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Beamable

@Beamable

Followers
366K
Following
3K
Media
928
Statuses
3K

Seamlessly powering Unity & Unreal with decentralized backends. Built by game devs, backed by Web3.

Boston, MA
Joined April 2020
Don't wanna be here? Send us removal request.
@Beamable
Beamable
16 hours
Proud to see @BeamableNetwork — built from the Beamable platform — choosing @solana to power decentralized compute at scale. ⚡ @jradoff breaks down why Solana’s speed, liquidity, and builder community make it the right foundation for the future of networked games and DePIN. 👇
@jradoff
Jon Radoff 👾/acc 🎮 Metavert
2 days
🚀 Thread: Why @solana powers @BeamableNetwork 🔁 Repost if you believe Solana will be where compute capital markets get built 1/ We needed a chain that is fast, inexpensive, liquid, programmable, w/ a cracked dev community. Read on:
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@Beamable
Beamable
2 days
⚡ Love this breakdown from @jradoff on why @BeamableNetwork is building on @solana. Fast. Scalable. Builder-driven. Exactly what decentralized compute needs to go mainstream. Dive into the thread 👇 🔁 If you believe Solana is where real network demand meets real utility.
@jradoff
Jon Radoff 👾/acc 🎮 Metavert
2 days
🚀 Thread: Why @solana powers @BeamableNetwork 🔁 Repost if you believe Solana will be where compute capital markets get built 1/ We needed a chain that is fast, inexpensive, liquid, programmable, w/ a cracked dev community. Read on:
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@Beamable
Beamable
3 days
Battle passes built the foundation. The next era of live-game monetization will be personal, connected, and player-first. Explore how studios are evolving beyond the pass → https://t.co/e88a9rKFYO #GameDev #LiveOps #Monetization #Beamable
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@Beamable
Beamable
8 days
🎮 Great dev teams ship faster because they stop reinventing infrastructure. Beamable handles identity, economy, and live ops—so you can focus on gameplay. 🚀 Build fast. Launch smart. 🌐 https://t.co/URLjEINs3y
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@Beamable
Beamable
9 days
Big congrats to the @PlayWildcard team! 🎉 Wildcard just launched its Early Access on Steam — a 2v2 Collectible Card Action Game fusing third-person combat with strategic deck-building. And powered by Beamable! Choose your champion, summon your squad, and jump into the arena
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store.steampowered.com
Wildcard is a 2v2 Collectible Card Action Game (CCAG) fusing third‑person combat with strategic deck‑building. Choose your champion, summon creatures, and outplay rivals in fast, dynamic arena...
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@Beamable
Beamable
15 days
Every studio hits the same wall: backend complexity. That’s why we built Beamable LaunchPad — $2,500 in credits to help you launch 3–5× faster and focus on gameplay, not servers. 👉 https://t.co/XUqqqpsel8 #GameDev #LiveService #Unity #UnrealEngine #Beamable #LaunchPad
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@Beamable
Beamable
16 days
🚨 Firebase ≠ game backend. It’s great for prototypes, but live-service games outgrow it fast. Beamable scales where DIY backends break. 🎮 Learn why innovative teams are switching: 🌐 https://t.co/RfTBw8At2U
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@Beamable
Beamable
17 days
Beamable COO @TrapperMarkelz is in LA for #BITKRAFT Founders Day this Thurs & Fri—meeting founders, builders & investors shaping the future of games. Schedule some time with him! https://t.co/vfzoXeslN3 Let’s talk about building faster, scaling smarter & owning your success. ⚡
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@Beamable
Beamable
21 days
Studios that started on PlayFab are moving to Beamable for faster iteration, lower costs, and modern LiveOps. @aelrhermoul explains how to migrate (and why it’s worth it): 🧩 https://t.co/IGPIh1wpJn #GameDev #Backend #Beamable #PlayFab #LiveOps
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@Beamable
Beamable
29 days
🚨 Studio leaders: choosing the wrong backend can cost you months (or worse, your launch). @Trappermarkels recommends asking these 5 questions before committing: 1️⃣ How fast can we ship? 2️⃣ Will it scale? 3️⃣ Can it drive retention? 4️⃣ What’s the real cost? 5️⃣ Is it
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@Beamable
Beamable
1 month
🚀 Build Fast. Launch Smart. is live on LinkedIn. A new newsletter from Beamable sharing: 🎮 Lessons on scaling live games ⚡ Insights from 200+ studios 📊 Proven strategies to ship faster Read Issue #1: Stop Overbuilding: The Hidden Cost of Backend → https://t.co/15EuUqjnKP
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@Beamable
Beamable
1 month
Game devs 🤝 get distracted. Beamable keeps you focused on what matters: the game. Build fast. Launch smart. No limits. #gamedev #indiedev
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@Beamable
Beamable
1 month
🎮 The most successful games aren’t just products. They’re platforms. Your next game can be, too. 👉 https://t.co/9GjoXowQn3
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@Beamable
Beamable
1 month
🚨 Just announced! 🚨 @BeamableNetwork is co-hosting DePIN VIP Night at #TOKEN2049 Singapore ⚡ with @ReformDAO. Founders, execs, KOLs & investors all under one roof. 📍 Sept 29 | 7–10pm SGT Seats are limited → RSVP now: https://t.co/Pz55g498Yr 👉 Don’t miss it.
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luma.com
DePIN VIP Night @ Token2049 Singapore Hosted by Beamable & Reform DAO Beamable, the game services platform behind Mythical Games’ FIFA Rivals and Pudgy…
@momentumxglobal
MomentumX Global
1 month
DePIN VIP Night at @token2049 Singapore ⚡ Join @BeamableNetwork and @ReformDAO in Singapore along with founders, executives, leaders, KOLs, and investors in the DePIN space! September 29th from 7-10pm SGT Space is limited! RSVP here: https://t.co/jbEdElsIN0
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@Beamable
Beamable
1 month
Most games don’t fail because they’re bad. They fail because they never launch. ⏱️ Delays burn budgets. 📉 Missed windows kill momentum. 🎮 Real learning only happens with players. @trappermarkelz shares how Beamable helps studios cut 6–12 months of backend work so you can ship
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@Beamable
Beamable
1 month
🚀 Beamable has been awarded a Build Award from the Stellar Community Fund #38! We’re bringing Stellar into Beamable SDKs for Unity, Unreal & Web — helping game devs ship faster, cut months of backend work & reach 3M+ players. Read more from @trappermarkelz here 👉
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@Beamable
Beamable
1 month
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@Beamable
Beamable
2 months
Great games die from bad backends. Lag. Downtime. Broken LiveOps. As @jradoff shares: Strong backend = happy, retained players. Here’s why 👉 https://t.co/R81zHhQJ5Z #GameDev #Backend #LiveOps #PlayerRetention #Beamable
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@Beamable
Beamable
2 months
🐧 No bottlenecks, just penguins. @playmythical launched @PlayPudgyParty on Beamable’s Private Cloud — scaling globally without slowing developer velocity. ✅ Custom infrastructure control ✅ Unity-native SDKs for fast integration ✅ Hybrid Web2 + Web3 economies ✅ LiveOps +
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@Beamable
Beamable
2 months
🚧 Backend bottlenecks slow roadmaps, delay features & frustrate devs. It doesn’t have to be that way. @aelrhermoul, CTO @Beamable: “Backend friction isn’t inevitable. The right foundation lets your team ship faster & keep the focus on fun.” Read more 👉 https://t.co/wdCAHnvmOI
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