 
            
              Beamable
            
            @Beamable
Followers
                366K
              Following
                3K
              Media
                928
              Statuses
                3K
              Seamlessly powering Unity & Unreal with decentralized backends. Built by game devs, backed by Web3.
              
              Boston, MA
            
            
              
              Joined April 2020
            
            
           Proud to see @BeamableNetwork — built from the Beamable platform — choosing @solana to power decentralized compute at scale. ⚡ @jradoff breaks down why Solana’s speed, liquidity, and builder community make it the right foundation for the future of networked games and DePIN. 👇 
           🚀 Thread: Why @solana powers @BeamableNetwork 🔁 Repost if you believe Solana will be where compute capital markets get built 1/ We needed a chain that is fast, inexpensive, liquid, programmable, w/ a cracked dev community. Read on: 
            
                
                6
              
              
                
                11
              
              
                
                64
              
             ⚡ Love this breakdown from @jradoff on why @BeamableNetwork is building on @solana. Fast. Scalable. Builder-driven. Exactly what decentralized compute needs to go mainstream. Dive into the thread 👇 🔁 If you believe Solana is where real network demand meets real utility. 
           🚀 Thread: Why @solana powers @BeamableNetwork 🔁 Repost if you believe Solana will be where compute capital markets get built 1/ We needed a chain that is fast, inexpensive, liquid, programmable, w/ a cracked dev community. Read on: 
            
                
                14
              
              
                
                18
              
              
                
                96
              
             Battle passes built the foundation. The next era of live-game monetization will be personal, connected, and player-first. Explore how studios are evolving beyond the pass →  https://t.co/e88a9rKFYO 
            #GameDev #LiveOps #Monetization #Beamable
          
          
                
                1
              
              
                
                5
              
              
                
                59
              
             🎮 Great dev teams ship faster because they stop reinventing infrastructure. Beamable handles identity, economy, and live ops—so you can focus on gameplay. 🚀 Build fast. Launch smart. 🌐  https://t.co/URLjEINs3y 
          
          
                
                6
              
              
                
                16
              
              
                
                74
              
             Big congrats to the @PlayWildcard team! 🎉 Wildcard just launched its Early Access on Steam — a 2v2 Collectible Card Action Game fusing third-person combat with strategic deck-building. And powered by Beamable! Choose your champion, summon your squad, and jump into the arena 
          
            
            store.steampowered.com
              Wildcard is a 2v2 Collectible Card Action Game (CCAG) fusing third‑person combat with strategic deck‑building. Choose your champion, summon creatures, and outplay rivals in fast, dynamic arena...
            
                
                2
              
              
                
                8
              
              
                
                41
              
             Every studio hits the same wall: backend complexity. That’s why we built Beamable LaunchPad — $2,500 in credits to help you launch 3–5× faster and focus on gameplay, not servers. 👉  https://t.co/XUqqqpsel8 
            #GameDev #LiveService #Unity #UnrealEngine #Beamable #LaunchPad
          
          
                
                6
              
              
                
                17
              
              
                
                76
              
             🚨 Firebase ≠ game backend. It’s great for prototypes, but live-service games outgrow it fast. Beamable scales where DIY backends break. 🎮 Learn why innovative teams are switching: 🌐  https://t.co/RfTBw8At2U 
          
          
                
                1
              
              
                
                3
              
              
                
                60
              
             Beamable COO @TrapperMarkelz is in LA for #BITKRAFT Founders Day this Thurs & Fri—meeting founders, builders & investors shaping the future of games. Schedule some time with him!  https://t.co/vfzoXeslN3  Let’s talk about building faster, scaling smarter & owning your success. ⚡ 
          
                
                4
              
              
                
                9
              
              
                
                78
              
             Studios that started on PlayFab are moving to Beamable for faster iteration, lower costs, and modern LiveOps. @aelrhermoul explains how to migrate (and why it’s worth it): 🧩  https://t.co/IGPIh1wpJn 
            #GameDev #Backend #Beamable #PlayFab #LiveOps
          
