Can I Play That?
@CanIPlayThat
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An award-winning games media outlet for disabled gamers, by disabled gamers. Explore our reviews, features, and news.
Joined November 2018
Josh played Ghost of Yotei and found it retains the accessibility features of Tsushima. The good things, but also its shortcomings. With a new reliance on the touchpad and several other changes, it sadly fails to improve and for some takes a step back. https://t.co/oaCQgkj4Go
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Nintendo shared an hour long Kirby Air Riders Direct which included a lot of insights to its accessibility. Director Masahiro Sakurai demonstrated a focus on player choice and comfort, and showcased exemplary accessibility features for a Switch 2 title. https://t.co/XzCdxLQbzD
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Vinyl is the backbone of a diverse universe of products instrumental to our world.
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Josh played Ghost of Yotei and found it retains the accessibility features of Tsushima. The good things, but also its shortcomings. With a new reliance on the touchpad and several other changes, it sadly fails to improve and for some takes a step back. https://t.co/oaCQgkj4Go
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Nintendo shared an hour long Kirby Air Riders Direct which included a lot of insights to its accessibility. Director Masahiro Sakurai demonstrated a focus on player choice and comfort, and showcased exemplary accessibility features for a Switch 2 title. https://t.co/XzCdxLQbzD
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Mike found that the adjustable difficulty for combat and puzzles in Silent Hill f help players who need a more forgiving experience. Remapping, adjustable subtitles, and other features and design choices improve the accessibility for many players. https://t.co/6yWmte77Jh
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Mike found that the adjustable difficulty for combat and puzzles in Silent Hill f help players who need a more forgiving experience. Remapping, adjustable subtitles, and other features and design choices improve the accessibility for many players. https://t.co/6yWmte77Jh
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Ninja Gaiden 4 does some things right, but how it punishes players who need to use one or more of its assists overshadows everything. Locking players out of scores and into a single difficulty mode is an accessibility low point that's hard to ignore. https://t.co/CcBWDAcPem
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Ninja Gaiden 4 does some things right, but how it punishes players who need to use one or more of its assists overshadows everything. Locking players out of scores and into a single difficulty mode is an accessibility low point that's hard to ignore. https://t.co/CcBWDAcPem
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Thanks to @Xbox providing Marijn with the ROG Xbox Ally X, we can share our accessibility impressions today! The Windows 11 powered handheld PC packs a lot of punch, great ergonomics, and ease of use thanks to the Xbox full screen experience. https://t.co/JqVxCmYFNA
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Thanks to @Xbox providing Marijn with the ROG Xbox Ally X, we can share our accessibility impressions today! The Windows 11 powered handheld PC packs a lot of punch, great ergonomics, and ease of use thanks to the Xbox full screen experience. https://t.co/JqVxCmYFNA
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Electronic Arts detailed the accessibility features of the recently released Battlefield 6 on their accessibility portal. It features lots of customization of the UI, with several settings including handy previews in different lighting situations. https://t.co/7NB38zH7W6
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Electronic Arts detailed the accessibility features of the recently released Battlefield 6 on their accessibility portal. It features lots of customization of the UI, with several settings including handy previews in different lighting situations. https://t.co/7NB38zH7W6
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Squeakross: Home Squeak Home is a nonogram puzzle game with an accessible twist. Read our latest Indie Spotlight to find out how Marijn found its cognitive and visual accessibility features. There's even some unexpected disability representation! https://t.co/zcWoE2sOZD
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Squeakross: Home Squeak Home is a nonogram puzzle game with an accessible twist. Read our latest Indie Spotlight to find out how Marijn found its cognitive and visual accessibility features. There's even some unexpected disability representation! https://t.co/zcWoE2sOZD
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The Bungie Foundation is fundraising for our parent organization AbilityPoints during National Disability Employment Awareness Month. Donors receive a Hope Hues emblem for Destiny 2. A huge thank you to @BungieLove and the community for their support! https://t.co/T4ioWspoDF
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The Bungie Foundation is fundraising for our parent organization AbilityPoints during National Disability Employment Awareness Month. Donors receive a Hope Hues emblem for Destiny 2. A huge thank you to @BungieLove and the community for their support! https://t.co/T4ioWspoDF
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The Accessible Games Initiative shared guidance aimed at anyone interested in implementing the tags on their storefront, website, or other platform. A presentation at GAconf this week explained how to go about checking games against tag criteria. https://t.co/4QgcIbH8Cr
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The Accessible Games Initiative shared guidance aimed at anyone interested in implementing the tags on their storefront, website, or other platform. A presentation at GAconf this week explained how to go about checking games against tag criteria. https://t.co/4QgcIbH8Cr
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Carlos played through Metal Gear Solid Delta: Snake Eater and found it improves on the original thanks to a new control scheme and camera. It does lack any new visual accessibility features, and at least one fight relies on directional sound. https://t.co/1urovM40XG
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Carlos played through Metal Gear Solid Delta: Snake Eater and found it improves on the original thanks to a new control scheme and camera. It does lack any new visual accessibility features, and at least one fight relies on directional sound. https://t.co/1urovM40XG
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