Dan Fessler Profile Banner
Dan Fessler Profile
Dan Fessler

@DanFessler

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Co-founder & Chief Creative Officer at @incite_dev Prev. Chief Visual Officer at @CoreGames Pixel art enthusiast & web dev hobbyist

Pacifica, CA
Joined October 2008
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@DanFessler
Dan Fessler
3 months
It's not even funny how true this is
@CringOrWist
❤️🖤Katelyn Riot🖤❤️
3 months
Ngl
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@DanFessler
Dan Fessler
8 years
Stumbled on this awesome animation principles cheat sheet
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@DanFessler
Dan Fessler
4 months
It needed a little animation
@DanFessler
Dan Fessler
4 months
You guys seemed to like the 2.5D style, so I made another one
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@DanFessler
Dan Fessler
9 months
finished 3D-ifying the bed. I guess you could call this a test bed *bdumm tshh*
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@DanFessler
Dan Fessler
4 months
Which look do you prefer? 2.5D or 3D?
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@DanFessler
Dan Fessler
4 months
You guys seemed to like the 2.5D style, so I made another one
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@DanFessler
Dan Fessler
4 years
Was super inspired by @chickysprout 's iso building and wanted to see how it'd feel with some perspective. Would love to play a game with this aesthetic.
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@DanFessler
Dan Fessler
4 months
Are you a 2D illustrator or a junior 3D artist looking for work? Think you can replicate the process in the video below? I'd love to chat with you!
@incite_dev
Incite Worlds
4 months
Many of you have asked about how we achieve our 2.5D art style. Here's our process, step-by-step. Shout out to @DanFessler our Chief Creative Officer for recording this clip. #digitalillustration #gameart #gamedev
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@DanFessler
Dan Fessler
3 years
Hey @PLAYERUNKNOWN I know you're trying to have fun for April fools, but this is really messed up.
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@DanFessler
Dan Fessler
5 years
turns out index painting in photoshop with Lazy Nesumi is great for pixeling detailed isometric scenes
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@DanFessler
Dan Fessler
7 years
Made an old-school palette swapping shader. Can also blend between any two palettes for smooth mood changes
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@DanFessler
Dan Fessler
2 years
Gunna share some more Chasm art as I sort through it all. Day and Night:
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@DanFessler
Dan Fessler
4 months
To everyone who was asking about the process, I put together a video tutorial for the car
@incite_dev
Incite Worlds
4 months
Many of you have asked about how we achieve our 2.5D art style. Here's our process, step-by-step. Shout out to @DanFessler our Chief Creative Officer for recording this clip. #digitalillustration #gameart #gamedev
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@DanFessler
Dan Fessler
4 months
Pro-tip: 2.5D always looks 100% more impressive if you add a little rotation <3
@Noonmarkart
NOONMARKART 🐺🦾
4 months
@DanFessler Thank you!! Heres some rotation!
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@DanFessler
Dan Fessler
6 years
And here's what it looks like with parallax. (sorry for the non-perfect loop)
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@DanFessler
Dan Fessler
2 years
Still probably my favorite tileset I made for Chasm
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@DanFessler
Dan Fessler
2 years
Another background I did for a Chasm boss room
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@DanFessler
Dan Fessler
3 years
looking through some old art and found this. Very old, but still like it :)
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@DanFessler
Dan Fessler
1 year
We're prototyping the foundation of what will become our emergent narrative engine, so I needed an art style I can quickly iterate with and landed on this sketch style.
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@DanFessler
Dan Fessler
4 months
Thanks for the 10K followers!
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@DanFessler
Dan Fessler
2 months
This looks amazing, but PLEASE don't refer to yourself as a solo dev when you clearly worked with contractors. They are part of your team. You are not solo.
@streetsofrogue
Streets of Rogue 2 💥 Wishlist on Steam!
2 months
Crazy open world sandbox RPG created by a solo developer
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@DanFessler
Dan Fessler
8 months
Seems like my 2.5D technique works for characters too
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@DanFessler
Dan Fessler
7 years
Here's a quick pixel art pro-tip for easy dithering in Photoshop. Set a dither pattern as your brush texture and change the mode to subtract
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@DanFessler
Dan Fessler
2 years
This is what I've been hoping to see with a 3d/pixel hybrid game. It's looking great
@ThomasFroese
Thomas Fröse
2 years
We've refined a lot of the environment graphics on #ProjectTerra ! See how wind affects the props on this map. Also new: First test NPC's with anims and climbing ladders! #gamedev #pixelart #indiedev #ドット絵
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@DanFessler
Dan Fessler
2 years
Back with more Chasm art: the Save and Altar rooms. Save room in particular was my favorite thing to work on and was always fun seeing people's first reaction to it at convention demos. #pixelart #IndieGameDev
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@DanFessler
Dan Fessler
3 months
Want to see what a full environment built with our 2.5D assets looks? Here's one we made for "Survive a Night with a Vampire". You're locked in a room with a vampire, try to convince her to let you live. You can play it now on our UGC platform here:
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@DanFessler
Dan Fessler
8 months
We got our vampire's bedroom done just in time for Halloween
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@DanFessler
Dan Fessler
4 months
I love how this style makes props like even a simple recycling bin look so delightful. So good!