          
                
                6
              
              
                
                9
              
              
                
                81
              
             🚨 Studio leaders: choosing the wrong backend can cost you months (or worse, your launch). @Trappermarkels recommends asking these 5 questions before committing: 1️⃣ How fast can we ship? 2️⃣ Will it scale? 3️⃣ Can it drive retention? 4️⃣ What’s the real cost? 5️⃣ Is it 
          
                
                5
              
              
                
                8
              
              
                
                59
              
             🚀 Build Fast. Launch Smart. is live on LinkedIn. A new newsletter from Beamable sharing: 🎮 Lessons on scaling live games ⚡ Insights from 200+ studios 📊 Proven strategies to ship faster Read Issue #1: Stop Overbuilding: The Hidden Cost of Backend →  https://t.co/15EuUqjnKP 
          
          
                
                12
              
              
                
                31
              
              
                
                175
              
             🎮 The most successful games aren’t just products. They’re platforms. Your next game can be, too. 👉  https://t.co/9GjoXowQn3 
          
          
                
                5
              
              
                
                11
              
              
                
                76
              
             🚨 Just announced! 🚨 @BeamableNetwork is co-hosting DePIN VIP Night at #TOKEN2049 Singapore ⚡ with @ReformDAO. Founders, execs, KOLs & investors all under one roof. 📍 Sept 29 | 7–10pm SGT Seats are limited → RSVP now:  https://t.co/Pz55g498Yr  👉 Don’t miss it. 
          
            
            luma.com
              DePIN VIP Night @ Token2049 Singapore Hosted by Beamable & Reform DAO Beamable, the game services platform behind Mythical Games’ FIFA Rivals and Pudgy…
             DePIN VIP Night at @token2049 Singapore ⚡ Join @BeamableNetwork and @ReformDAO in Singapore along with founders, executives, leaders, KOLs, and investors in the DePIN space! September 29th from 7-10pm SGT Space is limited! RSVP here:  https://t.co/jbEdElsIN0 
            
            
                
                6
              
              
                
                20
              
              
                
                78
              
             Most games don’t fail because they’re bad. They fail because they never launch. ⏱️ Delays burn budgets. 📉 Missed windows kill momentum. 🎮 Real learning only happens with players. @trappermarkelz shares how Beamable helps studios cut 6–12 months of backend work so you can ship 
          
                
                12
              
              
                
                13
              
              
                
                92
              
             🚀 Beamable has been awarded a Build Award from the Stellar Community Fund #38! We’re bringing Stellar into Beamable SDKs for Unity, Unreal & Web — helping game devs ship faster, cut months of backend work & reach 3M+ players. Read more from @trappermarkelz here 👉 
          
                
                19
              
              
                
                18
              
              
                
                140
              
             Great games die from bad backends. Lag. Downtime. Broken LiveOps. As @jradoff shares: Strong backend = happy, retained players. Here’s why 👉  https://t.co/R81zHhQJ5Z 
            #GameDev #Backend #LiveOps #PlayerRetention #Beamable
          
          
                
                29
              
              
                
                41
              
              
                
                239
              
             🐧 No bottlenecks, just penguins. @playmythical launched @PlayPudgyParty on Beamable’s Private Cloud — scaling globally without slowing developer velocity. ✅ Custom infrastructure control ✅ Unity-native SDKs for fast integration ✅ Hybrid Web2 + Web3 economies ✅ LiveOps + 
          
                
                19
              
              
                
                33
              
              
                
                119
              
             🚧 Backend bottlenecks slow roadmaps, delay features & frustrate devs. It doesn’t have to be that way. @aelrhermoul, CTO @Beamable: “Backend friction isn’t inevitable. The right foundation lets your team ship faster & keep the focus on fun.” Read more 👉  https://t.co/wdCAHnvmOI 
          
          
                
                12
              
              
                
                26
              
              
                
                93
              
             
              