Darkest Maps
@DarkestMaps
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Hi! We are Marco & Jasmine and we are creating digital hand painted Fantasy Tabletop Maps 🎲
Joined November 2022
Someone asked us if we make our maps with AI. Nope! We draw everything by hand. So here's a little process :D
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From a slime-filled tunnel, a massive pipe opens into a vast sewer chamber beneath the city. Masters, how did the party end up in the sewers, and what awaits them below?
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The heat hits first, thick, suffocating, alive. Above the lava’s glow, the Skeletal Gate stands in silence. Masters, if the party endures this chamber, what awaits them beyond that threshold?
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The heat hits first, thick, suffocating, alive. Above the lava’s glow, the Skeletal Gate stands in silence. Masters, if the party endures this chamber, what awaits them beyond that threshold?
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As the clearing opens before you, the swamp exhales a heavy breath. The runes on the monolith pulse through the mist. Whatever lies here… has noticed you. Master, what threat awaits your party?
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As the clearing opens before you, the swamp exhales a heavy breath. The runes on the monolith pulse through the mist. Whatever lies here… has noticed you. Master, what threat awaits your party?
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Located on the edge of the port area, overlooking the waters of the port on one side and protected by tall houses and buildings, such as warehouses, on the other. Here, thieves, criminals and smugglers have created the Black Market. Map by @DarkestMaps
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So the party’s going all the way down this rabbit hole, huh? Whether they descend through the cellar or the well, the Hag is waiting. And she’s hungry for visitors.
The rotting wood, the stench of mold and blood, the unsettling objects scattered everywhere… nothing in this hut truly invites you inside. And yet we know the adventurers will step in anyway. What excuse will you use to draw your party into this “cozy” dwelling?
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The air hangs silent over the cemetery, so still you can almost hear your own heartbeat. But the ground tells another story: fresh soil shifting, as if something below refuses to rest.
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The rotting wood, the stench of mold and blood, the unsettling objects scattered everywhere… nothing in this hut truly invites you inside. And yet we know the adventurers will step in anyway. What excuse will you use to draw your party into this “cozy” dwelling?
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The water in the basin appears clear, clean, and almost sparkling… almost too perfect. It could be a precious source of healing… but what price will you make your adventurers pay?
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“Make sail! Cast off!” echoes across the deck. Is the party aboard as free adventurers bound for the unknown… or locked below as prisoners?
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High above a black chasm, the suspended stair seems steady… for now. In the darkness the fire crackles and every step echoes. What threat will you unleash from the holes in the walls or from the abyss below?
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The party steps into the Flooded Chamber, unsure which way to go. But indecision here is lethal: the flood keeps climbing, the crypts whisper of restless dead, and something unseen slithers just under the water.
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The old hut offered no welcome. Judging by the bones hanging outside, its mysterious inhabitant would tolerate no uninvited guests. Will you dare draw closer, defying danger… or turn away down the road?
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The cheerful buzz of the market fades as sudden screams pierce the air. Three men drag a terrified innkeeper from a nearby building. The crowd freezes in fear around you… will you do the same?
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They say a nomad camp is never found in the same place twice. Finding one is already a stroke of luck. If you’re fortunate enough to stumble upon it, don’t waste the chance. Every tent has a story to tell.
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SLAM. The moment your boots cross the threshold, iron bars slam shut behind you. The exit stands ahead, but will it even open? To face the foes patrolling the chamber, will you go stealth, strike head on, or mix both to survive?
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Things escalate quickly in this dungeon room. The bridge has collapsed, enemies await, and spears shoot from holes in the wall. Can you jump across, fight, dodge… and maybe find a way to shut the traps down? 🤔
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You wake to chains on your ankles and a stench that could raise the dead. The barred windows confirm it. You are in a city prison. Time to plan your escape…
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Weary from battle, you step into the crossroads chamber. Your boots echo on the cracked mosaic as a hooded statue looms ahead. Its cryptic carvings may reveal the right path, but only if you can decipher their meaning.
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