DHLink ๐๐ณ๏ธโ๐
@DarkHarmonixer
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Just another person | Going Postal | https://t.co/5cO8JlgrYo
Vice City
Joined July 2012
This release reportedly ships SilentPatch and Fusion Fix, and none of us were contacted about this in advance (which isn't necessary as per the license, but would be nice). I KNOW that the holder of the Scarface license wasn't willing to re-release the game, so this is suspect.
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There are plenty of other details to cover on this, but for now, those are the absolute basics with some small demonstrations of how its applicable.
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For someone like Alice who has a Groggy max of 12, she's very easy to daze through Low Beats. In cases where she's not allowed to daze like her saber throwing phase, exceeding the Groggy value will end the attack early.
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When the values aren't artificially frozen, they quickly decay back to 0. Your goal is to exceed the maximum amount for either value and get the boss dazed. Accumulated Damage is functionally similar to NMH1's Stored Damage, but Groggy is completely unique to NMH2.
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Here's an ultra basic rundown of how Dizzy states work in NMH2. The values are split between Accumulated Damage and Groggy. Accum = Slashes Groggy = Beats Exceed either and they're dazed. Each boss has different thresholds AND unique depletion rates (frozen here).
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The Simpsons: Hit & Run modders have created a full from-the-ground-up Futurama conversion: https://t.co/FQZg6ImADI
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It was made more interesting to examine when I recently figured out how stun works in NMH2, and its a whole other ball game there. I'll elaborate on 2's stun soon. Here's a little peek at the data table I put together for that game's bosses.
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About Heroes Paradise The exclusive NMH2 bosses are really interesting here because they had to reinterpret them visually and mechanically for NMH1. As a consequence, the ways they were tweaked made them way too easy and results in ridiculously easy daze loops.
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For those of you who aren't aware, RPCS3's online works with NMH:Heroes Paradise! This means the leaderboards for Deathmatch are fully intact so if you're the type to play for score... I'LL SEE YOU THERE ๐ฅ
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Who decided that the mid charge needed this much range man
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Lithtech games are know for being tricky to run on modern system, so I picked Blood 2 The Chosen and made a fix compilation, putting all the required fixes together in a single package. Link bellow:
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I still wish someone could explain this to me. Why is it that an account with 5~6k followers can get 10k likes on a post about my game - while when *I* post about it, I am lucky to get 300 likes? And I have 50k+ followers. Are all my followers dead? This same thing happened
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@DarkHarmonixer What does the music sound like? I can't hear it well because of the clown noises
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Sadly, this isn't the early build I'd really want to sink my teeth into, but its still fairly interesting. These 2011 builds are what I'm really after as they're gonna contain some of the most significant differences.
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