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DanteX

@DanteMarathon

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Following
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Game dev student with too many thoughts. Studying games by day, memeing them by night. Breakdowns from Artistic/dev POV. MarathonTheGame addict.

Northern Ireland
Joined March 2022
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@DanteMarathon
DanteX
3 days
The masterclass character design of Vandal from @MarathonTheGame. đź§µA Thread: #Marathon | #MarathonTheGame
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@DanteMarathon
DanteX
2 hours
Marathon isn’t just another shooter, it’s Bungie taking bold risks in multiplayer. Here’s why it could succeed, what challenges it faces, and what the future might hold. Check out my full take:👇 https://t.co/wSgnNzWvm2 Image used in this post is from the talented @poly_chef.
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@DanteMarathon
DanteX
3 hours
The world would be a better place if more players saw things the way you do. 🫡🙏🏻
@OhHeyReeality
Itz Reeality
3 hours
When I don’t like a game, I don’t play it. Do you see me talking about NBA2K26? Fortnite? Arc Raiders (and I kinda like Arc Raiders), I only speak on games I actually enjoy. Maybe ppl should practice that But instead they would rather farm engagements because they aren’t
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@DanteMarathon
DanteX
4 hours
📢Following extensive research and a level of professionalism rarely seen, I present my totally unbiased @MarathonTheGame shells tier list. ⭕️It’s perfect. ⭕️Don’t argue. #Marathon | #MarathonTheGame | #Bungie
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@DanteMarathon
DanteX
1 day
Not every game changes how you PLAY... ...Some change how you THINK.. 🔴7 years ago, Sekiro: Shadows Die Twice did exactly that for me. This isn’t just an appreciation post. It’s a breakdown of why its: 🔸Design, 🔸Difficulty, 🔸And philosophy make it one of the most
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@DanteMarathon
DanteX
2 days
Thief catches your attention instantly… ...but Vandal stays on your mind long after... Am I the only one? #Marathon ➖#Bungie
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@OhHeyReeality
Itz Reeality
2 days
I can't even enjoy any other game now lol #Marathon #Bungie
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@DanteMarathon
DanteX
2 days
10/ Final Thought Bungie didn’t choose a niche genre. They chose a genre that lets them: 🔸Innovate 🔸Reset their identity 🔸Lean into systemic design 🔸Build tension‑driven art 🔸Create a world where players write the story Marathon isn’t chasing trends, it’s betting on the
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@DanteMarathon
DanteX
2 days
9/ Bungie wants a game where players create the drama 🔸Destiny’s drama is scripted. 🔸Marathon’s drama is player‑authored. From a dev perspective, that’s the holy grail of replayability.
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@DanteMarathon
DanteX
2 days
8/ It’s a genre built for community storytelling Extraction games generate: 🔸Betrayals 🔸Clutch escapes 🔸Gear loss heartbreak 🔸Emergent rivalries These moments spread organically on social platforms. For a live service game, that’s gold.
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@DanteMarathon
DanteX
2 days
7/ The genre supports Marathon’s themes Marathon has always been about: 🔸Identity 🔸Survival 🔸Unreliable systems 🔸Humans vs environment vs AI Extraction shooters naturally express those themes through gameplay. You don’t just play the story, you feel it through tension and
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@DanteMarathon
DanteX
2 days
6/ Artistically, the gear tells a different story In Destiny, gear is mythic. In Marathon, gear is functional. Extraction shooters demand: 🔸Modular equipment 🔸Believable materials 🔸Industrial design logic This gives the art team a new visual language: less “space wizard,”
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@DanteMarathon
DanteX
2 days
5/ The genre rewards Bungie’s strengths Bungie excels at: 🔸Sensational gunplay 🔸Readable silhouettes 🔸Encounter design 🔸Worldbuilding through materials and architecture Extraction shooters amplify all of that. When every corner matters, every sound matters, every silhouette
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@DanteMarathon
DanteX
2 days
4/ Bungie wanted to escape Destiny’s shadow From a dev standpoint, making another looter‑shooter would trap them in comparisons forever. Extraction shooters let them: 🔸Reset expectations 🔸Explore new pacing 🔸Build tension instead of power fantasy 🔸Design gear around
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@DanteMarathon
DanteX
2 days
3/ Artistically, the genre fits Marathon’s identity Marathon’s world is cold, hostile, and industrial. Extraction shooters thrive on: 🔸Paranoia 🔸Scarcity 🔸Survival 🔸Incomplete information That emotional palette aligns with the original Marathon tone far better than a hero
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@DanteMarathon
DanteX
2 days
2/ Bungie needed a genre with long‑term systemic depth Extraction shooters are built on: 🔸Risk/reward loops 🔸Persistent inventory 🔸Player‑driven tension 🔸Emergent encounters These systems scale infinitely. For a studio obsessed with long‑tail engagement, this is the perfect
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@DanteMarathon
DanteX
2 days
1/ Extraction shooters aren’t “niche”, they’re emerging. From a dev perspective, extraction shooters are where battle royales were in 2016: small audience, massive potential. Studios look for genres that haven’t hit saturation yet. Bungie didn’t pick a niche, they picked a
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@DanteMarathon
DanteX
2 days
Why Bungie Chose a Niche Genre for @MarathonTheGame Perspective from a game dev student who thinks too much about design decisions. Credits to @Topherexe for the incredible artwork used for this thread. Go check out his work. đź§µA Thread: #Marathon | #MarathonTheGame |
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@DanteMarathon
DanteX
3 days
I’m genuinely fascinated by the character and art design in this game. I could (and probably will) talk about it for hours. I’d love to sit down with the character designers, concept artists, or the art director and just listen to them talk about their work. It would be a life
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