DesolusDev Profile Banner
Mark Mayers Profile
Mark Mayers

@DesolusDev

Followers
3K
Following
13K
Media
995
Statuses
6K

Creating Desolus: explore a city of Gothic architecture torn between time. ---Previously #OuterWilds @ManifoldGarden @MIT

Seattle | Boston
Joined May 2014
Don't wanna be here? Send us removal request.
@DesolusDev
Mark Mayers
2 months
After nearly a decade of development, I am very excited to finally announce Desolus! . Explore a city of Gothic architecture torn between past and future in Desolus, a first person puzzle game.
9
18
82
@DesolusDev
Mark Mayers
24 days
RT @TechnolokiNews: In Desolus erkundest du eine Stadt zwischen Raum und Zeit. Löse Puzzle mit schwarzen Löchern, verändere die Realität un….
0
1
0
@DesolusDev
Mark Mayers
24 days
RT @gamespark: 過去と未来に引き裂かれた都市を復元する一人称視点パズル『DESOLUS』正式発表―エッシャー作品から影響を受けた奇妙な世界.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
0
18
0
@DesolusDev
Mark Mayers
24 days
RT @gamersegames: DESOLUS: Jogo de puzzle em primeira pessoa com portais é destaque no Smithsonian. #GamerseGames. Resolva puzzles temporai….
0
1
0
@DesolusDev
Mark Mayers
24 days
RT @nexindie: Sci-fi first person puzzle game DESOLUS officially announced. Wishlist here:
0
4
0
@DesolusDev
Mark Mayers
24 days
RT @4GamerNews: 過去と未来に介在しながらゴシック式建築都市の風景を元に戻す。空間パズルゲーム「DESOLUS」を正式アナウンス. “だまし絵”で知られる画家マウリッツ・エッシャー氏の作品のようなパズルを解き明かし….
0
13
0
@DesolusDev
Mark Mayers
1 month
Desolus is now playable on Steam for the very first time as part of the #CerebralPuzzleShowcase! . You can download the demo here!.
0
4
10
@DesolusDev
Mark Mayers
2 months
You can wishlist the game on Steam here!.
0
1
3
@DesolusDev
Mark Mayers
2 months
We also have a Steam page- wishlist the game here!.
1
1
1
@DesolusDev
Mark Mayers
2 months
Desolus will be playable at @DreamHack #DHDallas May 23-25, as part of the Indie Playground!. Explore a city of Gothic architecture torn between past and future in Desolus, a first person puzzle game.
1
3
12
@DesolusDev
Mark Mayers
4 months
Accidentally created an Old Testament Angel by using an FBX exporter which didn't work properly. BE NOT AFRAID . #gamedev #indiedev
Tweet media one
1
0
15
@DesolusDev
Mark Mayers
6 months
With Multiple Render Targets I can simultaneously draw the Color pass and the Depth/Normals pass- before I did them one by one which meant I had to draw very expensive geometry twice. Still using my own version of forward rendering but I have a mini G-buffer now.
Tweet media one
Tweet media two
0
0
1
@DesolusDev
Mark Mayers
6 months
I switched my Render Pipeline to Multiple Render Targets, so I could combine a lot of the passes together. Results:.10% faster render thread .-1k draw calls .-10m verts/tris . This is from code only optimization too, I haven't touched the meshes. #gamedev #indiedev
Tweet media one
1
0
7
@DesolusDev
Mark Mayers
7 months
New Desolus DevLog Update:. My experience with upgrading to Unity 6, as well as changes to my custom Scriptable Render Pipeline!. #gamedev #indiedev #madewithunity.
Tweet media one
0
0
8
@DesolusDev
Mark Mayers
1 year
I made the effect of the black hole's gravitational lens 1000x more than normal lmao
@TylerGlaiel
Tyler Glaiel
1 year
if you're currently working on a video game, take a short break, pick a number in your code or data files, multiply it by 1000, and post the results.
1
1
41
@DesolusDev
Mark Mayers
1 year
Made the trip all the way to Canada for the total eclipse, it was beyond words!
Tweet media one
1
1
7
@DesolusDev
Mark Mayers
1 year
How it started: an early prototype design of the city from a long time ago while I was still planning everything.
Tweet media one
0
0
2
@DesolusDev
Mark Mayers
1 year
The City of Desolus. I've been building this virtual city for years at this point- what's visible here is less than half the game's explorable map so far!. #screenshotsaturday #gamedev
Tweet media one
7
7
49
@DesolusDev
Mark Mayers
1 year
Also- I just made an Instagram for Desolus if that's more your style than Twitter/X these days. I'll be cross-posting future updates there as well! .
0
0
0
@DesolusDev
Mark Mayers
1 year
Hey everyone! I took a break from social media for a while. Good news though- I've been working on Desolus full time, and will continue to do so until the game's release. Hope to have more updates soon🌟.
3
0
19