Black Hole Collective
@BHCGames
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Developers of Asobimon, a monster catcher in a retro style, releasing on the Playdate console.
Joined July 2024
We are working on a monster catcher called Asobimon for the @playdate console! Aside from this feed, you can find more about the game at these links: Trailer: https://t.co/pC8J1bxN0w Itch: https://t.co/q6QjctC1NT Discord: https://t.co/YgYyPQnpGN
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Thanks again to everyone who has messaged us or stopped by the Discord. Many of us have full time jobs outside of this project, and your excitement for the game has been a great motivator to keep us chugging along. We look forward to sharing more info as we have it!
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We finally fixed the grass! In some early builds, having grass be interactive was causing massive framerate issues. Each tile of grass was its own sprite with its own collision, but now the grass is one big sprite with its own tile set. Squish all the grass you want!
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Here is the new updated animation for when a player enters a trainer battle:
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Trainer battles are now implemented! This took a long time to put together, as we needed to also differentiate between wild and trainer battles.
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New NPC sprites and models! These models also now have pathing, and these movement instructions can be as long and complex as we want. They resume their path after the player interrupts them to chat.
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Hey everyone! We have been hard at work on Asobimon, and we have some updates to share! Here are some new features we have implemented recently... #playdate #playdateconsole #asobimon #monstercatcher #indiedev
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Here are some character roughs of the characters in our first trailer! From left to right the characters are: the MC's sister Rayne, the old man NPC, the MC, and the young boy NPC. #playdate #indiedev #indiegame #monstercatcher #asobimon
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If you haven't seen it yet, check out the trailer to our upcoming game "Asobimon" for the Playdate console!
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