Autarca
@AutarcaDev
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Solo #indieGameDev from Chile. Creator of "Beastmancer" and "Nomad Fleet". Now working in "Void Marauders": a space pirate tactical game.
Santiago, Chile
Joined January 2015
Anyway, I'm working freelance so that's why not much news lately but I'm also working in a new patch for Void Marauders with some extra content (augments for the soldiers to be precise). Wish Twitter let me post images, I'm in the dog house for some reason.
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Void Marauders has reached version 1.0! Of course, I still have some patches planned for post-launch support and content so stay tuned! https://t.co/Q4ZzVXWqDU
#steam #indiegame #turnbasedthursday
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Ugh, I messed up by deleting some old clips of my previous trailer. Well, I need to make a new trailer anyway. Time to record some new gameplay clips.
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I added a new patch for Void Marauders with Quests and many Skills: https://t.co/Pwc1fjZxFB
#gaming_news via @steam
#indiedev #indiegame #turnbased #turnbasedthursday
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Added clouds, more texture "sketching" and a few details to the overworld. I think this is gonna be the general style for the overworld exploration in my next game. #IndieDevs #IndieGameDev
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Also adding the ability to unlock new upgrade slots for your ship.
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I'll add several new skills in the next patch for Void Marauders. In the end every class will have 23 skills in total (some actions, some buffs, also some new mechanics) and a level cap of 15. #indiedev #turnbased
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Added an encounter where there's a chance to be boarded by pirate hunters. How the turn tables! #indiedev
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Sometimes I feel I could make a cRPG, I have a dialogue system, a turn based combat system, lots of ideas, etc. But then I realize how much work is to make a short dialogue and I stop wanting to make a cRPG 😄
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Adding a new quest map inside an asteroid outpost. I think maps that give the impression of being suspended or high over something look the best for tactical games with isometric camera. I'll have to remember that for my next game. #indiedev
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I was testing a script to fill a map with random cover and props but I think I need to dial it back a bit. #indiedev
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I'm adding some late game skills in the next patch and they are kinda broken haha.
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I have some diverse content for this new Void Marauders patch, from a new Arena challenge to new gear, random events and a big change for space combat: a munitions mechanic. https://t.co/dBdMCqAVp7
#gaming_news via @Steam #indiedev #indiegame #steam
steamcommunity.com
I have some diverse content for this week's patch, from a new Arena challenge to new gear, random events and a big change for space combat: a munitions mechanic
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Also adding a way to improve your faction reputation by paying "donations" to the station commanders.
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I'm adding a new arena challenge in the next patch where you are limited to a single gladiator vs many alien beasts. It gives more money than the typical arena challenge and also gives a guaranteed "Arena Champion" trait to the soldier. #indiedev
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"Yay, it's the weekend! Time to play a game!" [Gets choice paralysis due to having too many games] "Maybe I should make a quick prototype instead" [Gets choice paralysis due to having too many ideas]
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I'm adding new skills to all classes so I think I'll raise the level cap to 15 in the next patch of Void Marauders. #indiedev #turnbased
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