
Atlas
@AtlasOmegaAlpha
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The Arabic Mario Kart Wii experience is really something else
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I've been working on a model importer for Mario Kart Arcade GP DX. Here is the first ever model import for the game: the Pipe Frame! Custom Tracks soon👀
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Progress on the AMS model exporter, now it can export characters with correct poses, multiple vertex groups and model transformations!👀Rigging soon...
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Thank you for reading this small thread! I'm still documenting and figuring out these game's file formats, so we might see more stuff coming out soon! And who knows, perhaps some mods will be made for these games in the future...👀
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And finally, testStorm, a big field with buildings of various heights. Not sure what the name implies with "storm", but perhaps it was made to test jumping off from different heights.
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testJump, made of platforms at different heights and distances, as the name implies, most likely used to test the characters' jump lengths and heights.
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testC, a big field with walls and ramps at different angles, probably used for testing how characters can move between thin walls and climb steep floors.
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testA, a simple grass plain field with "6 meter" grids on top. Nothing too interesting here.
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I have spent quite some time reverse-engineering AquaLead Engine model and texture formats, used in many of Ganbarion's games such as the One Piece: Unlimited series. Today, I will show you some of the never before seen unused test stages from Unlimited Adventure 👇
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Old forum posts be like: here's the coolest thing yall were looking for 🖼️:smile-1: [dead tinypic url]
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I was able to load it in-game, but the collision is wonky (all floors act like walls, so I have to use the plane here otherwise it's impossible to drive on)
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First look at ROBTESTLEVEL, one of Diddy Kong Racing DS's test levels!
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Diddy Kong Racing DS seems to use a complex separate model format which also implements collision data, specifically for track models. I've just finished documenting the basic format of its model data and made a model exporter! Every track is divided into sections, unlike MKDS.
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This was quite painful, but I (somewhat) figured out how to rip 3D models from Diddy Kong Racing DS
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