@AndrieriStefano
Stefano Andrieri
4 months
@DanFessler Hi! I did a first attempt in blender and photoshop, I love this workflow!
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@DanFessler
Dan Fessler
4 months
Also wanted to shout out @chickysprout who's isometric art was a great inspiration to me for this style. Below is cocefi's art converted to 2.5D
@DanFessler
Dan Fessler
4 years
Was super inspired by @chickysprout 's iso building and wanted to see how it'd feel with some perspective. Would love to play a game with this aesthetic.
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@DanFessler
Dan Fessler
2 months
Made myself a photoshop action to fill the alpha transparent areas of our textures with color so I can get rid of those pesky edge ghosting artifacts
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@DanFessler
Dan Fessler
9 months
you all seemed to like the bed. Here's a fireplace to add to the vampire-core collection of furniture
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@DanFessler
Dan Fessler
2 years
Quick experiment after chatting with @bengrue using 3d to tween rotations of a hand-drawn isometric prop
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@DanFessler
Dan Fessler
9 months
nothing quite as humbling as creating a mesh for a 2D asset to see how bad you are at drawing iso perspective
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@DanFessler
Dan Fessler
8 months
Let there be moonlight
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@DanFessler
Dan Fessler
6 years
The many skies of Chasm
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@DanFessler
Dan Fessler
6 years
For the past 5 years I've been working on this and on July 31 it finally will see the light of day. I'm proud of the work we did and can't to share it with you. To all my friends, thanks for your support. Help spread the word :) @ChasmGame @BitKidGames
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@DanFessler
Dan Fessler
4 years
An unfinished mockup from 2012 or so? Quickly threw in some Chasm art in the far Background to make it feel less empty.
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@DanFessler
Dan Fessler
5 years
It's been a while since I've properly pixeled something, so here's some sort of tree
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@DanFessler
Dan Fessler
3 years
RGB
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@DanFessler
Dan Fessler
3 months
How we make a 2.5D pinball table for Incite, a micro tutorial ;)
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@DanFessler
Dan Fessler
8 months
Who needs volumetric fog when you can just fake it?
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@DanFessler
Dan Fessler
11 months
Put together a quick video demonstrating the state of our prototype and emergent narrative in our RP sandbox #emergentNarrative
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@DanFessler
Dan Fessler
6 years
When pixeling it's easy to stick with a color just because it's convenient, so sometimes I start with a hi-res painting to work out the overall mood and palette before pixeling. Here's the Temple process: paint > rough pixel > Final
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@DanFessler
Dan Fessler
2 years
This was the first mockup I made when I joined the Chasm team. This version never shipped in the game, but eventually would become the temple I showed earlier.
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@DanFessler
Dan Fessler
2 months
I get a lot of comments that this is actually just 3D and not 2.5D, I beg to differ! This bed is a great example of how simplified the geometry can be and still pull off a great effect. You can kinda think of it has billboards with more depth ;)
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@DanFessler
Dan Fessler
4 years
30 min wall tile sketch #pixelart #indexpainting
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@DanFessler
Dan Fessler
4 months
project for the night: a cutesy car
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@DanFessler
Dan Fessler
3 years
playing with a high resolution pixel workflow as part of my pixel art rigging tests. Not a bad way to work honestly.
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@DanFessler
Dan Fessler
8 months
Even the undead need good lighting!
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@DanFessler
Dan Fessler
3 years
all meshed up
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@DanFessler
Dan Fessler
1 month
I've said this before, but this is a good excuse to do it again. The absolute best people I've worked with in my career consistently were the ones with creative side projects, especially games. not only is it unethical to impose, but it's also self-defeating.
@ponettplus
Bobby Schroeder
1 month
with all the microsoft news recently i just keep thinking back to this bit in episode 27 of double fine psychodyssey (the excellent making-of documentary for psychonauts 2) where matt booty tries to reassure the team post-acquisition and in the process says all the wrong things
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@DanFessler
Dan Fessler
8 months
People often argue about the virtue of visual coding, but for visual things there’s no debate. This gif so clearly shows how inspecting the visual state at each part of the expression is essential to building great shader FX
@cmzw_
celestialmaze
8 months
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@DanFessler
Dan Fessler
2 months
Implemented a dolly zoom so I can adjust the camera FOV while maintaining how much of the scene the camera sees.
