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Brendon Chung Profile
Brendon Chung

@BlendoGames

Followers
55,899
Following
300
Media
1,173
Statuses
5,561

🍊 Makes video games 🍊 Currently making SKIN DEEP 🍊 Co-founder @glitchcityla

Los Angeles
Joined February 2010
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@BlendoGames
Brendon Chung
4 years
Hi folks, the source code for • Gravity Bone (2008) • Thirty Flights of Loving (2012) • Quadrilateral Cowboy (2016) are now all up on my github enjoy 🙏
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@BlendoGames
Brendon Chung
5 years
Skin Deep update: cats now dodge gunfire
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@BlendoGames
Brendon Chung
5 years
Skin Deep has an acid grenade. The grenade is made of glass, so I wanted it to spawn glass shards. The glass wasn't appearing. I spent all day trying to figure out why. Answer: acid damages glass... the glass was getting spawned and then immediately disintegrated 🎶video games
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@BlendoGames
Brendon Chung
8 years
Mafia 3 knows what I want
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@BlendoGames
Brendon Chung
8 years
Quadrilateral Cowboy has a date: available on July 25, 2016.
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@BlendoGames
Brendon Chung
5 years
The granular destructibility in Control is absolutely nuts
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@BlendoGames
Brendon Chung
6 years
I'm announcing my next game tomorrow morning (25th). I'm very excited!!! stay tuned 🤗
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@BlendoGames
Brendon Chung
4 years
Just got married ❤️ Love ya @lmichet
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@BlendoGames
Brendon Chung
5 years
Extremely strong halflife 1 vibes here
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@BlendoGames
Brendon Chung
3 years
Very excited to announce our partnership with @A_i Annapurna Interactive!!!
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Annapurna Interactive
3 years
SKIN DEEP: a @BlendoGames x Annapurna Interactive partnership. Wishlist now on Steam:
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@BlendoGames
Brendon Chung
6 years
I've been working on a new project for the past few months, and am extremely excited to announce it here tomorrow
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@BlendoGames
Brendon Chung
5 months
BlackMesaAesthetics .org
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@BlendoGames
Brendon Chung
8 years
Dead Space except there's no monsters. You just do repair work on a big space ship. gaskets, etc.
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@BlendoGames
Brendon Chung
3 years
and this room transition.... chef kiss 🤌
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@BlendoGames
Brendon Chung
3 years
Introducing the THIRTY FLIGHTS OF LOVING 9-year anniversary update 🍊 Updated for modern operating systems 🍊 New Mac/Linux ports 🍊 Menu/hud/UI fixes This update was made by the *amazing* Ethan Lee @flibitijibibo To celebrate, 50% discount for 24 hrs!
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@BlendoGames
Brendon Chung
8 years
Ask yourself whether your game does a screenshake whenever your character takes a step. Warhammer 40k Space Marine does. It's wonderful.
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@BlendoGames
Brendon Chung
8 years
my favorite sci-fi aesthetic can be summed up as Amtrak
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@BlendoGames
Brendon Chung
10 years
monday sketch: battle royale video game http://t.co/bGN5l7cv3Z
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@BlendoGames
Brendon Chung
3 years
that little flash particle when glass breaks in Dishonored... it's so good
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@BlendoGames
Brendon Chung
5 years
Would love it if games open-sourced all their art/audio assets ~10 years after release Thinking about all the cool exploration games / dating games / puzzle games that could be built from the content of something like Army of Two (2008)
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@BlendoGames
Brendon Chung
7 years
Announcement time: I'm helping @crypticsea build his game Sub Rosa. I made a bunch of these buildings!
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@BlendoGames
Brendon Chung
4 years
Skin Deep dev: basic rocket-booster effect Center card rotates to face player camera. Looks good from almost any angle, is just 7 polys was inspired by the TF2 Meet the Heavy short???
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@BlendoGames
Brendon Chung
3 years
Sable art appreciation.. every frame a painting
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@BlendoGames
Brendon Chung
6 years
@fullbright For the first version of atom zombie smasher, I didn't know how to put code in separate files. So the game was pretty much all in one mega-sized C# file : (
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@BlendoGames
Brendon Chung
7 years
Thirty Flights of Loving turns 5 years old today Happy birthday 🎉
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@BlendoGames
Brendon Chung
4 years
v. fun to see system shock remake's interpretations of the original art
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@BlendoGames
Brendon Chung
4 years
videogametoilets .com System Shock (2021) Flushable: Y Tiltable seat: Y
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@BlendoGames
Brendon Chung
8 years
One week until release of Quadrilateral Cowboy.
