WVProductions
@BugbyDevTeam
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WVProductions is a small game development team creating Bugby, a Rugby-inspired 3v3. https://t.co/7aPieiesMT
UW Stout
Joined January 2023
Learn the design process behind Bugby's Goblins! #Bugby #Characterdesign #indiegamedev #Charactermodeling #3dModeling
wvproductions7.wixsite.com
The playable characters in Bugby are an essential component of setting tone and narrative for our game. Our goal has been to create a grimy and comedic narrative, which can somewhat be seen through...
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Here's the scoop on Bugby's pillbug ball AI! #Bugby #ProgrammingAI #indiegamedev #gameprogramming #PillbugBall
wvproductions7.wixsite.com
What if the bug ball tries to run away when it's on the ground? This is what prompted the ball to have an artificial intelligence element.We thought about everything the ball had to do. The ball had...
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Less then 24 hours before Bugby officially launches at #uwstout Stout Game Expo! #Bugby #WVProductions #indiegamedev #gamelaunch #gamedesign #sgx #uwstoutsgx
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The new trailer for Bugby just dropped! Bugby releases tomorrow at UW Stout's SGX. #Bugby #WVProductions #gametrailer #gamedesign #UniversityofWisconsinStout #UWStout #indiegame #Goblin #Gameplay
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Learn all about the world of Bugby in this Dev Blog! #Bugby #indiegamedev #worldbuilding #gamelore #devblog
wvproductions7.wixsite.com
Hey everyone, we are Whimsical Violence, a UW-Stout Game Design team working on our senior capstone project titled Bugby. “What is Bugby?” you ask well, I’m glad you did. Bugby is a Rugby-inspired...
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Come learn all about how Bugby's goals work! #Bugby #WVProductions #Indiegamedev #gameprogramming #goals
wvproductions7.wixsite.com
Hello, my name is Brad Haaning I am one of the programmers for Bugby. I am going to UW-Stout to get a degree in Computer Science, and I am trying to get into the video game industry.A goal when it is...
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Take a deep dive on the process of creating the pillbug model! #Bugby #charactermodel #indiegamedev #indiegameart #3DModeling
wvproductions7.wixsite.com
The Early StagesOne of the earliest things that we decided on was to have a pillbug serve as our ball. The pillbug is interesting as it’s an unwilling participant in the goblin’s games. It will run...
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Come learn all about our pillbug ball AI! #Bugby #indiegamedev #gameprogramming #gameAI #gamemechanics
wvproductions7.wixsite.com
An unwilling participant – Ball AIIn Bugby, the ball is a pill bug. This bug is not a fan of being thrown around by a bunch of goblins playing a game. As such , when there are no goblins around, the...
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It's the star of the show, the Bugby Pillbug! #wvproductions #bugby #pillbug #3dmodel #indiegamedev #gamedesign #gameartist
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Learn all about Bugby's Networking in this blog post! #Bugby #indiegamedev #gamedesign #gamenetworking #gameprogramming
wvproductions7.wixsite.com
When our game was first pitched, it was planned as a local multiplayer game. We did not intend on creating a multiplayer online game. As the development continued, we started leaning toward putting...
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Check out our new blog post featuring Ragdoll mechanics! Take a deep dive of how Ragdolling works in Bugby. #Bugby #WVProductions #Indiegamedev #gamedesign #gameprogramming
wvproductions7.wixsite.com
Running and diving with your friends is fun, but what's the point of it all if you can't put your friend’s faces in the dirt? That is why we added ragdolling. Plus, just look how goofy it looks!Gob...
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https://t.co/DBit6UfeTe Come check out our Creating the World of Bugby post with Michelle! #bugby#WVProductions#indiegamedev#game development#game design#level design
wvproductions7.wixsite.com
Hey everyone, Whimsical Violence is back with more behind-the-scenes updates. This time we’re taking a look at the assets used to create our forest arena and some of the process that went into making...
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This is the original concept art for the arena map of Bugby! Our final map ended up being a lot different from this. #indiegamedev #gamedesign #bugby #wvproductions #GameMechanics #indiegames #gamemap #leveldesign #gameartist #artists #conceptart
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Bugby has a brand new map! Here's a sneak peak at it so far. #indiegamedev #gamedesign #bugby #wvproductions #GameMechanics #indiegames #gamemap #leveldesign #gameartist #artists
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Come check out our Meet the Team blog post with Michelle! https://t.co/GjgUcJfTbo
#IndieGameDev #gamedesign #Bugby #WVProductions #gamemechanics #indiegame #gameblog #UI #UserInterface #gameartist #artist
wvproductions7.wixsite.com
Michelle Bryant – Environment & UI Artist Hi all, I'm Michelle Bryant, one of the six artists on Bugby. I originally attended Stout with the intention of becoming a concept artist for the video game...
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Check out this snapshot of the Bugby Arena! The glowing stone structure in the back is our goal! #gamedesign #IndieGameDev #Bugby #WVProductions #gamedevelopment #Goblin
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Check out this demo of the new passing mechanic! It's now working on both client and server. #IndieGameDev #gamedesign #Bugby #WVProductions #gamemechanics
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https://t.co/aOw394aSLA Our first blog post is live! Come and check it out! #IndieGameDev #gamedesign #Bugby #WVProductions #gamemechanics
wvproductions7.wixsite.com
I am Jaydon Pfab, one of the seven developers on the Bugby team. I am hoping to one day be a part of a small indie team making video games for people to enjoy. When I’m not doing school or working, I...
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We at WV Productions are working very hard to get the Passing mechanic right. Stay tuned for more updates! #gamedev #IndieGameDev #gamedesign #Bugby #WVProductions #gamemechanics
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Goblin Mode Activate! Get ready for Goblins, Mushrooms, and Mayhem coming in May 2023! Stay tuned for weekly updates and see what we have so far at https://t.co/FdXiXmIhOm.
#gamedevelopment #IndieGameDev #Bugby #Gamedesign #Goblin
wvproductions.itch.io
Smash, dash, and crash your way to glory for your goblin tribe in the traditional game of Bugby. Available for Windows
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