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Paul | FAT Dev Profile
Paul | FAT Dev

@D4RK_ONION

Followers
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Following
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Statuses
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I develop FAT & also apps to help teachers! There isn't much crossover so prepare to be confused by 50% of my tweets lol | Irish FGC | he/him

Ireland
Joined April 2010
Don't wanna be here? Send us removal request.
@D4RK_ONION
Paul | FAT Dev
20 days
FAT 5.6.0 2XKO is now in FAT! Two characters for now, but adding the rest over the next week or two #2XKO ๐Ÿ‘‰ https://t.co/QjKW1NKhK3
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@D4RK_ONION
Paul | FAT Dev
4 days
FAT now features the full cast of 2XKO! I added all the frame data and notes myself and it took me about 60 hours total I'd really appreciate any shares, as it's been a lot of work! ๐Ÿ“ฑAndroid https://t.co/M0qx064q6Z ๐ŸiOS https://t.co/miMtLIxpQ3 ๐ŸŒ Web https://t.co/2ynU5tktbV
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@TheNitten
ONi | Nitten ๐Ÿ”œ Midwest Mixfest!
4 days
Fun fact: 2XKO is technically Pay-To-Lose! Using custom KO Finishers w/ Teemo on your team can negatively impact you. If you hit a champion post-KO with a slingshot, it counts towards badge progress. With a finisher on, the enemy champ vanishes after the KO so the rock misses!
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@D4RK_ONION
Paul | FAT Dev
4 days
FAT now features the full cast of 2XKO! I added all the frame data and notes myself and it took me about 60 hours total I'd really appreciate any shares, as it's been a lot of work! ๐Ÿ“ฑAndroid https://t.co/M0qx064q6Z ๐ŸiOS https://t.co/miMtLIxpQ3 ๐ŸŒ Web https://t.co/2ynU5tktbV
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@D4RK_ONION
Paul | FAT Dev
4 days
You can't always trust the frame meter in 2XKO esp when it comes to projectiles, which it really struggles with. Most sources have Yasuo Wind Wall listed as 18f startup, but THIS is the frame when it actually becomes active (frame 20) #2XKO_YASUO Data ๐Ÿ‘‰ https://t.co/2ynU5tl11t
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@D4RK_ONION
Paul | FAT Dev
5 days
How was your Saturday? Ohhh fine, I just screenshotted every single Warwick move to measure how much blood he gains/loses for FAT... Anyway, Warwick data is up! https://t.co/KLq2WrYNNV
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@D4RK_ONION
Paul | FAT Dev
5 days
Warwick is the only character in the game who does not have "Until Landing" recovery frames on his Jump H. i.e. Warwick can do another move after jH before landing #2XKO_WARWICK
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@D4RK_ONION
Paul | FAT Dev
6 days
Darius & Vi added to FAT! Only two characters left to go. I might actually try to learn the game after this haha #2XKO #2XKO_DARIUS #2XKO_VI Apps: ๐Ÿ“ฑ https://t.co/QfDLyI58In ๐Ÿ“ฑ Web: ๐ŸฅŠ๐Ÿช“ https://t.co/HH7xNrHuzm๐Ÿช“๐ŸฅŠ
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@D4RK_ONION
Paul | FAT Dev
6 days
Despite being a true combo from S1 and dealing 4 damage, the second hit of S1 > H does not cause the combo counter to increase #2XKO_Darius
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@D4RK_ONION
Paul | FAT Dev
7 days
Jinx & Teemo added to FAT! Teemo was an absolute nightmare data wise, so glad to be done with him. What a sick character though! #2XKO #2XKO_JINX #2XKO_TEEMO Apps: ๐Ÿ“ฑ https://t.co/QfDLyI5GxV ๐Ÿ“ฑ Web: ๐Ÿ”ฅ https://t.co/x3q4iYHiWw ๐Ÿ”ฅ
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@D4RK_ONION
Paul | FAT Dev
7 days
Jinx's Beam Super might hit fullscreen but it actually has a small amount of travel time! Point blank it hits on frame 17, it's 18f from midscreen & 19f from fullscreen #2XKO_JINX
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@D4RK_ONION
Paul | FAT Dev
13 days
Illaoi's full frame data including detailed notes are now available in FAT! #2XKO_ILLAOI Web ๐Ÿ™ https://t.co/yx6qgjJGTy ๐Ÿ™ Native Apps ๐Ÿ“ฑ https://t.co/QfDLyI5GxV
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@D4RK_ONION
Paul | FAT Dev
13 days
2S2 has a visual splash which appears in front of Illaoi. Illaoi gains an active hitbox, and a low long hitbox appears between her and this splash effect. This is why there's no deadspot between Illaoi and the splash #2XKO_ILLAOI
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@D4RK_ONION
Paul | FAT Dev
13 days
The second hit of Illaoi's S1 has an effective startup of 28 vs 22 for the first hit. Despite this, it has the same advantage on block (-23). However on hit the close version leaves you at +34, whereas the far version has MORE advantage at +40! #2XKO_ILLAOI
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@D4RK_ONION
Paul | FAT Dev
13 days
Illaoi (190) and Teemo (200) are the only characters in the cast that don't get 210 damage off their Back Throw. Presumably to offset the percieved advantage these characters have off their backthrows? #2XKO
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@D4RK_ONION
Paul | FAT Dev
14 days
If that link is misbehaving for whatever reason, you can find the site and apps here, you'll just need to change the game to 2XKO in the side menu https://t.co/QfDLyI5GxV
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fullmeter.com
SF6 & GGST Frame Data on your phone!
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@D4RK_ONION
Paul | FAT Dev
14 days
Take a break with Ekko's fully fleshed out frame data! #2XKO #2XKO_EKKO โŒ›๏ธ https://t.co/JFqSi0BT0D โŒ›๏ธ
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@D4RK_ONION
Paul | FAT Dev
14 days
Ekko's Timewinder becomes powered up on Frame 29 after inputting S1, but it would take some insane luck for that first slow frame to be the one that makes contact! (shown here hitting on frame 30) #2XKO_EKKO
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@D4RK_ONION
Paul | FAT Dev
15 days
Braum is up now on FAT! Think I can power through about 1 character a day so should take me about 2 weeks to get everyone done to a good standard! #2XKO_BRAUM https://t.co/pCkhESXIz2
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@D4RK_ONION
Paul | FAT Dev
15 days
๐Ÿงต A thread of interesting things I've spotted in the 2XKO Frame Data as I go through it for FAT! Braum's 5H is a huge +8 oH, and he has two 8f moves, but 5H pushback is designed not to allow him to combo. Unless your opp is wide... #2XKO_BRAUM https://t.co/pCkhESXaJu
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@D4RK_ONION
Paul | FAT Dev
16 days
It's been a year of running Dublin FGC locals and we've accomplished a lot! My local FGC here has been an important part of my life for the last 16 (!!) years so helping to revive it has been a labour of love. https://t.co/PyFTQaoP6l
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fgcireland.com
Celebrating how far we've come in one year, and looking forward to the future
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