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@BlendoGames
Brendon Chung
5 months
half-life plaid couch making a rare cameo appearance in abiotic factor
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@BlendoGames
Brendon Chung
2 years
half-life plaid couch making a rare cameo appearance in days gone
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@BlendoGames
Brendon Chung
3 years
battle royale where dead players get sent down to a separate, smaller arena 🏹 If you get a kill, you respawn back into the arena above you 💀 If you die, you get sent down to yet another separate, smaller arena just little arenas all the way down
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@BlendoGames
Brendon Chung
6 years
😳
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@BlendoGames
Brendon Chung
6 years
Happy 6th birthday to Thirty Flights of Loving 🎂
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@BlendoGames
Brendon Chung
3 years
game where you restock dungeons after adventurers leave reset traps, refill fuel for flame jets, foster orphaned monsters, put gems in treasure chests
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@BlendoGames
Brendon Chung
6 years
Flotilla 2 is now available! Big battleships! Tactical turn-based combat! All on the HTC Vive or Oculus Rift.
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@BlendoGames
Brendon Chung
5 years
Finally found a way to easily make coiled cords, by repeating a tiny alpha-masked texture
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@BlendoGames
Brendon Chung
7 years
Found this gem at a used book store. It is v. good
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@BlendoGames
Brendon Chung
6 years
Happy 10th birthday to Gravity Bone 🎂
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@BlendoGames
Brendon Chung
5 years
Blendo Games turns 10 years old today! A brief writeup on this Blendo birthday:
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@BlendoGames
Brendon Chung
8 years
Quadrilateral Cowboy source code released:
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@BlendoGames
Brendon Chung
8 years
Announcing the Quadrilateral Cowboy Art Book, included in the Deluxe Edition. Available July 25, 2016.
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@BlendoGames
Brendon Chung
5 years
Happy 10th birthday to Flotilla, my first Blendo game 🎂 To celebrate, I'm releasing its source code. Enjoy!
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@BlendoGames
Brendon Chung
8 years
smoking red hot camerawork
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@BlendoGames
Brendon Chung
4 years
Was checking something out in doom3 and was reminded of my mind exploding in 2004 when I realized these were completely flat planes "all those panels and seams and grooves and noodley bits... are all just a texture on a flat plane?????" 😵
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@BlendoGames
Brendon Chung
7 years
my war machines are all bad and I love making them Besiege ❤
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@BlendoGames
Brendon Chung
2 years
I made an overhead map of the Black Mesa Research Facility Enjoy!
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@BlendoGames
Brendon Chung
7 years
the gunbarrel in Wolfenstein New Colossus auto-offsets itself when near corners chef kiss
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@BlendoGames
Brendon Chung
7 years
In the Steven Universe universe you can play Golf Quest, Firewatch Arcade, 30 Flights of Caring, and Eating Contest ❤❤❤
@RosstinMurphy
Rosstin Murphy
7 years
Second machine from the right. Is that a "30 Flights of Loving" reference?! @lmichet @rebeccasugar
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@BlendoGames
Brendon Chung
5 years
Left 4 Dead's versus multiplayer mode, except team 1 is firefighters & team 2 is fire
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@BlendoGames
Brendon Chung
8 years
Blendo Games turns seven years old today. Thank you all for the love and support ❤
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@BlendoGames
Brendon Chung
6 years
As a big fan of in-world text, I am swooning over FarCry5's text rendering tech It's... so... sharp
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@BlendoGames
Brendon Chung
5 years
I put a bunch of my games on @itchio ! To celebrate, they're 20% off for the next few days. Enjoy! 🤗
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@BlendoGames
Brendon Chung
6 years
.1 seconds = quick menu transition time .2 seconds = default menu transition time .3 seconds = absolutely indulgent fancy-pants menu transition time
@RichardRouseIII
Richard Rouse III
6 years
So here's a question game designers - do you have a personal "game design rule" (technique, rule of thumb, etc) that you can sum up in exactly one Tweet?
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@BlendoGames
Brendon Chung
6 years
Excited to announce Flotilla 2 will be released this week!! Friday, August 17 2018
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@BlendoGames
Brendon Chung
4 years
the sky in Cloudpunk is outta control
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@BlendoGames
Brendon Chung
7 years
before shipping, compare your game's manual to the SimAnt manual
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@BlendoGames
Brendon Chung
5 years
I cannot stress to you how excited 1999 Brendon was when he read the picture caption about the ammo loader I REALLY wanted to be ammo guy
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@BlendoGames
Brendon Chung
5 years
Skin Deep update: added animation smear to cat
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@BlendoGames
Brendon Chung
3 years
The Occupation really goin for it with the monitor flap
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@BlendoGames
Brendon Chung
3 years
the electro window-wipers in star wars republic commando.... magnificent. chef kiss
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@BlendoGames
Brendon Chung
2 years
on Lord of the Rings Conquest, I helped on multiplayer design. We wanted to see how a respawn timer would feel, so I made a weird room you respawned in. The door opened for a few seconds whenever the orc-sword clock hit zero. Absolutely entertaining/horrifying implementation
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@joewintergreen
Joe Wintergreen
2 years
level designers request a feature instead of going straight to a fucked up workaround challenge
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@BlendoGames
Brendon Chung
5 years
Skin Deep update: added accidental discharge
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@BlendoGames
Brendon Chung
6 years
videogametoilets .com Counter-strike (2000) Toilet: Y Flushable: N
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@BlendoGames
Brendon Chung
8 years
Homefront2 has a DYNAMIC HAND that touches the wall when near cover 😍
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@BlendoGames
Brendon Chung
4 years
ahh this machinery that looks like the alien head, in Alien Isolation ahh it's .. so ...good
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@BlendoGames
Brendon Chung
7 years
I secretly wish every game would be this transparent about game mechanics
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@BlendoGames
Brendon Chung
5 years
Skin Deep update: adding a belt-fed shotgun
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@BlendoGames
Brendon Chung
5 years
Superflight's main menu transition into a new game is SO good
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@BlendoGames
Brendon Chung
4 years
VERY excited to announce these cool folks have joined the Skin Deep team! @TheTrashbang ➡️David Will, level design @xptnd ➡️Eric, code @ghoulnoise ➡️Priscilla Snow, music composer @Singtisha ➡️Natisha Lupton, music vocalist I'm so lucky to be working with these great people!
