Conpatshe ๐น
@Conpatshe
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Art Direction & Concept Art ๐๏ธ
United Kingdom
Joined July 2010
Wanted to update with four of some of my personal pieces and get a pin up here. Hi, I'm Connor, A concept artist currently in the games industry! #art #2dart #conceptart #conceptartist #illustration
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IM CRYING I just read a comment saying "blender gotta be the only community where the beginners impress the pros" LMFAOOO DID HE JUST CREATE LIFE???
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So immensly proud of the team for this
Our first world reveal trailer, kicking off the FGS's Live @ Gamescom show https://t.co/MckEdoCGYu
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"You won't play sides like Eintracht Frankfurt and Bodo/Glimt in the Champions League."
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Our first world reveal trailer, kicking off the FGS's Live @ Gamescom show https://t.co/MckEdoCGYu
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6 year progress Ba Sing Se! ๐ฟ
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Ange Postecoglou has been sacked by Spurs, as per @Matt_Law_DT
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Finally, it seems brown is my favourite colour ๐คฃ
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Gears, glass, and grand design. ๐ญ The Imperial Observatory by @conpatshe is a stunning steampunk-inspired piece, rich with intricate details and warm lighting. โก๏ธ Share your best NVIDIA GPU-powered digital art creations with #StudioShare for a chance to be featured! ๐จ๐
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Welcome to Steampunk City! ๐โ๏ธ Dive into our newest Studio Standouts showcase video featuring stunning, community-created digital art inspired by the world of steam and brass. Watch now! ๐จโจ โ https://t.co/1FHxTjGU9E
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For those that worked with me, itโs no secret that Antonovโs work was such an insane influence and inspiration for my own. Hearing of his passing struck me with the feeling of how big of a loss this was, for not only the games industry, but our creative world as a whole.
Viktor Antonov, the artist behind Half-Life 2 and Dishonored among many other games has sadly passed away. City 17 and Dunwall remain one of my favorite places in fiction. RIP
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Viktor Antonov, the artist behind Half-Life 2 and Dishonored among many other games has sadly passed away. City 17 and Dunwall remain one of my favorite places in fiction. RIP
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I've been doing simulation and vfx studies for years and I must say, Bifrost MPM is just mind-blowing. The simulation quality and performance are on another level. and Yes, I think it's better than Houdini. Made in @AdskMaya and Bifrost, rendered with @arnoldrenderer
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Iโm hoping that @fab has something in store to replace bridge. Its current implementation has destroyed a huge element of efficiency in the 3D asset workflow and I canโt understand the thought process behind it.
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