MRIHHI
@DevMRIHHI
Followers
213
Following
350
Media
26
Statuses
114
Roblox 3d modeller Contributed to 3.2B visits Roblox - mrihhi Discord - mrihhi
Joined December 2020
4
0
59
Why Grow A Garden So Popular?π π§΅ A Thread: Why Grow A Garden So Popular and Why people playing it π₯ #Roblox #RobloxDev
9
6
122
@jandelRblx Long-Term Motivation π Grow a Garden sets goals like collecting species or rare mutations. Seasonal events and updates add new mechanics, keeping content fresh. Progress and unique results maintain player interest over time. β¨
0
0
4
@jandelRblx Live Events π½οΈ @jandelRblx live events before updates showcase new content and rewards. These live events draw players by highlighting features. Joining events offers exclusive items, boosting engagement and retention. π
1
0
3
Random Mutations π² Every action in Grow a Garden gives unpredictable results. Plants form with unique traits like look or behavior. Random mutations ensure variety, making each outcome distinct and pushing players to explore. πΈ
1
0
2
Addictive Creation Mechanics π± Grow a Garden hooks players with plant creation. Combine elements to tweak shape, color, or traits. Unlocking rare variants drives experiments, keeping players engaged for hours chasing new results. π
1
0
2
Simplicity and Relaxation πΏ Games like Grow a Garden use simple controls and a slow pace. They need little skill, helping players relax. Bright colors, smooth animations, and calm audio create a soothing setting for short or long play sessions. βΊ
2
0
4
Why Grow A Garden So Popular?π π§΅ A Thread: Why Grow A Garden So Popular and Why people playing it π₯ #Roblox #RobloxDev
9
6
122
5. Feedback for improvements π οΈ : (for example, where the players leave - after the first day or a week after a week) helps the developers understand the weaknesses of the game, such as the complex first experience (FTUE), bugs, the lack of motivation or lack of content.π
0
0
7
4. Impact on Roblox algorithms π€: Roblox uses retention metrics to gauge game quality. High retention boosts visibility in recommendations and search, increasing new player inflow and reducing reliance on paid ads. π
1
0
5
3. Monetizationπ°: who regularly return are more likely to spend money on intra-game purchases (for example on currency, cosmetic objects, passes, subscriptions) Low Retention reduces income as one-time visitors rarely become paying users, and a high Retement increases the LTV.π
1
0
5
2. Long-term audience growth : If new users donβt return, game growth slows down. Good retention builds a stable player base, drawing more organic traffic via social interactions, recommendations, and user content like YouTube videos or streams.
1
0
5