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Charlie Bennett Profile
Charlie Bennett

@CBennettDesign

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Technical Designer @ Riot Games - Prev @WG_SYD @Behaviour , Burger Lover, Mech Fanatic. Making - https://t.co/7wMwuwPJWF

Joined December 2016
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@CBennettDesign
Charlie Bennett
13 days
Building continues, past few months have been background work for a dedicated server experience, version upgrade to 5.6 and just enjoying exploring some more experimental UE features.
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@CBennettDesign
Charlie Bennett
18 days
It's as criminal as you'd imagine but it's just such a simple mitigation for less clickin
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@CBennettDesign
Charlie Bennett
18 days
Peak developer workflow, I know this values usually 0,1 or 3 so CallInEditor functions means a bunch less clicking and typing.
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@CBennettDesign
Charlie Bennett
19 days
Anyone in Unreal land aware of a bug where renaming a standard variable can impact your local variables? #ue5 If I change this variable my local input variables are also impacted if they share a name.
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@CBennettDesign
Charlie Bennett
1 month
A good reason to make your own Schema is, you get to avoid all the boilerplate of parameters and can make a base class that has access to your Comp/Struct/Obj/etc so data is more easily modified and stored.
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@CBennettDesign
Charlie Bennett
1 month
Unreal Engine StateTree PSA - If you're in 5.6 or earlier and will be making your own Schemas (for reasons like managing context data). Be sure to cherry-pick this bad boy. #UE5 #StateTree
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@UnrealEngine
Unreal Engine
1 month
We've recently updated our 'Your First Hour In Unreal' guide in partnership with Tinkr Academy! The update brings it in line with Unreal Engine 5.7, so it's the perfect time to get started: https://t.co/JazrMe888D
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@CBennettDesign
Charlie Bennett
1 month
Time for a break! Why hello there, experimental unreal features ๐Ÿ“•๐Ÿ“—๐Ÿ“˜
@riotgames
Riot Games
1 month
Itโ€™s time for our annual winter break. Whether we were battling it out in the Noxian Fighting Pits or throwing snowballs at Brimstone, we had a great time with you in 2025. See ya in 2026.
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@CBennettDesign
Charlie Bennett
1 month
There's a nice bunch of Mover related bindings already baked in. Just the discovery is a bit tough.
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@CBennettDesign
Charlie Bennett
1 month
There's alot of 'hidden' value I'm stumbling on depending on the variable type, eg. I found the basics that I want within a Vector Binding menu, rather than the context dropdowns of the AnimGraph I'd expect.
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@CBennettDesign
Charlie Bennett
1 month
I'm guessing it leads to less boiler plate in the Graph but am wary how often this will be updating
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@CBennettDesign
Charlie Bennett
1 month
The new UAF binding for variables is slick once you get used to it but super confusing to find, you select the arrows to define a 'type', then can click on that type to change it.
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@CBennettDesign
Charlie Bennett
1 month
Got a simple 300 Units running UAF / Mover going at about 105fps static, 75fps with constant single input vector. Gonna add some complexity to the UAF Graph for basic motion / montages before looking at blending MassAI StateTrees to drive the Navigation/Behaviour. #UE5
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@CBennettDesign
Charlie Bennett
1 month
How's your work with Mover going? I guess you could say it's falling apart...
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@VALORANT
VALORANT
1 month
Snow is coming. December 11
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@rarihoma
ใ‚‰ใ‚Šใปใพ
1 month
UE ใฎๆœ€ๆ–ฐใƒ“ใƒซใƒ‰ใซใฆใ€Favorite ้ …็›ฎใฎ้ †ๅบๅ…ฅใ‚Œๆ›ฟใˆใŒๅฏ่ƒฝใซใชใ‚Šใพใ—ใŸใ€‚ไปฅๅ‰ใฏๅ…ฅใ‚Œๆ›ฟใˆใ‚ˆใ†ใจใ™ใ‚‹ใจใƒ•ใ‚ฉใƒซใƒ€ใฎ็งปๅ‹•ใพใŸใฏใ‚ณใƒ”ใƒผใŒๅฎŸ่กŒใ•ใ‚Œใใ†ใซใชใ‚‹ใจใ„ใ†ๅ‰ฒใจๅฑ้™บใชๅ‡ฆ็†ใงใ—ใŸใŒใ€ๆ”น่‰ฏใ•ใ‚Œใพใ—ใŸใ€‚ #UEStudy #UE5Study
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@CBennettDesign
Charlie Bennett
1 month
Diggin into UAF and damn it's only an Idle for now but it's looking real viable to make some swarms. Got about 460 of the most basic Pawns running an Idle, now to see what adding Mover and some locomotion anims will push it down to, 460 pawns at 100ish FPS is a huge start!
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@CBennettDesign
Charlie Bennett
1 month
For most people this is likely too visual but I'm in the camp of if you're gonna have devs staring at tools for hours of a day, an hour to add some Background Borders / theme-ing is worth the work.
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@CBennettDesign
Charlie Bennett
1 month
Turns out there's a hidden MaxIteration rate of 5 by default which ST can transition through over the course of 1-Tick, so had to piggyback Epic's FRecordedStateTreeTransitionResult but with that you can have displayed trees (with emojis) and track runtime overrides and nesting.
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@games_inu
Inu Games
2 months
New #UE5 Game Animation Sample is awesome but also scary. So I started digging and made a minimal replicated bp-only mover character. Anybody interested?
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