
Moldy Crow
@DF21net
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Taking Dark Forces into the 21st Century.
Joined January 2017
It's Here! The Force Engine 1.0 is now available as a full replacement for vanilla Star Wars: Dark Forces. High resolution, save support, and tested against Mods that push the engine to the limit. Credit to TK-2112 for the trailer. https://t.co/kxoU4fbHcG
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Happy Friday... #xwing #tiefighter #starwars #lucasarts #lucasfilmgames #retrogaming #retrogames #retrogamer #dosgaming #dosgames
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Drink_the_Bleach has gone a little mental with custom weapons for Dark Forces. Shine on you crazy diamond!
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Drink_The_Bleach made this neat shotgun thing for Dark Forces. Blammo!
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Jedi Knight and Windows 95, a match made in (1997) heaven. Credit to KnightCop for creating the level!
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One of the best screenshots we have of LEIA, the Lucasarts in-house editor used for Dark Forces II: Jedi Knight. This shows the dam from near the end of level 4, with a Tie Interceptor that didn't show up in the final release.
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SMLiberator has been working over a decade on his "Gunrunners" Total Conversion for Dark Forces II: Jedi Knight. Their modding wizardry has made the game unrecognizable.
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Another Lucasarts classic revitalized by Nightdive Studios. Running on a modified Jedi engine, Outlaws adds slopes and true sta ked portals to allow for multistory structures, windows, and underwater sequences. Oh, and LOTS of cowboys.
Saddle up for a vengeful ride through the Wild West in Outlaws + Handful of Missions: Remaster β coming to all platforms later this year! π€
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Outlaws (Lucasarts) remaster likely incoming. Steam listing has been renamed to "Classic, 1997" https://t.co/pT3do2euJF
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Grand Admiral Thrawn in the TIE Fighter game (LucasArts, 1994). Art by Jon Knoles @jonk1969. #tiefighter #xwing #starwars #lucasarts #lucasfilmgames #retrogaming #retrogames #retrogamer #dosgaming #dosgames
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Massassi Temple member @AckeHallgren printed and customized this fantastic Rail Detonator from Dark Forces 2: Jedi Knight. Looks ready to stick a Stormtrooper with inevitable explosives!
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Great version of the Missile Boat by Fractalsponge. https://t.co/Bxvb0xNny3
#xwing #tiefighter #starwars #lucasarts #lucasfilmgames #retrogaming #retrogames #retrogamer #dosgaming #dosgames
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Massassi Temple member Urgon tested adding rendering textures in the SED editor for Jedi Knight. Is it necessary? Don't we already have 3D preview? Why climb a cliff like Captain Kirk in Star Trek V? "Because it's there."
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"Use of Weapons", a new level for Dark Forces by Geoffrey Simpson. An abandoned refinery on Malastare, the oozing polluted waste into the surround landscape. Shutdown the smugglers weapons operation, but watch out for the rogue Mandalorians overseers. https://t.co/pRSYqswisG
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"For this one I put my arm on the scanner and scanned it. Then drew the tattoo as several layers that could be added one at a time after each special mission." Jim McLeodπππ https://t.co/hpZfzTwTk1
#tiefighter #starwars #pcgaming #retrogaming #retrogames #retrogamer #dosgames
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Map: Haven: The Dawn of Darkness Author: Spiral Release Date: December 20, 2004
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Z-95 Headhunter model from TIE Fighter game (LucasArts, 1994). #tiefighter #xwing #starwars #lucasarts #lucasfilmgames #retrogaming #retrogames #retrogamer #dosgaming #dosgames
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might have found a strategy to get emissive paletted textures for cheap on DSi OpenJKDF2 before vs after
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