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@BlendoGames
Brendon Chung
8 years
I sometimes think about how many hours the video game industry has collectively spent making & remaking AK47 model meshes. (~900,000 hours)
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@BlendoGames
Brendon Chung
7 years
v. good hidden-in-plain-sight gag in Aliens vs Predator 2010
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@BlendoGames
Brendon Chung
3 years
very powerful publications in FEAR 2
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@BlendoGames
Brendon Chung
4 years
Skin Deep update: here's the work-in-progress test level designed & built by @TheTrashbang Absolutely killer stuff. What a thrill to be working alongside such an amazing designer 🙏
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@BlendoGames
Brendon Chung
8 years
Enamored with this button prompt in Batman Arkham Knight
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@BlendoGames
Brendon Chung
4 years
happy birthday to far cry 2, the game that rewired my brain 🎂 my far cry 2 writeup I wrote a few years ago:
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@BlendoGames
Brendon Chung
3 years
deathloop .. is.. so .. good can't get over how good every dang part of this game is. ultra tight design, art, tone, and such sharp snappy writing
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@BlendoGames
Brendon Chung
8 years
in case you're not infatuated with Chronicles of Riddick like I am: it has this feature. yup
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@BlendoGames
Brendon Chung
7 years
absolutely killer art direction in Prey
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@BlendoGames
Brendon Chung
8 years
Quadrilateral Cowboy won the Design award & Grand Prize at IGF 2017! Thanks @Whining @knockoutgames @flibitijibibo for collaborating w/ me.
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@BlendoGames
Brendon Chung
4 years
Sea of Thieves' credits sequence includes some of its design documentation, and it perfectly encapsulates why I like the game so much what an absolutely brilliant game
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@BlendoGames
Brendon Chung
4 years
really digging the art direction in Remember Me
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@BlendoGames
Brendon Chung
4 years
Skin Deep update: I was trying to figure out how to fictionalize the deletion of trash cubes. Folks in the dev livestream suggested having creatures gobble it up Here's how it turned out 🐟
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@BlendoGames
Brendon Chung
4 years
Skin Deep update: summoning a pod to smash me in the face
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@BlendoGames
Brendon Chung
9 years
videogametoilets .com SOMA (2015) flushable: Y analog lid opening: Y analog flush handle: Y http://t.co/jwWMUkiAnZ
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@BlendoGames
Brendon Chung
7 years
Blendo Games Complete Collection is now live! Get it now for an extra Steam Summer Sale discount:
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@BlendoGames
Brendon Chung
8 years
get me the Star Wars license so I can make the Star Tours game
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@BlendoGames
Brendon Chung
6 years
still want this
@BlendoGames
Brendon Chung
9 years
rpg where every sequel has you hunting the previous game's hero
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@BlendoGames
Brendon Chung
2 years
Skin Deep update: breaking my solemn oath to never again make a rotating door/chair .......because I know secretly its collision is really a sliding block. checkmate
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@BlendoGames
Brendon Chung
5 years
Skin Deep update: falling down, butt-scooting, and kick-up to standing position
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@BlendoGames
Brendon Chung
4 years
Was poking around Quake 4 and noticed their NPC flashlight implementation -- a big bouquet of translucent beams, creating a soft cone of light
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@BlendoGames
Brendon Chung
7 years
Was replaying the original Call of Duty (2003) and there's an openness/scale to some areas that feels really really good
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@BlendoGames
Brendon Chung
5 years
I can't stop thinking about Control. The tone, the level design, the writing, the art. I just want to hang out in this world and learn more about it And it does something I absolutely always love, which is jokes in an otherwise serious piece of work... I love the jokes
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@BlendoGames
Brendon Chung
7 years
Gravity Bone turns 9 years old today 🎂 Happy birthday!
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@BlendoGames
Brendon Chung
4 years
sven coop 2020 update: still good
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@BlendoGames
Brendon Chung
4 years
I made a graphical interface for uploading projects to itchio, to make it a little easier to manage builds. download: source code: Enjoy!
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@BlendoGames
Brendon Chung
8 years
still waiting for this to be a thing
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