DEGA Store
@DEGAStoreX
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DEGA Store is a censorship-resistant and permissionless game store. Currently in passive development. The lead developing this is the same behind @degmods
nostr
Joined August 2025
DEGA Store. A censorship-resistant and permissionless game store. Your Games, Your Freedom. Learn more: https://t.co/ITqKUWOfvi (Currently in passive development).
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Willows: A Dream of Shadows Demo out now!! Graveyard Shift Productions' first original game is now available for download on @itchio and @DEGAStoreX Dega: https://t.co/ALZMvXBcuK Itch: https://t.co/g2TnbVc87B
#indiegame #visualnovel #horror
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Happy for @GraveyardShft_ , modders turned gamedev, to have released their demo for their game, Willows: A Dream of Shadows. While DEGA as a platform is far from complete, we're excited to have said demo be released on it, in a version that is able to deliver it to their fans.
Willows: A Dream of Shadows Demo out now!! Graveyard Shift Productions' first original game is now available for download on @itchio and @DEGAStoreX Dega: https://t.co/ALZMvXBcuK Itch: https://t.co/g2TnbVc87B
#indiegame #visualnovel #horror
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I just realized there definitely needs to be a "Contains third-party ads" label.
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We'll have labels for AI, kernel level anti cheat, DRM, third party launcher, micro/macro transactions, gambling, not having user-side servers, pay to win, requiring a third party account. Anything else we should add?
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I'm exploring the idea of "emulators management". What does that mean to you? What does it do? What's "the dream" system for such a thing? Share your thoughts.
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Wherever we can transfer rightful power back to the user/customer/gamer, we'll try out best to do so, from actually providing the solution directly, or provide the methods and systems to help people achieve it fully or as close to it as possible.
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It's not an automated process, but rather a manual one. The purpose is so you'd have your games in one place that you truly control, a backup in case something happens, and a growing convenience We're also accounting for games that enforce control, like a Steam+Denuvo DRM combo
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I'm not sure if we mentioned this, but we'll also provide the ability for you to add games, acquired through other stores, to your library. Think of Steam's "Add a non-Steam game" (but sticks to your account) plus GOG's Connect program (but you do it yourself for all games).
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If fully utilized, then it would be the best method out there, and yes, it would have a path to security check on all builds/updates for a game.
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We had that question in the back of our head for close to a year, then a lightbulb happened: Decentralized Marketplace of Security Reviews. It'll result in not relying on us, and we'll explain more down the line on how it'll work and it's benefits.
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Considering the security situation with stores like Steam with that recent story about a game containing malware, and examples in the past, with more from other stores, how can we handle security reviews considering its going to be a decentralized and permissionless one?
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Guess what you can do with your DEGA account? Definitely not this. You can give your DEGA account to anyone (though think carefully about doing so, since you can't "change password). Even if we told you that you can't, we can't stop you, legally or technically (no acc deletion)
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Sucks though. Is this the Vintage Story dev, or a different one?
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I just realized that, unlike other game stores/launchers, developers can provide, and their customers/gamers/fans can enjoy, whatever profile picture image/video or background image/video, without worrying about proper censorship. Future will be fun with this level of freedom =3
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Didn't realize DMs on this account was closed. It's open now if anyone wanted to DM for whatever reason.
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To answer some questions of what the store is / what will it provide, here's a simple list. It doesn't answer everything, but this is a good simple summary to start with for now.
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Though this system will most likely won't go live with the launch of the store, for a while even, as it'll involve the design and system considerations for another user type and a lot of trial and error with them, along with all other user types, to make sure of a smooth flow.
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