Carson Katri
@CarsonKatri
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Working on Dream Textures (SD for Blender), @shhhthegame, @PowerWidgets, and more Co-maintainer @TokamakUI WWDC 19/21/22 Scholar https://t.co/G7N1gb9aIY
Joined October 2017
I've been working on Power Widgets for a while now, hope you all like it!
Power Widgets is a new app that lets you create fully customizable widgets. - Widget Designer to drag & drop your design - Data Sources to access information from the internet - Flows to collect & modify data for use in your widget Now on TestFlight: https://t.co/8jIKLmJcOz
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Very fun demo -- oh and by the way #swiftlang can just interop with #erlang clusters thanks to our pluggable distributed actors :-) Lovely use-case, well done!
Who needs @erlang_org or @elixirlang? With our implementation of disterl in Swift you can connect distributed Swift runtimes to one another, no middle man. #ElixirLang
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Dream Textures v0.4.0 is now available with these additions: β¨ Blender 4.x support π₯οΈ ControlNet preprocessors for depth, OpenPose, edge detection, and more β
Easier installation process Get the update here:
github.com
WarningA newer version is available. Download the latest release to get new features and bug fixes. This update adds support for Blender 4, ControlNet pre-processors, some new UI, and lots of bug ...
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Dream Textures v0.3.1 was released to address some issues found in the recent v0.3.0 update. π "Seamless Axes" is working properly again π Generating from an opened `.blend` is fixed π£οΈ Texture projection works for non-English languages https://t.co/FH8kF5kvt4
github.com
WarningA newer version is available. Download the latest release to get new features and bug fixes. This release fixes bugs found in the initial release of v0.3.0. For a full list of new features ...
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Dream Textures v0.3.0 is now available! π Stable Diffusion XL right inside Blender π Import .safetensors and .ckpt files π³ More nodes in the render engine π€ API for connecting Dream Textures to other tools Get the update on GitHub: https://t.co/NZ86GipdLI
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Grease Pencil Line Art modifier to Video using @CarsonKatri's Dream Textures add-on for #Blender. I will post a tutorial soon on my Youtube: Mumu Mundo ^^ #greasepencil #AIart #aivideo #b2d #bnpr
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We're happy to announce the new release of SwiftWasm tracking upstream Swift 5.8! More details about the release are available in our blog post:
blog.swiftwasm.org
SwiftWasm 5.8.0 has been released.
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To learn how to use ControlNet with our new node system, check out the guides on the Dream Textures wiki: https://t.co/rJqOrOef1J There are example project files and step-by-step guides to get you started.
github.com
Stable Diffusion built-in to Blender. Contribute to carson-katri/dream-textures development by creating an account on GitHub.
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I also tried rendering some of Blender's official example files with Stable Diffusion and ControlNet.
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ControlNet also made the texture projection feature much more precise. And using the new ip2p ControlNet we can create variants on textures with simple prompts.
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Use the normal map ControlNet with a 3D scene to create a final image without texturing, lighting, etc. Here is what I'll call the Bagel Tutorial.
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Turn your grease pencil sketches into amazing images. Then make refinements and re-render! You can get the addon from GitHub: https://t.co/YJA2kCI17w
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#ControlNet is fully integrated with Blender in the latest version of the Dream Textures add-on! Our new node system lets you combine and chain models together to create interesting effects. Hereβs a thread of some cool things it can do, starting with poses:
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π Blender Foundation and the developers community proudly present Blender 3.5! πΆ A massive release featuring: Viewport Compositor, VDM sculpting, built-in hair assets, USDZ, and so much more. π What's new: https://t.co/zMix5Ll1Ey Huge thanks to everyone involved β€οΈ #b3d
blender.org
Viewport compositor, VDM sculpting, built-in hair assets, many lights sampling on Cycles, and so much more!
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Episode 2 is out! Episode 2: A Single Point in Space - DYNAMO DREAM https://t.co/O01f3TGJld via @YouTube
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Dream Textures v0.1.0 is now available! π₯ AMD is now fully supported π projection baking automatically projects onto your modelβs original UV map ποΈ batch size optimizations for faster generation of multiple images Get the new version on GitHub:
github.com
WarningA newer version is available. Download the latest release to get new features and bug fixes. This update has so many bug fixes. It also includes AMD support, seamless axis detection, projec...
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Folks like Carson discovered unique ways to use SD 2.0's depth-to-image model: https://t.co/JLFk3N5hse
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I did an animation test using the color and depth information in #blender3d using #dreamtextures by @CarsonKatri
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#StableDiffusion2 depth to image can texture entire scenes in Blender automatically. Try it for yourself: https://t.co/2hgFmQJKL4
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