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@DanFessler
Dan Fessler
4 months
You get about 20 degrees of rotation before things start to look broken. So one of the constraints of this style is you might need to draw multiple views of your objects.
@emanvidmaker
Emanuel Acosta 🇵🇷
4 months
@incite_dev @DanFessler what does the unrendered side look like?
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@DanFessler
Dan Fessler
1 year
Quick test of projection mapping to isometric geometry and assembling scenes with tiles/props
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@DanFessler
Dan Fessler
3 years
One benefit of separating the lines from fills in-engine is you can do the fun wiggle-line animation effect
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@DanFessler
Dan Fessler
11 months
Got the slime hoppin' around, better watch out!
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@DanFessler
Dan Fessler
3 months
Been writing some notes about how we separate parts for our 2.5D assets. The basic rule: if you can fit your hand between the parts, separate, otherwise simplify
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@DanFessler
Dan Fessler
4 years
Pixeled some tiling rock last night using index painting. roughly an hour and a half for a 128x128. Could probably be pixel-polished for another half hour. #pixelart #indexpainting #indexpainter
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@DanFessler
Dan Fessler
7 years
Holy crapper, Photoshop finally has built in brush symmetry!
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@DanFessler
Dan Fessler
5 years
Incredible how well this matches the 2d sprite. I can't tell you how difficult this is to do.
@Cortoony
Cort
5 years
had a really difficult time with it but heres an attempt at nidoking
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@DanFessler
Dan Fessler
4 years
this is genius. Gradients used with pixel art to portray subtle bounced light while keeping a pure pixel aesthetic. This is why I say pixel art shouldn’t have arbitrary boundaries defining the medium. It’s about the techniques, not the boundaries.
@lazer_ka
lazerka
4 years
#pixelart #ドット絵
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@DanFessler
Dan Fessler
3 years
Setting up a tail rig...
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@DanFessler
Dan Fessler
4 years
While I'm mostly known for my pixel environment work, back in the day I did almost exclusively characters. Kinda miss it. This one was from 2008
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@DanFessler
Dan Fessler
4 months
Thinking of making a follow-up 2.5D tutorial that covers how we handle rotations of props. seem like something you guys might be interested in?
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@DanFessler
Dan Fessler
3 years
Style test for a game ... maybe?
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@DanFessler
Dan Fessler
6 months
alright, I tamed the wires. Which do you prefer? 1. traditional quadratic 2. fixed radius Manhattan 3. variable radius Manhattan
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@DanFessler
Dan Fessler
20 days
Are you a character artist that can do this style? I'd love to talk to you. Looking for character modelers/animators
@DanFessler
Dan Fessler
24 days
I've 3D-ified him... and gave him a hat because I was lazy and didn't want to model that hair. This is a game perspective test to see if it holds up
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@DanFessler
Dan Fessler
1 year
Excited to announce I've co-founded a new company to build something I've been dreaming of for nearly a decade; an emergent narrative sandbox. We're very early, but can't wait to share as we progress. Stay tuned :)
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@DanFessler
Dan Fessler
6 years
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@DanFessler
Dan Fessler
1 month
A lot of our props were starting to look a bit *too* isometric with perfectly straight lines. We're working towards adding a bit more of the illustrator's touch. These latest props are a great example and add so much more personality
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@DanFessler
Dan Fessler
6 years
It's official! Chasm is available now on Steam and PS4/Vita! We put a lot of blood sweat and tears into this thing. We truly hope you enjoy it! Here's the launch trailer
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@DanFessler
Dan Fessler
5 years
For April fools, I made a Battle Royale game inside slack. Every round it picks a random rule. If you're inactive for a round, or a message doesn't adhere to the rule, that player is eliminated. Rounds get shorter each time. It was quite a riot
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@DanFessler
Dan Fessler
2 years
Initial keep concept mock for Chasm. Enemy sprites by @unseven
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@DanFessler
Dan Fessler
4 years
still going through some old folders. Here's another one I quite like, but never got too far with
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@DanFessler
Dan Fessler
3 months
What's a bar without alcohol? These props just came in, and I'm no drinker, but these are just so gorgeous to me. Art by @essemeninoae
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@DanFessler
Dan Fessler
6 years
And here's a bonus super messy progress gif. It was also the first piece I made for chasm when I joined the team, so a lot of time was spent trying to understand the style established by @slympixel
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@DanFessler
Dan Fessler
6 years
@MekaSkull super useful for VFX, but also just great for starting large pixel illustrations in general. Here's a fireball I made with the same idea. Also wrote a blog about this process:
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@DanFessler
Dan Fessler
6 years
well look at that. one of the most handy pixel art tools is now freeware? super cool. Graphics gale is a super nice light-weight pixel art app. Think of it as a really beefed up MS Paint
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@DanFessler
Dan Fessler
6 years
you know exciting times are coming when you start refining the logo one last time. (new on bottom) @ChasmGame #indiegame #pixelart
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@DanFessler
Dan Fessler
10 years
You asked for it! How to turn Photoshop into the most powerful pixel art program with HD Index Painting: http://t.co/14j11SAtgj
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@DanFessler
Dan Fessler
4 years
Me
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@DanFessler
Dan Fessler
4 years
@Voxels @howieeday @chickysprout Constructed simple geometry with the illustration overlayed so I can align it, projection mapped the result, split up the illustration into parts based on what elements overlap others and filled in the gaps, then finally moved the UV islands to match the new part locations
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@DanFessler
Dan Fessler
4 years
one benefit of HD index painting compared to traditional index painting is hard to describe without seeing it. Typically, clusters are static, so any index painting tools can only effect what's there, but with HD, the clusters are driven by HD data and reindex dynamically
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@DanFessler
Dan Fessler
3 months
Aiming for our worlds to be more than just a static environment, but a world full of fun interactions that the characters can use in some way. Anyone up for a game of 2.5D pool?
