Cascadeur is AI-assisted animation software.
1️⃣ Easiest way to learn 3d animation
2️⃣ Assisted posing, physics, secondary motion
3️⃣ Mocap from video and more
Product Hunt Launch of our new Mocap and Assets editing feature is here. Help us to become “Product of the day”, we will be pleased a lot for your feedback and support. And don’t forget about the discount on our PH page.
A link below ⤵️
#ProductHunt
#Cascadeur
Imagine animating on an iPad or iPhone, whether you're making a final animation or preparing a sketch. It's about to become a reality!
#animation
#3danimations
#gamedev
Look, how animations made in Cascadeur work in a real game! We design it to unleash the creative power of animators fully.
#cascadeur
#shadowfight3
#nekki
Making AutoPosing more powerful! Having some foot play in process ;) AutoPosing + some rig features = ability to interact with the foot in every desirable way. Stay tuned)
#cascadeur
#3danimation
#gamedev
#indiedev
#Cascadeur
Release Version is out now! It features a now fully functioning AutoPhysics pipeline, revised UI and various improvements.
Get yours for free on our website and check out the Product Demo below!
#3Danimation
#animation
#indiedev
The new version of
#Cascadeur
is now available! Animation Unbaking, New AutoPhysics, Retargeting, Interaction with Environment etc.
The Indie-version is free for 2 years for those who had registered before March 1. You can claim directly inside Cascadeur in the Help menu
A link…
Our devs likes to test our tools on complicated things. And sometimes it looks astonishing. For example this test of Autoposing become tribute to
@JCVD
and his beautiful helicopter kick from "Kickboxer".
#3Danimation
#indiedev
#gamedevelopment
One more upcoming feature is "Priority Frame". Just press button and AutoPhysics will tend to match the character's pose on this frame.
#3danimation
#gamedev
#indiedev
A great breakthrough for Cascadeur - AutoPhysics in the upcoming version became 10 times easier with just four sliders to tweak the motion!
#3danimation
#gamedev
#indiedev
A new step-by-step
#tutorial
on how to animate several characters in a single scene in
#Cascadeur
is up on Youtube. This has been a highly requested one so we hope you find it useful!
Follow the link down below! 😉
#3Danimation
#animation
#indiedev
"Animation Unbacking" coming to Cascadeur! It's a tool that will automatically add keyframes and interpolations to mocap or animation assets.
This will allow you to easily edit, clean and apply physics to the animation, saving time and giving you more creative control.
New video is up on Youtube! A nearly complete step-by-step guide on how to rig a character in
#Cascadeur
. We've tried to address the most common cases and make this
#tutorial
as simple and informative as possible!
Check the link below😉
#3Danimation
#animation
#indiedev
A new
#tutorial
on how to use the Casc_to_Maya Bridge to speed up your workflow is up on YouTube! It walks you through the installation process and setting up your character in both Cascadeur and
#Autodesk
#Maya
Find the link down below!😉
#3Danimation
#Cascadeur
#indiedev
Two side kick! What can be easier to perform? 😀
We would like to point out that
@gringox10
(author of the work), is not the animator in our team, but our tech. lead. And these animations are his hobby 🥰
#3Danimation
#indiedev
#animation
#indiegames
Hi, folks! New version 2022.1EA is available on our web-site!
Improved AutoPhysics and physic's engine. Brand new features: Node Editor, Python scripting, Constraints and customizable Input Settings (with
#Blender
preset) and other things!
#3Danimation
#indiedev
#Cascadeur
Hey, everyone!
Finally we can say that
#animation
contest is finished. It was very hard to decide, so it took a bit more time than we expected.
We've decided on the winners. And so...
The first winner is
@games_inu
!
It’s been more than 2 years since the first beta-version of
#Cascadeur
was released. Today our software is entering a new stage - we’re proud to announce an
#EarlyAccess
version with 4 different plans, one of which remains completely free of charge!
An in-depth step by step tutorial on how to create a basic walk cycle in
#Cascadeur
is now Live! We tried to cover every aspect of a walking animation, address common issues and explain the tools being used.
