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Backstory Studio

@Backstory_S

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Your Game, your Story. 🇫🇷 | 🇬🇧 Rethinking MAKING OF for video game studios Newsletter ✉️ / Podcast 🎙️ / Video 🎥 / Artbook 🖼️

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Joined October 2024
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@Backstory_S
Backstory Studio
1 month
RT @Backstory_S: Nous sommes fiers d'annoncer la sortie d'un artbook digital de 240 pages dédié au jeu @Crown_Gambit ! Ce beau projet est n….
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@Backstory_S
Backstory Studio
1 month
Merci à Wild Wits et Playdigious pour leur confiance ! Nous espérons que cet artbook inspirera autant les joueurs que les passionnés d’art et de jeux vidéo. 6/6. 🔗 Découvrez l'artbook le jeu et l'artbook digital ici :
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store.steampowered.com
Play as three intrepid paladins through a terrible war of succession to save a sinister medieval kingdom from political turmoil. Pick a side amongst noble families to choose the future monarch and...
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@Backstory_S
Backstory Studio
1 month
Cet artbook symbolise parfaitement la mission de Backstory Studio : accompagner les studios, les artistes et les développeurs dans le récit de leurs aventures créatives, tout en préservant leur savoir-faire au sein de beaux objets. 5/6
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@Backstory_S
Backstory Studio
1 month
L'intégralité de la conception et de la maquette du livre a été gérée par notre équipe chez Backstory Studio. Rachel Dufossé a joué un rôle clé dans l'organisation des entretiens et la relecture attentive des textes pour offrir le meilleur résultat possible. 4/6
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@Backstory_S
Backstory Studio
1 month
Nous avons accordé une attention particulière à la remarquable direction artistique menée par @Anontloudeac . Chaque page témoigne de son approche unique, enrichie par des illustrations, des croquis et des réflexions inédites sur la création du jeu. 3/6
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@Backstory_S
Backstory Studio
1 month
Pendant plusieurs semaines, nous avons réalisé plus de 20h d'entretiens approfondis avec chaque membre du studio. Notre objectif : capturer leur vision, leur passion et toutes les facettes de la production de Crown Gambit pour en faire un véritable making of. 2/6
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@Backstory_S
Backstory Studio
1 month
Nous sommes fiers d'annoncer la sortie d'un artbook digital de 240 pages dédié au jeu @Crown_Gambit ! Ce beau projet est né d'une étroite collaboration entre notre agence Backstory Studio, le studio @wildwitsgames et l'éditeur @Playdigious. 1/6
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@Backstory_S
Backstory Studio
4 months
Pantaloon, known for their quirky and creative approach to games, just launched a new publishing label to support innovative indie projects. 👀.
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@Backstory_S
Backstory Studio
5 months
🃏 Card-based combat – Build your deck, chain attacks, and counter enemy moves. ⚔️ Dynamic, turn-based battles – Every tile matters in tight, tactical fights. 🏰 Roguelike structure – Each run offers new upgrades, enemies, and challenges. 🎨 Stylized medieval comic-book art –.
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@Backstory_S
Backstory Studio
5 months
👁️ Indie Spotlight | Knights in Tight Spaces . What if Into the Breach met John Wick … but with knights?. Knights in Tight Spaces is a deck-building tactics game where medieval warriors battle in confined arenas, using strategic positioning, quick reflexes, and brutal swordplay
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@Backstory_S
Backstory Studio
5 months
RT @GIBiz: "What we're seeing now is better communication between the game, film and TV mediums, and a better understanding of what they ca….
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gamesindustry.biz
This series of Playable Futures articles considers how the design, technology, people, and theory of video games are in…
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@Backstory_S
Backstory Studio
5 months
RT @KarmaDarkWorld: Get ready! . With just 3 weeks to go until the launch of KARMA: The Dark World, explore the magic of motion capture and….
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@Backstory_S
Backstory Studio
5 months
RT @Becoming_Saint: Our 5th dev blog shares more info about our vision on Becoming Saint's gameplay and game design 🔍. Read it here: https:….
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@Backstory_S
Backstory Studio
5 months
5/ Facing the Unknown—Both in the Game & Development. Atlus is known for grounding its RPGs in the real world, making them personal and relatable. So, how do you make a fantasy game that still resonates?. From its themes of fear, doubt, and self-discovery, Metaphor: ReFantazio.
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@Backstory_S
Backstory Studio
5 months
4/ Fantasy, but make it fashion. Character design draws from high fashion, inspired by Dior, Burberry, and 1970s Swinging London. 🔹 Junah’s look was influenced by Twiggy’s iconic 60s style. 🔹 Hulkenberg’s red hair & makeup take cues from Vidal Sassoon models. 🔹 Each tribe in
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@Backstory_S
Backstory Studio
5 months
3/ A Soundtrack Rooted in Lore. 🔹 Inspired by Buddhist sutras, Southeast Asian chants, and indigenous sounds.🔹 Features an original Esperanto-like language.🔹 Keisuke Honryo, a musician blending jazz and sutras, was recruited after the composer found him on YouTube.
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@Backstory_S
Backstory Studio
5 months
2/ From Modern Tokyo to a Mythical Realm. Why fantasy? Even the team wasn’t sure at first. "We asked ourselves why we love fantasy. Everyone had a different answer.". Rather than looking at recent trends, they explored the origins of the genre—from Wizardry and Final Fantasy to
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@Backstory_S
Backstory Studio
5 months
Behind the Scenes: Crafting Metaphor: ReFantazio. The creators of Persona step into uncharted territory with Metaphor: ReFantazio—their first full-fledged fantasy RPG. A mix of classic fantasy, psychological depth, and storytelling, the making of was a challenge unlike any other
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@Backstory_S
Backstory Studio
5 months
@YCJYgames 🛣️ No wrong turns — only different paths and stories. 🔊 A dynamic radio soundtrack that sets the mood for every moment. 🎭 Unpredictable encounters — strangers with stories that feel eerily personal. 🌆 A dreamlike atmosphere, where reality blurs with the surreal. Like a mix.
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@Backstory_S
Backstory Studio
5 months
👁️ Indie Spotlight | Keep Driving 🚗. A Road Without an End, a Story Without a Map. Some games are about reaching a destination. Others are about the journey itself. @YCJYgames is a narrative road trip game where the road never ends, and every stop brings a new story. Inspired
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