ
叮咚叮咚
3 months
anyway... This is a mod for #CitiesSkylines Still wip, but I'll try to finish it soon.
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