Find the link below! 😃
#3Danimation
#animation
#indiedev
#tutorial
The OPEN BETA version (OBT) of our physics-based character animation software is now available for everyone at ! Any animation scenes created with the OBT version can be FREELY used in games and movies without our prior permission.
#Cascadeur
is currently in the lead to become Top 1 Product of the Week on
@ProductHunt
! We are beyond grateful for all the support we've received!
Do check out our page if you haven't already and let's make it happen! 👍
#producthunt
#3danimation
And we wrap this year up with a video that showcases what
#Cascadeur
is all about! And it is a one of a kind experience!
Happy upcoming year and stay tuned for much more!
#3Danimation
#animation
#indiedev
Today we release the second
#EarlyAccess
version of
#Cascadeur
. We expanded the function scope of our character animation tool by a row of long-awaited features. Let's look at them:
#Cascadeur
2023.2 update features Audio and USD support, 5 times faster video
#mocap
, improved AI tools, improved constraints and trajectories
It also introduces Cascy, a new sample character!
Check the link down below for more details! 😀
#3Danimation
#animation
#indiedev
Hey, friends!
We decided to you have a little fun this summer! That's why we're launching the animation challenge!
The three best works according to our animators will get a year's subscription to
#Cascadeur
Pro. Also, the animators will do review of these works!
Details
🔽🔽🔽
Hey!
New
#Cascadeur
2022.2EA version is out! We've greatly improved AutoPosing, AutoPhysics, Quick and a lot of another minor changes.
Grab it on our web-site as well as full list of changes 😀
And check our feature highlights video 😉
#3Danimation
#animation
#indiedev
The
#Mocap
tutorial is out now! We tried to cover the most common cases you may face working with mocap data, as well as show the ways you can use
#Cascadeur
unique features and tools to get a desired result!
Find the link down below!😉
#3Danimation
#animation
#indiedev
Preparations for the release of the
#Cascadeur
OPEN BETA are largely complete. Next week we will announce the specific start date - as well as all innovations of the new version.
Thank you for the support and your extensive feedback during the closed beta. Stay tuned!
Good news, everyone! Cascadeur 2024.1 arrives in Q1 and will include animation unbaking for mocap and assets editing, retargeting, interaction with environment, simplified UX in physics and more! Tell us what features you're most looking forward to!
#Cascadeur
2023.1 new update introduces Finger AutoPosing (requires Cascadeur Pro), Video MoCap and a macOS version!
Check out the Feature Highlights video for more details on the update via the link below!
#3Danimation
#animation
#indiedev
Don't forget to claim 2 Years of
#Cascadeur
INDIE License now!
Everyone who had registered before March 1, 2024, can get a FREE upgrade!
In Cascadeur go to Help > Claim Indie License
Sync License if needed after
To improve our
#AutoPosing
tool we took as a basis the smooth moves of the nine-times world
#muaythai
champion Rob Kaman. Regardless of who your favorite fighter is and which moves you’d like to build upon, working with references in
#Cascadeur
is actually fun! Try it yourself.
Cascadeur is a powerful and very simple tool for creating amazing animations. Want to know some tips and tricks for using it? Check out our YouTube tutorials! They are designed not to waste your time and in the first place to be useful
#cascadeur
Each new experiment from
@gringox10
gives us a new and interesting animation. We'll tell you a bit later about how changing the weight of the weapon affects the animation but for now just enjoy
Many thanks to
@jagar001
for such a juicy reference
#3Danimation
#gamedev
#animation
We're very sorry for those affected by the
#layoffs
at
#Riot
. For our fellow animators, we are happy to offer one year of Cascadeur Pro license for free! Please DM us.
Finally, got my hands on
@Cascadeur_phys
since I received closed beta. Nothing fancy, just getting acquainted with the tools. I fell in love right away with what a rig actually represents in this software.
Spinemation Of The Week
#3
🎬
Here's another badass animation we've crafted with
#Cascadeur
.