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@DanFessler
Dan Fessler
4 years
Minit inspired me to play around with super minimal art styles. The appeal to me is I could actually make a content-heavy open world game if it's constrained to such a simple style. Can't help myself from pushing the detail though which defeats the point.
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@DanFessler
Dan Fessler
3 years
I'm a professional pixel artist. Gatekeeping color count, resolution, and canvas size is stupid.
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@DanFessler
Dan Fessler
6 years
My #1 tip for aspiring artists: Never stick with the first thing you come up with. It’s always boring and unimaginative. You can’t skip it, you kinda have to get the boring stuff out of the way first to free your brain to think more creatively
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@DanFessler
Dan Fessler
6 years
The good thing about getting close to release of @ChasmGame is we can finally spend some time to add more variations and polish to old areas. Working on some foreground props/tiles now
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@DanFessler
Dan Fessler
1 month
the proportions of our characters dictates the proportions of our props, naturally You'd think it's as simple as just scaling, but really what ends up being the case is things are just a lot more "squatty" and top-heavy. Conceptually I think of this as lowering the center-line
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@DanFessler
Dan Fessler
5 years
I maintain that Michael Vicente (aka Orb) is one of the best pixel artists although technically not being an actual pixel artist. I've never seen someone respect the game camera/resolution with their sculpts as much as him. Mind-blowingly good
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@DanFessler
Dan Fessler
1 year
Clever technology to combat ai art training by injecting hidden “corrupted” styles as a sort of watermark
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@ravenben
Ben Zhao
1 year
It's a big day. Glaze, our tool for protecting artists against AI art mimicry, is now available for download/use at Glaze analyzes your art, and generates a modified version (with barely visible changes). This "cloaked" image disrupts AI mimicry process.
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@DanFessler
Dan Fessler
5 years
Making an indie game in 2019
@MCamerlengo
Mike Camerlengo
5 years
Starting a podcast in 2019
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@DanFessler
Dan Fessler
24 days
I've 3D-ified him... and gave him a hat because I was lazy and didn't want to model that hair. This is a game perspective test to see if it holds up
@DanFessler
Dan Fessler
1 month
New proportions on the guy and gal together. One thing I'm really liking about this is it doesn't require me to make the bodies dimorphic at all and it still holds up.
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@DanFessler
Dan Fessler
4 years
Experimenting with photoshop's new Pattern Preview to quickly iterate on tilesets by temporarily cropping the canvas to a tiling section. Saves a ton of time!
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@DanFessler
Dan Fessler
3 months
Rotations in 2.5D isn't as straight-forward as 3D, but with just a couple drawn views and some tweening it looks basically seamless.
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@DanFessler
Dan Fessler
5 years
Pixel purism is harmful to the medium. Pixel art should be about the result, not the tools you used to get there. Tools don't make great art. Great artists make great art.
@DanFessler
Dan Fessler
5 years
@peeofive @cyangmou sure they do. Fill is an algo, any basic shape is an algo, lines are algos, Color systems like HSV is an algo. To me, what defines pixel art isn't exclusive of algorithms, but that last 10% of hand polish that takes 90% of the time. Tools are just tools. Art is art.
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@DanFessler
Dan Fessler
9 years
style should always be thoughtfully considered, even for a chess game :P http://t.co/W0kKjFxopw
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@DanFessler
Dan Fessler
4 months
Really overwhelmed with all the job applications and just general positive reception to the art style. Please be patient, it may take me a couple more days to get through all the applicants. But holy hell there are so many talented people and I wish I could just hire all of ya
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