Celia Bee
@CeliaBeee
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I love retro & indie games. Nice Jewish girl. 🧡Marketing Director @YachtClubGames 💜Spawncast ❤️GameandTalkPod
California, USA
Joined July 2016
A humongous thank you to @geoffkeighley and @summergamefest for having us on! We're so excited to have Mina's release date out in the world. Go play the demo on Steam!
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Improve microfinish by up to 50%, prevent corrosion, and eliminate burrs and other defects on critical metal parts with electropolishing. See what electropolishing can do for your metal parts.
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Happy Hanukkah to my friends who celebrate! (Happy regular Monday if you don't! ❤️)
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Hello everyone! due to popular demand, I’m running another Shovel Knight Showdown Combo Mod Tournament! If you're new to the game, or a professional, you're invited! and if Showdown with Combos is news to you, make sure you check out the trailer! https://t.co/Unyu7PQVTc
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Your AI agents are powerful. Your workflow isn't. Zenflow orchestrates multiple agents with built-in verification — so you ship reliable code, not lucky guesses.
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Oh, and lastly, this is all speculation! It could very well not be that deep. I just wanted to share my thoughts and reasoning as someone who handles licensing in the games space!!
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I've only seen this ip in passing, but I now wanna check it out and play the fan VN game once it's created! Fan games are rad. I know there's a ton of angry reposts on OP's post, and while disappointment is valid....let's try to be kind to everyone involved.
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Day 6. I'm working on onboarding today. Yeah, some might say it's better not to waste time on small visual details and just ship, but details are important.
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Digital Academy didn't have to reach out, but since they did, I think this actually helps them in the long run with future proofing their project. I really respect them for listening to the creator's wishes after receiving a disappointing answer.
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4) Branding: If the fan game is 1:1 & approved, there's a big chance that uninformed consumers will think its an official title. If the game isnt up to the community's standards and flops, it could hurt the perception of the brand if they ever did shop their ip to game studios
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3) Weakens IP Infringement Cases: Ok, worst case scenario, some bad actor steals their IP and Glitch has to take them to court. The bad actors can build a case around the IP holders officially allowing other fan games. That can make things really difficult in horrible situations.
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2) Future Projects: Idk this IP but if they end up making a deal with a streaming service/publisher/etc. and that platform has a big issue with 1:1 fan distribution there is a chance theyll issue C&Ds. It then becomes a hairy situation for them approving the fg in the 1st place.
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We're so back. To celebrate we're offering a 25% discount (use code HIKARU) on ALL Premium Tools until December 25th. Enjoy Lifetime access to Hikaru's Rotation System, Universal Protocol & More. Stop guessing, stack probabilities to the upside, link to Whop page in bio.
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1) No creative control! The game is a fan game, so the IP holders do not have the grounds to ask for rewrites/redlines etc. Im sure the creators of the fan game are wonderful people but if its viewed as official and they make the incorrect design choice, it can hurt the brand.
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If you reach out to a studio hoping to have your fan game licensed/approved in an official capacity, the IP holder is allowed to say no. Especially if the characters are represented in a way that the creators did not intend. Here's a few reasons why (1/?) 🧵
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Had an allergic reaction today, so no Game & Talk stream tonight! Still trying to figure out what's causing them. 😮💨
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Green markets exploding. Santa myths unraveling. A holiday special where commerce, culture, and psychology collide. Dr. Stefanie Stolinsky & Dr. Anthony Silard join: SHAKE IT OFF WITH MERT & LUCAS, LIVE! Sunday, Dec. 21, 2025 | 7–9 PM EST | AM970 Radio | Streaming everywhere.
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