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Brandon Riza Profile
Brandon Riza

@BrandonRiza

Followers
153
Following
6K
Media
54
Statuses
578

Cofounder at BRINK XR. https://t.co/bnVPUtjHCo https://t.co/BRvOhg9Sz8

SoCal
Joined February 2014
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@BrandonRiza
Brandon Riza
2 months
16 years and some shots as an FX Supe at Blur Studio (2004-2020) compressed into 3 minutes and 23 seconds. Full version with audio here: https://t.co/mfQO0xLvuC
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@BrandonRiza
Brandon Riza
2 months
Firefly for the image, Grok for the fly-through, Marble for the world, pulled into Houdini as a gaussian splat, splat points used to drive a few quick and dirty sims. Then converted back to a gaussian. Weird.
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@BrandonRiza
Brandon Riza
2 months
Say one thing for Whirrun Of Bligh; say he’s a bloody good narrator… (Don’t sue me, Joe, or Steven). @LumaLabsAI Ray3 helping to envision The Battle Of Osrung. But seriously, buy and listen to the entire First Law series. If you haven’t already…
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@BrandonRiza
Brandon Riza
2 months
The fluid sim on the right was 1.2TB (FLIP points + volume + meshing), even after stripping extraneous attributes. Top-right is a Houdini render (Mantra). Bottom right is a Vray render. It took me about a week to set up, then about another week to sim the frames (farm issues,
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@BrandonRiza
Brandon Riza
2 months
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@BrandonRiza
Brandon Riza
2 months
Luma Ray3
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@BrandonRiza
Brandon Riza
2 months
Firefly and Luma Ray3
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@BrandonRiza
Brandon Riza
3 months
Luma Ray3. I didn’t have to sim any volumes to advect POPs through vels. But now I want to…
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@BrandonRiza
Brandon Riza
3 months
Candlelight Peak traverse, 10.12.2025
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@BrandonRiza
Brandon Riza
3 months
1.2 TBs of boom…
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@BrandonRiza
Brandon Riza
10 months
Photos I’ve shot in the #MountWhitney area (and elsewhere) used as keyframes in Luma Dream Machine.
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@BrandonRiza
Brandon Riza
11 months
Luma Dream Machine Ray2 is wild stuff. "The Battle Of Falkirk". As a former FX Supe of 20 years in the VFX industry, these dust clouds and volumes that aren't taking up 2TB per shot are...awesome? @LumaLabsAI
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@BrinkXR
BRINK XR
1 year
Look up! BRINK Traveler's skies just got a major upgrade - featuring animated clouds, real-world star alignment, and a Constellations Mode so you can point to reveal all 88 constellations. The Dynamic Skies & Stars update is out now on #MetaQuest! 🌥️🌌 https://t.co/GMpotzGJ0S
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@BrandonRiza
Brandon Riza
1 year
Breathing new life into an old scan with #Houdini procedural texturing/shaders and custom lighting, then processing the data through our Houdini toolset to optimize, UDIM, bake and import into #Unity. #BrinkXR #BrinkTraveler #MetaQuest3 #TerragenSky
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@BrandonRiza
Brandon Riza
1 year
#AirportFire Just absolute havoc yesterday. It was amazing to watch and photograph. Helos and fixed-wings battling this fire were flying in front of the pyrocumulous clouds of the #BridgeFire, and the #LineFire pyrocumulous were obscured by those from the Airport Fire. Madness…
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@BrinkXR
BRINK XR
1 year
We're excited to help transform modern healthcare with our XR immersive environments, featuring some of the world's most incredible and peaceful natural wonders, in our new collaboration with @novobeing! https://t.co/bWcHjRpImw
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@BrinkXR
BRINK XR
1 year
BRINK Traveler's latest update brings a stunning new immersive environment to the Navagio Greece location, overlooking Shipwreck Beach and the Ionian Sea. 🚢 Also AI Travel Assistant, Social mode, & other improvements across the app! Happy #VR Travels! https://t.co/G1FIso3pBJ
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@BrandonRiza
Brandon Riza
2 years
Standing in Brink Traveler in a location I scanned, watching a YouTube clip of my friend and I climbing a mountain (Whitney) that you can see from the location I’m in inside the app. #meta… It always makes me happy to see how happy it made him. #BrinkTraveler #Quest3 #VR
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@BrinkXR
BRINK XR
2 years
Designing the plant solution for a new location. Our Houdini tools scatter the plants, renders them in-place with lighting, then creates an atlas. This makes it possible to have hundreds of thousands of plants; performant on a mobile processor. #Houdini #BrinkTraveler #BrinkXR
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@BrandonRiza
Brandon Riza
2 years
QC render. Testing parallax to the horizon from the spawn point on Lonepine Peak for Brink Traveler on Meta Quest. #BRINKTraveler #Houdini #MetaQuest #VR
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