Not even hundreds of bullets can stop Redline from her mission. And if 'Morpheus' and 'Zion' ring a bell, then reference is crystal clear for you.
#playSPINE
#spinemationoftheweek
Morning, friends! We've an excelent news for you: EA3 version is now live!
Animation Cycles for easier looping, new improvements into AutoPosing, upgraded rigging and massive update of AutoPhysics with Secondary Animation and much more!
#3Danimation
If you work with
#mocap
,
#mixamo
or other assets, check out a new
#tutorial
about Animation Unbaking in
#Cascadeur
. It's very useful for cleaning up and editing animation
A link below
Working with MetaHumans page has been added to the
#Cascadeur
documentation! It covers
#MetaHuman
export, import and rigging, animation and common issues. Follow the link to check it out!
Stay tuned for more updates! 👍
#3Danimation
#animation
#indiedev
In the new build we fixed some critical bugs and updated our
#Autoposing
tool. Now you can refine poses in individual frames without breaking the overall result. The additional controllers turn blue only on the frame where you move them to adjust the pose.
2 months after the Early Access launch of Cascadeur, its user base has increased to more than 80,000 animators.
#Nekki
announced a new $1.5 million funding for the completion of
#Cascadeur
! Here's an outlook on further development until the launch in 2022
It's been an exciting year: lots of things developed, lots of new and interesting people in the community.
We'd like to wish everyone a Happy New Year and all the best. And our Catman will serve up something yummy.
Happy New Year!
Moon's gravity is six times weaker than it is on Earth. Taking that fact into account we animated a somersault with the help of our
#AutoPhysics
tool. It's physically correct, but looks like an epic kung fu movie at the same time!
Evgeniy Dyabin, a founder of Cascadeur, had a nice talk with
@EightyLevel
about the future of animation and implementing our product into animators current pipelines in game production. Check it here:
Hey, folks! Are you fond of
#footbal
and
#ChampionsLeague
? Some of our devs are😀So they've prepared new video coming soon on our youtube channel. For now lets gather snacks while waiting and watch cool thing made in Cascadeur
#3Danimation
#indiedev
#gamedev
Hey! We want share some backstage. Main poses were made according to the reference video. We wanted to show how ballistics work. So, physically correct ballistic parabolas (6 in total) were created for each bottle span and this video shows work with one of these ballistics.
It's been an exciting year: lots of things developed, lots of new and interesting people in the community.
We'd like to wish everyone a Happy New Year and all the best. And our Catman will serve up something yummy.
Happy New Year!
#Cascadeur
took the win on
@ProductHunt
! And is currently running to become Top 1 "Product of the Week"! Thanks to everyone who supported us! We couldn't have done it without you!
Check out our page if you haven't already!
And good luck Cascadeur!😉
#ProductHunt
#3danimation
Morning, folks!
We have some "Guess what" game for you for this weekend😉
So, guess what
#animation
were made with AutoPhysics? Left or right?
More detailed gifs and poll are under this tweet.
#3Danimation
#gamedev
#indiedev
Last month, we presented an exciting 3D pixel art game by indie game developer
@t3ssel8r
. Lots of positive feedback on the article inspired us to expand the idea and invite any other creators to contribute their projects to our blog.
#csc_showcase
My latest training with
@Cascadeur_phys
on body mechanics. Rendered in
#UE4
. It has a very weird FK system so I try to do all IK animation with lots of inbetweens and a very detailed blockpass.
1080p 60fps version:
During
#SIGGRAPH
2019 we've had a very interesting conversation with
@3DVF
. We discussed the future of game animation and raised the issue of how small the gap between video games and film industry really is.
#Cascadeur
#3DVF
#Animation
We continue the rubric with content from our users.
This time we present to your attention very beautiful and stylish works from Stas Svistula - animations are made in Cascadeur, render - in other software.
#Cascadeur
#MadewithCascadeur
#UGC
There's a new Cascadeur version is waiting for you. We improved the app and added some new cool features like Quick Rigging. To know more about the update check the article below.