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Dylan Meville Profile
Dylan Meville

@DMeville

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Following
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Code/Art Wizard @ Everglow Interactive | I made @PartyPanicGame | Looking for 3D generalist to work with, DM me if you wanna work together (see pinned tweet!)

Canada
Joined July 2009
Don't wanna be here? Send us removal request.
@DMeville
Dylan Meville
3 years
LOOKING FOR A COOL ART PERSON TO MAKE GAMES WITH. PARTNERSHIP, MAYBE WITH FUNDING WHILE WE MAKE THINGS. PLS MESSAGE ME IF YOU THINK YOU FIT!. Info: . #gamedev #indiedev #unrealengine #gamejobs
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@DMeville
Dylan Meville
13 hours
strem time doing some environment/prop modeling I think.
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@DMeville
Dylan Meville
3 days
Since this happens primarily at startup with everything else going, is it reasonable to assume that the RPC gets dropped because bandwidth? Is there a way I can log that? And why does the server->client works, but client->server doesnt? @.@.
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@DMeville
Dylan Meville
3 days
Like the client recognizes they have gotten a "good to go" rpc from the server, but when the client tries to send the RPC back, the server just never receives it. If I set the events to reliable though it works. And I guess I should because these are _important_ at startup but. .
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@DMeville
Dylan Meville
3 days
Tried: Server:OnPostLogin is called, which sends an RPC to the newly connected client (successfully) so they can know "server said I'm ready". Then Player Pawn OnBeginPlay check that has been recieved and then send an RPC back to the server with some data. This fails silently!!.
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@DMeville
Dylan Meville
3 days
In Unreal is there a callback (on the client) to know when the client controller (+ player pawn) is all spawned, connected and "ready to go"? Having issues with this that I just can't seem to solve. Trying to send an RPC from client->server ASAP for init customization data fails.
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@DMeville
Dylan Meville
5 days
I'm thinking Miku Miku oo ee oo
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@DMeville
Dylan Meville
7 days
EYE see you. Added proper eye material look-at today!
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@DMeville
Dylan Meville
7 days
New batch of emotes today! Need some particle vfx for some of them (and nicer heart textures) still!
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@DMeville
Dylan Meville
8 days
RT @DMeville: LOOK AT THESE SILLY DUDES OMG! Managed to get these done today and have been constantly laughing. My new favs .
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@DMeville
Dylan Meville
9 days
The ghost squids also glow at night!
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@DMeville
Dylan Meville
9 days
The way the ghost squids are animated is so goofy I love it omg. Also did tweaks to the shoreline waves layering properly, so when a wave recedes it layers underneath the next wave properly.
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@DMeville
Dylan Meville
9 days
LOOK AT THESE SILLY DUDES OMG! Managed to get these done today and have been constantly laughing. My new favs
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@DMeville
Dylan Meville
11 days
RT @bouncytuna: improvised store concept for @DMeville fishing game!! 🐟 #indiegame #conceptart
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@DMeville
Dylan Meville
14 days
You can now ask NPCs to follow you, and take them to the customization station to have them put on different outfits (and also change their colours/species!)
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@DMeville
Dylan Meville
15 days
Going to lean into "building a little town" on an island of your choice. Build houses, and then bring NPCS from other islands to live in the houses. NPCs can then open up shops to unlock new items/customization systems, and you get to feel like you're doing something meaningful.
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@DMeville
Dylan Meville
15 days
I always struggle with game design things. But after a week of brainstorming and trying to come up with ideas to answer the question "WHY should I catch fish", I think I've landed on something I like that rounds off the gameplay loop in a nice way while adding purpose.
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@DMeville
Dylan Meville
17 days
In an attempt to make the world feel more alive, the npcs can now also fish
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@DMeville
Dylan Meville
20 days
Still needs some better eye textures and body/fur masks and stuff though. and a bunch more other variations.
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@DMeville
Dylan Meville
20 days
The system uses "character templates", which gives a list of valid (random) colors to randomize with, auto chooses some matching equipment (like cat ears if you get a cat, human ears if human etc), controllable range for blends etc.
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@DMeville
Dylan Meville
20 days
Random characters. Decided that when you first start the game you should just be assigned a random character (you get access to this customization screen basically immediately too once in game), but more fun that way than being promped with this menu right off the bat I think.
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